Game Development: World 5

Announcements about major changes in Haven & Hearth.
dra6o0n
Posts: 481
Joined: Tue Aug 24, 2010 3:11 am

Re: Game Development: World 5

Post by dra6o0n »

The funny thing is... They made things unable to be built on normal paved surfaces, then removed LP gain from everything.
So now, even if you could spam making chairs, you get no LP out of it, so why bother locking it out of the terrain?

The dev's own intentions really sure contradicted his actions.
User avatar
Gaskin
Posts: 109
Joined: Sat Feb 06, 2010 3:24 am

Re: Game Development: World 5

Post by Gaskin »

Well, thats strange. Somehow i got all the skills you are talking about ? Got loads of work still to go. Maybe the LP are little harder to get but just think abit and there are ways to get it fast and nicely until 10 000 or something like that. Keep makeing stuff, gather everything, use all skills you have. Its not that hard. Ofc. such things as finding a mine will take lot more time (for example i dont have one yet) but its doable.
Gray
Posts: 399
Joined: Mon Jan 25, 2010 1:53 pm

Re: Game Development: World 5

Post by Gray »

loftar wrote:
Gray wrote:This system looks perfect in theory
Thank you, but this is not obviously true. I can think of many things that can potentially go wrong with it, but I'm not going to be so foolish as to actually speculate in what the real consequences are going to be. This world is running precisely in order to find them out.
I spoke without playing first, forgot to mention that part.
It looks awesome in the sense that it will greatly lessen the disparity between characters. People can now log in play for a few hours and be competitivly good compared to the ones that play the whole day.
However I disliked 1 thing. Why dont we get lp for each new kind of thing we build too instead of just crafting?
harushu
Posts: 40
Joined: Thu Oct 14, 2010 9:13 am

Re: Game Development: World 5

Post by harushu »

so nobody knows anything else about cupboards? can I at least get a confirmation on if you guys can or cannot build a cupboard??

nvm I found out
User avatar
DDDsDD999
Posts: 5766
Joined: Fri Jul 02, 2010 12:31 am

Re: Game Development: World 5

Post by DDDsDD999 »

Need Yeomanry.
Image
Image
Image
Image
Image
User avatar
kanec
Posts: 138
Joined: Wed Jan 19, 2011 6:59 am
Location: Louisiana

Re: Game Development: World 5

Post by kanec »

GREAT GAME :D
Haven Rule #1: Never question/hate devs! :D
They brought to this world H&H!
User avatar
WarpedWiseMan
Posts: 1059
Joined: Fri Jun 25, 2010 8:34 pm
Location: A throne.

Re: Game Development: World 5

Post by WarpedWiseMan »

I think the changes were forced on the devs by the exploiting of game mechanics by a certain group of people (AD) and those are the people who are going to be the most unhappy with the new mechanics. The game has been freed from grinding LP because you can't anymore. That's a good thing.

One thing I'd like to see is a separate type of LP(s). Because I do miss getting rewarded for playing so I'd like EP (or whatever) that can only be spent on certain increases (not PvP or skill related) like for building a house, then I can raise Carpentry, if I cook I can raise Cooking, etc. Have them capped like a crafting skill. Once your skill level hits a certain point, lower level activities no longer raise EP (or whatever). That way I can play while studying curiosities and feel like I'm actually accomplishing something.
btaylor wrote:I have learned that the game doesn't follow the principles of mathematics. If you want something and the game is in a good mood you can get it, whatever it is. More often than not, however, the game wants you to die.
-Avatar by SacreDoom

Image
User avatar
jorb
Posts: 18715
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: Game Development: World 5

Post by jorb »

I don't think AD should be blamed for pointing out that our LP system was sucky. Not that we didn't know that.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
User avatar
kanec
Posts: 138
Joined: Wed Jan 19, 2011 6:59 am
Location: Louisiana

Re: Game Development: World 5

Post by kanec »

YAY NO MORE BUCKETERSSS !!!! :D THIS GAME IS AWSOME AAAH YEAH hey dev dude im admiring your game anything to say...pllz
Haven Rule #1: Never question/hate devs! :D
They brought to this world H&H!
User avatar
WarpedWiseMan
Posts: 1059
Joined: Fri Jun 25, 2010 8:34 pm
Location: A throne.

Re: Game Development: World 5

Post by WarpedWiseMan »

I disagree that the old LP system was sucky. Just that sucky people used it for sucky purposes.

LP was an awesome reward for time spent when you were doing stuff like building a wall, your village, hunting with your mates, tilling your fields, baking a pie or paving your highway.

LP was a terrible reward for making the same thing 10,000 times and clear cutting someone's forest so you could run around and 1 shot someone because your life is so pathetic and that cute girl rejected you so you want to pass that feeling of failure to someone else via a bunch of pixels.

It was a really good system jorb, don't sell it short. It had flaws, but it had more awesome than bad.
btaylor wrote:I have learned that the game doesn't follow the principles of mathematics. If you want something and the game is in a good mood you can get it, whatever it is. More often than not, however, the game wants you to die.
-Avatar by SacreDoom

Image

Return to “Announcements”