Server Issues: Crashes, Lag, Restarts, Rollbacks

Announcements about major changes in Haven & Hearth.
Daenerys
Posts: 17
Joined: Tue Apr 20, 2010 11:17 pm

Re: Server Issues: Crashes, Lag, Restarts, Rollbacks

Post by Daenerys »

Today is not a good day to be playing HnH... :cry:
jerebmatej
Posts: 7
Joined: Tue Aug 24, 2010 9:19 am

Re: Server Issues: Crashes, Lag, Restarts, Rollbacks

Post by jerebmatej »

This game is just getting too popular. Too many players at once and the server just can't take it.
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loftar
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Re: Server Issues: Crashes, Lag, Restarts, Rollbacks

Post by loftar »

Lahrmid wrote:You make it sound as if the crashes were caused by a bug. :|
One of them actually was. It's been fixed now. :)
jerebmatej wrote:This game is just getting too popular. Too many players at once and the server just can't take it.
It's just the usual VM shortage problem, which will be fixed whenever we get a 64-bit server. As mentioned previously, check the front page for current memory usage (the crash-o-meter).
"Object-oriented design is the roman numerals of computing." -- Rob Pike
xweetok59
Posts: 781
Joined: Thu Jul 15, 2010 8:36 am

Re: Server Issues: Crashes, Lag, Restarts, Rollbacks

Post by xweetok59 »

Perfect. Just when i was killing mouflons.
Daenerys
Posts: 17
Joined: Tue Apr 20, 2010 11:17 pm

Re: Server Issues: Crashes, Lag, Restarts, Rollbacks

Post by Daenerys »

AGAIN?!? Oh come on!!! :cry:
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Lahrmid
Posts: 609
Joined: Sat Mar 27, 2010 12:00 pm

Re: Server Issues: Crashes, Lag, Restarts, Rollbacks

Post by Lahrmid »

Another one bites the dust, dada--dun--dun--dun...

It would seem like I'm never gonna get to build my little hermit's lodge :cry:
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loftar
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Re: Server Issues: Crashes, Lag, Restarts, Rollbacks

Post by loftar »

It would be great if I had some tool to find out what consumes the most memory.

Lacking that, I'm actually considering clearing a lot of those unused construction signs, if only just to see how much memory they contribute. The only problem would be trying to figure out which can be safely cleared.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Potjeh
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Re: Server Issues: Crashes, Lag, Restarts, Rollbacks

Post by Potjeh »

Just nuke all fence and fire signs. Even if they were used for their intended purpose rather than trapping, it's an acceptable loss.
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Lahrmid
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Joined: Sat Mar 27, 2010 12:00 pm

Re: Server Issues: Crashes, Lag, Restarts, Rollbacks

Post by Lahrmid »

Do you have a check for how long construction time is for each object?

If so, Decay/clearing objects based on their construction time may be a viable alternative - that is, if houses (for example) actually do take that long to construct, I can't remember.
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rye130
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Joined: Mon Feb 01, 2010 9:41 pm

Re: Server Issues: Crashes, Lag, Restarts, Rollbacks

Post by rye130 »

You could also remove all tree stumps, I doubt anyone would find that tragic.

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