Server Issues: Crashes, Lag, Restarts, Rollbacks

Announcements about major changes in Haven & Hearth.
giget
Posts: 5
Joined: Thu Sep 16, 2010 12:38 am

Re: Server Issues: Crashes, Lag, Restarts, Rollbacks

Post by giget »

ok the sever keeps logging me out does any one know why it keeps doing that? if you do please send me a message back.
BWithey
Posts: 274
Joined: Sun Aug 01, 2010 3:16 pm

Re: Server Issues: Crashes, Lag, Restarts, Rollbacks

Post by BWithey »

<deleted by poster>
mvgulik
Posts: 4094
Joined: Fri May 21, 2010 2:29 am

Re: Server Issues: Crashes, Lag, Restarts, Rollbacks

Post by mvgulik »

mmm, missing branch stockpiles.
browsing page -1,-2 -3 -4 -5. pffff.
loftar wrote:I'll try dropping all construction sites that contain only branches, quite simply.
Aha ... ouch.
loftar wrote:Fun fact: The server has cleared 166.972 such construction sites thus far.
Big number! But the map is also kinda big to, so thats not telling that much. ;)

... (any final, or additional preliminary, results available so far ?)
Last edited by mvgulik on Mon Oct 18, 2010 10:28 am, edited 2 times in total.
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Darki
Posts: 363
Joined: Mon Aug 24, 2009 11:19 am
Location: Cow farm :D

Re: Server Issues: Crashes, Lag, Restarts, Rollbacks

Post by Darki »

K wtf now loftar now i have 7 fully grown male pigs for no good reason and before i had 4 ?!?!?!?!?
pigs dont grow with 1 day you know :V
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Lahrmid
Posts: 609
Joined: Sat Mar 27, 2010 12:00 pm

Re: Server Issues: Crashes, Lag, Restarts, Rollbacks

Post by Lahrmid »

Darki wrote:K wtf now loftar now i have 7 fully grown male pigs for no good reason and before i had 4 ?!?!?!?!?
pigs dont grow with 1 day you know :V

Oh BOOOHOOO, if it's that terrible, I can take those 3 extra... :twisted:
Seren
Posts: 5
Joined: Mon Oct 18, 2010 10:28 am

Re: Server Issues: Crashes, Lag, Restarts, Rollbacks

Post by Seren »

I'm a noob.

But why not just have construction signs be walkthrough, as if they are just a marker on the ground (instead of a sign) until they are finished?

What's the purpose of having gates in the game if people won't use them as intended?

As for storage (and construction sites) could they all have a decay but it refreshes whenever an item is put in or taken out?

If I'm totally clueless, don't worry about pointing it out to me. I already know.
mvgulik
Posts: 4094
Joined: Fri May 21, 2010 2:29 am

Re: Server Issues: Crashes, Lag, Restarts, Rollbacks

Post by mvgulik »

Seren
Posts: 5
Joined: Mon Oct 18, 2010 10:28 am

Re: Server Issues: Crashes, Lag, Restarts, Rollbacks

Post by Seren »

I still see signposts everywhere. I'm a noob so I walk, and walk and walk. Signposts...everywhere. Hundreds of them.

I have yet to run into one other person, though I've found many villages. But there sure are a lot of signposts.
mvgulik
Posts: 4094
Joined: Fri May 21, 2010 2:29 am

Re: Server Issues: Crashes, Lag, Restarts, Rollbacks

Post by mvgulik »

Your probably wandering around in the Dark Signpost hoods. They whisper its Loftar's AI signpost test area. Better get out while you still can.
REWB
Posts: 206
Joined: Tue May 11, 2010 11:20 pm
Location: east coast USA

Re: Server Issues: Crashes, Lag, Restarts, Rollbacks

Post by REWB »

Seren wrote:I still see signposts everywhere. I'm a noob so I walk, and walk and walk. Signposts...everywhere. Hundreds of them.

I have yet to run into one other person, though I've found many villages. But there sure are a lot of signposts.

Lower level hearthlings will set up sign post's around wild animals in order to kill them so they don't get KOed by them in the process. It's simple really, set up build sign's around a boar and take your time slinging it to death.

Most every one will need to do this little trick with the heard's of wild cows and sheep as they will team up on you.

One warning tho, don't try this with a bear as they will smash right through any thing you build, I've read and heard that they can't smash through a boat but I never did try that one.

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