It's not.Potjeh wrote:Aww, and I was just going to suggest client-side pathfinding
I'm also pretty sure it can be tweaked so it autoques a move if you get too close to an enemy so you can't get suckerpunched. I do believe this is what Nao has been talking about when he said he's immune to being hit on the move.
Ender's Client with Radars/Highlighter
Moderator: Phades
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bmjclark
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- Location: Ontario, Canada
Re: Ender's Client with Radars/Highlighter
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
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NaoWhut
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Re: Ender's Client with Radars/Highlighter
Because skill and tricks dont exist, neither does
movement combat!
movement combat!


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Potjeh
- Posts: 11825
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NaoWhut
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Re: Ender's Client with Radars/Highlighter
im not entirely sure why you think that bots
with combat are in any way a good idea xD
I use enders, clearly... especially if i'm baiting
people, they get close and i turn around and
start using jump or charge on them? that'd
be retarded xD
with combat are in any way a good idea xD
I use enders, clearly... especially if i'm baiting
people, they get close and i turn around and
start using jump or charge on them? that'd
be retarded xD


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Potjeh
- Posts: 11825
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Re: Ender's Client with Radars/Highlighter
You could obviously select what move or even attack to use.
And you can't really deny that pathfinding would be useful, no human can get the perfect trajectory between the trees.
And you can't really deny that pathfinding would be useful, no human can get the perfect trajectory between the trees.
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NaoWhut
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- Location: |.
Re: Ender's Client with Radars/Highlighter
well, i'm a rabbit, and moving is a skill i enjoy
If you can't even walk right, why are you asking
for someone to walk for you? So that your bots
dont get stuck?
If you can't even walk right, why are you asking
for someone to walk for you? So that your bots
dont get stuck?


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Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
Re: Ender's Client with Radars/Highlighter
You seriously think you can intuitively pick a trajectory as efficient as A* would?
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NaoWhut
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Re: Ender's Client with Radars/Highlighter
I can pick it better than you can, clearly...
this isn't Haven and Bots, and it's not stats
vs stats at this point, i'd like to keep it at
Player vs player, not
(A*(Stats)/Water)^gear quality - (A*(Stats)/water)^gear quality
this isn't Haven and Bots, and it's not stats
vs stats at this point, i'd like to keep it at
Player vs player, not
(A*(Stats)/Water)^gear quality - (A*(Stats)/water)^gear quality


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Valten21
- Posts: 2053
- Joined: Thu Feb 25, 2010 7:40 pm
- Location: Vancouver, Canada
Re: Ender's Client with Radars/Highlighter
Potjeh wrote:And you can't really deny that pathfinding would be useful, no human can get the perfect trajectory between the trees.

I don't actually use "show player path", but for you Potjeh. Further more.. that's the point... people mess up, both the person chasing and the person running.
You may have foiled the plans of BAD-EVIL this time, but there is no rest for the wicked.
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bmjclark
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- Joined: Thu Jan 27, 2011 6:40 am
- Location: Ontario, Canada
Re: Ender's Client with Radars/Highlighter

WTF AM I DOING WRONG
IT'S TO HARD
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.