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Potjeh
- Posts: 11824
- Joined: Fri May 29, 2009 4:03 pm
Re: Game Development: Ancestral Worship
I agree. Some temporary benefits like Einherjarh stuff are nice to cushion the blow, but it should still be a major blow. Without real risk, there's no real excitement.
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Laremere
- Posts: 736
- Joined: Fri May 29, 2009 9:02 pm
Re: Game Development: Ancestral Worship
This isn't so much a death debuf, as it is a tradition/change fixer and tradition buff. Perma death with no cross-over is only a good idea for games where a life lasts at most 30 mins. There is simply too much effort put into characters in this game to have losing everything an option.
I think this is a very good step in the direction of moving the game from long lasting characters into a string of characters, where death is still a bad thing that for most parts should be avoided, but it's not something where your world comes crashing down because of it.
I think this is a very good step in the direction of moving the game from long lasting characters into a string of characters, where death is still a bad thing that for most parts should be avoided, but it's not something where your world comes crashing down because of it.

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Sarge
- Posts: 2059
- Joined: Fri Oct 09, 2009 3:41 am
Re: Game Development: Ancestral Worship
Absolutely and well put I might add. However, should those that have never died be penalised for it? What rewards do we get then for not being able to do the ancestory stuff then... nothing?Laremere wrote:This isn't so much a death debuf, as it is a tradition/change fixer and tradition buff. Perma death with no cross-over is only a good idea for games where a life lasts at most 30 mins. There is simply too much effort put into characters in this game to have losing everything an option.
I think this is a very good step in the direction of moving the game from long lasting characters into a string of characters, where death is still a bad thing that for most parts should be avoided, but it's not something where your world comes crashing down because of it.
factnfiction101 wrote:^I agree with this guy.
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Potjeh
- Posts: 11824
- Joined: Fri May 29, 2009 4:03 pm
Re: Game Development: Ancestral Worship
Your reward is that you're ahead of the people who have died by the virtue of not dying.
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Laremere
- Posts: 736
- Joined: Fri May 29, 2009 9:02 pm
Re: Game Development: Ancestral Worship
I do however believe that people who have never died (this includes me) should be able to worship starting stat characters. It is very game breaking that a new character should kill themselves once before starting to actually play, and it is unfair to existing characters that they should have to lose 25% of there stats at least in order to gain the ability that a new character has.Sarge wrote:Absolutely and well put I might add. However, should those that have never died be penalised for it? What rewards do we get then for not being able to do the ancestory stuff then... nothing?Laremere wrote:This isn't so much a death debuf, as it is a tradition/change fixer and tradition buff. Perma death with no cross-over is only a good idea for games where a life lasts at most 30 mins. There is simply too much effort put into characters in this game to have losing everything an option.
I think this is a very good step in the direction of moving the game from long lasting characters into a string of characters, where death is still a bad thing that for most parts should be avoided, but it's not something where your world comes crashing down because of it.
Last edited by Laremere on Sat Oct 17, 2009 7:02 pm, edited 1 time in total.

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Potjeh
- Posts: 11824
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jorb
- Posts: 18715
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- Location: Here, there and everywhere.
Re: Game Development: Ancestral Worship
I agree that it should be possible to worship starting stat chars right from the get go, but nobody has been "penalised". The game content is there to unlock if you want to.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Delamore
- Posts: 1234
- Joined: Mon Jul 13, 2009 9:11 am
Re: Game Development: Ancestral Worship
We have actually, they unlocked it when it cost nothing but being at full trad, our cost is 25% of our LP.jorb wrote:I agree that it should be possible to worship starting stat chars right from the get go, but nobody has been "penalised". The game content is there to unlock if you want to.
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Potjeh
- Posts: 11824
- Joined: Fri May 29, 2009 4:03 pm
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game Development: Ancestral Worship
They also died when losing cost them 100% of their stats. Don't be silly.Delamore wrote:We have actually, they unlocked it when it cost nothing but being at full trad, our cost is 25% of our LP.jorb wrote:I agree that it should be possible to worship starting stat chars right from the get go, but nobody has been "penalised". The game content is there to unlock if you want to.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose