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Daenerys
- Posts: 17
- Joined: Tue Apr 20, 2010 11:17 pm
Re: Server Issues: Crashes, Lag, Restarts, Rollbacks
Today is not a good day to be playing HnH... 
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jerebmatej
- Posts: 7
- Joined: Tue Aug 24, 2010 9:19 am
Re: Server Issues: Crashes, Lag, Restarts, Rollbacks
This game is just getting too popular. Too many players at once and the server just can't take it.
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loftar
- Posts: 9095
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Server Issues: Crashes, Lag, Restarts, Rollbacks
One of them actually was. It's been fixed now. :)Lahrmid wrote:You make it sound as if the crashes were caused by a bug. :|
It's just the usual VM shortage problem, which will be fixed whenever we get a 64-bit server. As mentioned previously, check the front page for current memory usage (the crash-o-meter).jerebmatej wrote:This game is just getting too popular. Too many players at once and the server just can't take it.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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xweetok59
- Posts: 781
- Joined: Thu Jul 15, 2010 8:36 am
Re: Server Issues: Crashes, Lag, Restarts, Rollbacks
Perfect. Just when i was killing mouflons.
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Daenerys
- Posts: 17
- Joined: Tue Apr 20, 2010 11:17 pm
Re: Server Issues: Crashes, Lag, Restarts, Rollbacks
AGAIN?!? Oh come on!!! 
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Lahrmid
- Posts: 609
- Joined: Sat Mar 27, 2010 12:00 pm
Re: Server Issues: Crashes, Lag, Restarts, Rollbacks
Another one bites the dust, dada--dun--dun--dun...
It would seem like I'm never gonna get to build my little hermit's lodge
It would seem like I'm never gonna get to build my little hermit's lodge
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loftar
- Posts: 9095
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Server Issues: Crashes, Lag, Restarts, Rollbacks
It would be great if I had some tool to find out what consumes the most memory.
Lacking that, I'm actually considering clearing a lot of those unused construction signs, if only just to see how much memory they contribute. The only problem would be trying to figure out which can be safely cleared.
Lacking that, I'm actually considering clearing a lot of those unused construction signs, if only just to see how much memory they contribute. The only problem would be trying to figure out which can be safely cleared.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Potjeh
- Posts: 11824
- Joined: Fri May 29, 2009 4:03 pm
Re: Server Issues: Crashes, Lag, Restarts, Rollbacks
Just nuke all fence and fire signs. Even if they were used for their intended purpose rather than trapping, it's an acceptable loss.
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Lahrmid
- Posts: 609
- Joined: Sat Mar 27, 2010 12:00 pm
Re: Server Issues: Crashes, Lag, Restarts, Rollbacks
Do you have a check for how long construction time is for each object?
If so, Decay/clearing objects based on their construction time may be a viable alternative - that is, if houses (for example) actually do take that long to construct, I can't remember.
If so, Decay/clearing objects based on their construction time may be a viable alternative - that is, if houses (for example) actually do take that long to construct, I can't remember.
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rye130
- Posts: 2557
- Joined: Mon Feb 01, 2010 9:41 pm
Re: Server Issues: Crashes, Lag, Restarts, Rollbacks
You could also remove all tree stumps, I doubt anyone would find that tragic.
