Appears to function the same way as in previous worlds, except you have 3 aspects now Avg (avg of ingredient 1, avg of ingredient 2, etc)romovs wrote:Has anyone figured out how exactly quality rounding goes when building kilns or other things for that matter?
So to make a quick example, you have an item that needs 2 stone and 4 clay. you have clay of q10/10/20, q10/10/10, q30/15/10, and q20/20/20, and stone of q10/15/12, q15/30/10. The average of the clay is q17/13/15 and stone is q12/22/11. For the item you're crafting, the quality should then become q14/17/13.