Daji's Graphic mod V.1.00

Forum for alternative clients, mods & discussions on the same.

Moderator: Phades

User avatar
Daji
Posts: 321
Joined: Tue Jan 18, 2011 9:32 pm
Location: I'm a wizard!

Re: Daji's Graphic mod V.1.00

Post by Daji »

no it's okay
User avatar
RJT
Posts: 1186
Joined: Sun Jan 30, 2011 11:14 pm

Re: Daji's Graphic mod V.1.00

Post by RJT »

Image
My sheep learned how to climb trees.

I actually do like your graphics a lot just that is really funny.
[8:21:56 PM] Ravian: We didn't run
[8:22:04 PM] Ravian: We left in the other direction
http://strawpoll.me/6822558
Stand against tyranny, Brothers and sisters. Rise!
User avatar
Timothy123
Posts: 260
Joined: Fri Dec 21, 2012 10:18 pm
Location: Nova Scotia, Canada

Re: Daji Graphic mod - File on 1st page

Post by Timothy123 »

Daji wrote:and now.. something completly different!

New ferns in next update
Image
Umm could I just have the file for ferns cause I don't want to erase the other mods I got :P
"To fear death is to fear the beginning of a new book in a series of many."
mvgulik
Posts: 4090
Joined: Fri May 21, 2010 2:29 am

Re: Daji's Graphic mod V.1.00

Post by mvgulik »

- Download Daji mod file.
- Unpack Daji mod file.
- Ditch everything except the "res\gfx\terobjs\trees" folder.
- pick out the tree's your after.
Fatness
Posts: 6
Joined: Tue Aug 20, 2013 10:30 pm
Location: Fatland

Re: Daji's Graphic mod V.1.00

Post by Fatness »

The Fox Reskin Looks Original Wen The Fox Runs :roll: :shock: :o
User avatar
dagrimreefah
Posts: 2648
Joined: Wed May 25, 2011 3:01 am

Re: Daji's Graphic mod V.1.00

Post by dagrimreefah »

Fatness wrote:The Fox Reskin Looks Original Wen The Fox Runs :roll: :shock: :o
Thanks for that illuminating insight that no one else was aware of.
User avatar
Timothy123
Posts: 260
Joined: Fri Dec 21, 2012 10:18 pm
Location: Nova Scotia, Canada

Re: Daji's Graphic mod V.1.00

Post by Timothy123 »

mvgulik wrote:- Download Daji mod file.
- Unpack Daji mod file.
- Ditch everything except the "res\gfx\terobjs\trees" folder.
- pick out the tree's your after.
I did so i deleted my whole terobjs and put the newer one in and still no ferns and I don't know why.
"To fear death is to fear the beginning of a new book in a series of many."
User avatar
borka
Posts: 9965
Joined: Thu Feb 03, 2011 7:47 pm
Location: World of Sprucecap

Re: Daji's Graphic mod V.1.00

Post by borka »

Hide bushes enabled?
Avatar by SacreDoom
Java 8 - manually downloads - good to check for actual versions url here:
viewtopic.php?f=42&t=40331
Remember what the dormouse said: Feed your head Feed your head
User avatar
Timothy123
Posts: 260
Joined: Fri Dec 21, 2012 10:18 pm
Location: Nova Scotia, Canada

Re: Daji's Graphic mod V.1.00

Post by Timothy123 »

borka wrote:Hide bushes enabled?
Yes but even when I un-hide them it shows up as the old/original bushes
"To fear death is to fear the beginning of a new book in a series of many."
mvgulik
Posts: 4090
Joined: Fri May 21, 2010 2:29 am

Re: Daji's Graphic mod V.1.00

Post by mvgulik »

Timothy123 wrote:
mvgulik wrote:- Download Daji mod file.
- Unpack Daji mod file.
- Ditch everything except the "res\gfx\terobjs\trees" folder.
- pick out the tree's your after.
I did so i deleted my whole terobjs and put the newer one in and still no ferns and I don't know why.
Mmm. Not much to go on on what might be wrong here. If the modded res files/image don't show up in the game, the only logical first conclusion is that they are not in there right place (wrong path/location).

Location of tree files should be:
<Client Root>\custom_res\gfx\terobjs\trees\<elm|atree|birch|etc>\(actual tree related res files)

Note: Although Daji's did all tree's at there final level(6), not all levels of all tree's where modded. So some original tree's will/can show up.

Return to “The Wizards' Tower”