If LP for everything is reduced, the skill level requirements are reduced as well, since skill effects are relative.
And take a chill pill, dude. Personal attacks do nothing for your arguments.
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Russaria
- Posts: 96
- Joined: Tue Nov 03, 2009 5:57 am
Re: Bucket Grinding
What the hell are you talking about.. "Skill level requirements are reduced" It costs less to up a point of carpentry or farming now? (not that it much matters now that 95% will never get crops over 40 thanks to the soil Hardcap). It costs less to buy a skill like cheesemaking? Strange cause everything looks the same price. (Well aside from I am beginning to wonder if that sick world 1/2 food bar drain is back..lol). SO let's see, all the skils costs the same, and it costs the same to up a skill point...so again ...what do you mean by "skill level requirements are reduced as well"?Potjeh wrote:If LP for everything is reduced, the skill level requirements are reduced as well, since skill effects are relative.
And take a chill pill, dude. Personal attacks do nothing for your arguments.
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Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
Re: Bucket Grinding
Because absolute skill doesn't matter, only your skill relative to other players. And the nerf applies more to those that are ahead of you, because they were the ones macroing buckets. Leaving it as it was would only make the gap grow even faster, it wouldn't let you catch up.
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rye130
- Posts: 2557
- Joined: Mon Feb 01, 2010 9:41 pm
Re: Bucket Grinding
Sharing a computer? You guys should remember to logout!Jackard wrote:apparently its rhiannon's brotherrye130 wrote:Hi Rhiannon, nice little alt you have there for shit-posting.
He means that what is considered "high" in a stat is reduced. In World 3, 300 in combat skills wasn't even considered high, more like 1k was high. This World its looking like everything will be lower, maybe 300 will be then new high because LP for a lot of stuff has been reduced.Russaria wrote:What the hell are you talking about.. "Skill level requirements are reduced" It costs less to up a point of carpentry or farming now? (not that it much matters now that 95% will never get crops over 40 thanks to the soil Hardcap). It costs less to buy a skill like cheesemaking? Strange cause everything looks the same price. (Well aside from I am beginning to wonder if that sick world 1/2 food bar drain is back..lol). SO let's see, all the skils costs the same, and it costs the same to up a skill point...so again ...what do you mean by "skill level requirements are reduced as well"?Potjeh wrote:If LP for everything is reduced, the skill level requirements are reduced as well, since skill effects are relative.
And take a chill pill, dude. Personal attacks do nothing for your arguments.
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Serpensio
- Posts: 79
- Joined: Tue Jan 18, 2011 1:19 pm
Re: Bucket Grinding
This is the problem that needs addressing. Anything else would simply be a patch to curb results, and end up getting in the way of gameplay.Russaria wrote:Incorrect, the whole point of grinding in the first place is the outrageous cost of upper skills and higher stats. If the need for overly excessive amounts of LP to "get anywhere" wasn't there then there would be no "search for the perfect grind" at all. In proportion the amount of work required to achieve even mid-level point increases is rediculous. Due to this players often have to choose grinding (which means doing things for no other purpose but to get lp) over actually playing or enjoying the game. Grinding is just an end to a means, if that "means" wasnt there there would be no problem.Potjeh wrote:If they nerf all the unproductive activities the productive ones will be comparatively better.
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Jackard
- Posts: 8849
- Joined: Sun Jul 12, 2009 6:07 am
- Location: fucking curios how do they work
Re: Bucket Grinding
dont make me pity you. no one should have to suffer thatRussaria wrote:hell we don't even use altered clients. Neither of us has ever used any client but the website one. We actually MAKE candles and miner's helms and put torch posts in our fields and strain our eyes when it's dark :shock:
I've said before that although it could use (a lot of) improvement, the skill system is probably the sole redeeming feature of the mess that is Mortal Online. Well, maybe the crafting too.Serpensio wrote:Mortal Online, IMO, is a shining example of an excellent task-based leveling system. (While it does suffer from other faults, the skill system is not one of them).
derp a der?rye130 wrote:Sharing a computer? You guys should remember to logout!