-
Senviro
- Posts: 53
- Joined: Sat Nov 30, 2013 2:25 am
Re: The Ghost of Christmas Future, II
I look forward to trying new mechanics, no matter what form they take. Just please.. please buff marksmanship. 500 mm and a q176 ranger's bow just ain't got the same pvp power as uac/melee. Hell, even if you guys add line-of-sight to it, and make arrows collide with objects (like boulders and trees), I'd welcome marksmanship being useful. I like being an archer, but b12 dudes know the score with my kind :-/
-
romovs
- Posts: 1472
- Joined: Sun Sep 29, 2013 9:26 am
- Location: The Tabouret
Re: The Ghost of Christmas Future, II
Soon in AfO
WTS 12yo girls (free male toddler if paying in gold)
-
WaitingforHaven2
- Posts: 78
- Joined: Sat Jul 19, 2014 3:23 pm
Re: The Ghost of Christmas Future, II
Sounds awesome, but I'm not sure this will work out so well. Often enough you invite someone over and he gets bored with the game rather quickly. Whoops... the baby slot wasted, all the precious resources lost. Sounds a bit annoying and may make people a bit picky when it comes to invitations. You can totally cut out random invitations from forum meetups too if it's too expensive. Maybe it won't become a feature that will be used very often then.loftar wrote:If anything, we have considered the ability to make babies and nurse them for many expensive resources which, when grown up, would create a slot for a new character to start playing there. We'll see if it turns into reality. ^^
There are fields... endless fields, where human beings are no longer born; we are grown. ^^
I'm also curious if you would actually need a male and female character to perform a skill to make the baby. Would be rather weird for a lone, bearded, smelly hermit to give birth to a miracle baby. But having the requirement for parents would limit the ability even more.
-
dongodson081294
- Posts: 80
- Joined: Thu Nov 06, 2014 6:34 pm
Re: The Ghost of Christmas Future, II
Hopefully the decay process is extended from hours to days real time. Since if you leave your staff for more than 12 hours (aka not logged in), it will turn orange or red, which is pain the ass, that you have to use resources to repair old staff, instead building new. Or another solution the decay process is paused when you logged out and starts when you are logged in, but decay takes a much longer time like days or weeks real time when you are logged in. so it would be like a counter how many hours you play. Because that way you could go off somewhere without worrying that your staff will decay.
-
Lunarius_Haberdash
- Posts: 1477
- Joined: Tue Jul 05, 2011 5:14 am
Re: The Ghost of Christmas Future, II
Sooooo that's a no then... Got it.loftar wrote:...charterstones...
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
-
WaitingforHaven2
- Posts: 78
- Joined: Sat Jul 19, 2014 3:23 pm
Re: The Ghost of Christmas Future, II
Just claim your stuff to stop the decay? The initial phase where decay matters isn't so long.dongodson081294 wrote:Hopefully the decay process is extended from hours to days real time. Since if you leave your staff for more than 12 hours (aka not logged in), it will turn orange or red, which is pain the ass, that you have to use resources to repair old staff, instead building new. Or another solution the decay process is paused when you logged out and starts when you are logged in, but decay takes a much longer time like days or weeks real time when you are logged in. so it would be like a counter how many hours you play. Because that way you could go off somewhere without worrying that your staff will decay.
Also...
I just realized the last part of my former post is retarded.
Got this part wrong:
Still a weird solution.There are fields... endless fields, where human beings are no longer born; we are grown. ^^
-
borka
- Posts: 9965
- Joined: Thu Feb 03, 2011 7:47 pm
- Location: World of Sprucecap
Re: The Ghost of Christmas Future, II
Ha - reminds me of my mom when i asked if i really was brought by Klapperstorch (stork) and she answered: ah no - we just grabbed you from a field where lot's of babies grew - you where the only one with chocolate eyes that's why we choose youloftar wrote:If anything, we have considered the ability to make babies and nurse them for many expensive resources which, when grown up, would create a slot for a new character to start playing there. We'll see if it turns into reality. ^^...charterstones...
There are fields... endless fields, where human beings are no longer born; we are grown. ^^
-
Woot
- Posts: 228
- Joined: Thu Jan 20, 2011 3:32 am
Re: The Ghost of Christmas Future, II
Mine told me they stole me from walmart.
"When your biologicals bent over to pick up that carseat, we just swooped in and grabbed ya!"
Which is oddly fitting if this were to happen in haven and hearth, I'm certain babies would become a raid item.
"When your biologicals bent over to pick up that carseat, we just swooped in and grabbed ya!"
Which is oddly fitting if this were to happen in haven and hearth, I'm certain babies would become a raid item.
From: NaoWhut
To: Woot
deffinitely, best fight i've ever gotten
Thanks man.
To: Woot
deffinitely, best fight i've ever gotten
Thanks man.
-
borka
- Posts: 9965
- Joined: Thu Feb 03, 2011 7:47 pm
- Location: World of Sprucecap
Re: The Ghost of Christmas Future, II
"camping at the farm site" 
-
kitsune121x
- Posts: 262
- Joined: Thu Jul 18, 2013 8:49 am
- Location: in the bloody ass crack of nowhere
Re: The Ghost of Christmas Future, II
so you're going to farm newbys again that's the only reason why you want it so you can kill them that's why was removed in the first placeLunarius_Haberdash wrote:Somehow I sent this reply as a PM
Re: One hour spawn
This doesn't really solve the problem... The problem is that you can't have people join at different stages along the way. This is *an* idea, but it's not really the best fix.
Also, please don't have 'centralized starting areas', spawning all over the Hearthlands is all good thanks. Charter Stones really are the answer we're looking for here, they allow a small group to establish a village and set up a charter stone to give new players a way to join you. It isn't as easy as Hearth Fires and Hearth Secrets, but it gives us a reason to use them.
Also - Dear God Make Starting Villages Harder! The current system being able to be done by a single character is just ridiculous.