The Ghost of Christmas Future

Announcements about major changes in Haven & Hearth.
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ArvinJA
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Re: The Ghost of Christmas Future

Post by ArvinJA »

I am going to put this in fancy lettering so it gets read ¦].

Please spend some time pondering the issue of "timing". I am convinced this was the biggest issue in both H&H and Salem, and that the game won't be truly enjoyable long-term if this issue is not "resolved". Having people station rams at inactive camps really isn't a good siege mechanic.

Anyway, loftar should make a holiday thread with his favorite classical holiday music picks.
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Massa
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Re: The Ghost of Christmas Future

Post by Massa »

Man is this awesome, though the trees do look a little bulbous...
So will the new Hafen world be world 8, or will we get a different World 8 with the current Haven?
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Sarge
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Re: The Ghost of Christmas Future

Post by Sarge »

ArvinJA wrote:Anyway, loftar should make a holiday thread with his favorite classical holiday music picks.
Why?
factnfiction101 wrote:^I agree with this guy.
Vaku
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Re: The Ghost of Christmas Future

Post by Vaku »

I would gladly call it World 8, so long as we keep these forums and this obvious and current iteration of HnH is discontinued.

If they are continued separately, they are 'different games.'
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ArvinJA
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Re: The Ghost of Christmas Future

Post by ArvinJA »

Sarge wrote:
ArvinJA wrote:Anyway, loftar should make a holiday thread with his favorite classical holiday music picks.
Why?
8-)
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loftar
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Re: The Ghost of Christmas Future

Post by loftar »

painhertz wrote:No, they are designing a new game that's technically a sequel.....
I certainly consider it to be the continued development of the current game, only that it's rather large overhaul. We're still working on the same "vision" that originally produced Haven. For the record, I was planning a more-or-less complete rewrite even before we started working on Salem, as I've mentioned here and there in the context of the new object system in the server, so that provided an excellent opportunity to redo some things that we had already by then realized were less-than-optimal. In case you haven't already read it, Jorb provided some rational, context and vision for the rewrite in his post introducing world 7, and I think it still holds true entirely.

That doesn't mean that it won't turn out pretty different in very many of the details, though. However, it should be noted that even if the game changes in major ways, it's not so much because it's "a new game", so to speak; it's just that rewriting the code makes it easier to make changes we would have wanted to make anyway.
ramones wrote:Looks lice, but expecting some gameplay info :)
The reason you're not getting it is because there isn't much gameplay to speak of yet. :)
Procne wrote:Who is doing the models and assets though?
Jorb, of course, as always.
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popfor wrote:is anyone else trying to find where jorb drew the penis or
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Colin500 wrote:Guiz it's not 3D it's 2.5D :P
It is drawn using true 3D in all ways; however, it uses a camera that exactly mimics the isometric perspective of 2D Haven, the models are intentionally made to look similar in their rendered state to the 2D graphics in Haven, some things have outlines and/or celshading applied and some other similar concerns are made in order to try and preserve the feeling and style of 2D Haven, while improving it in the areas where 3D can improve it (such as the way the terrain itself is drawn).

For the record, it should be said that we really were unsure of whether to go with 2D or 3D for a long time. The main two reasons we went with 3D were that it's much easier to create new animals, character clothes, equipment and animations and similar things; and also that it's possible to do such things as rotating objects and having a height map. Outside of that, there are many things speaking both for 2D and for 3D, but we felt those things pretty much eclipsed all else.

Also, in case anyone missed it, we don't plan to have any "early testing" period only open to a select few. We pretty much plan to open it for public testing as soon as it's barely playable, just as we did originally. So you can stop nagging is for access to that nonexistent phase.
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painhertz
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Re: The Ghost of Christmas Future

Post by painhertz »

So will bridge building "finally" be possible or will it still be outside of the engines abilities? Love the terrain btw and the smoothness compared to Salems blocky mess. I think the art style is "very" nice so far.
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loftar
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Re: The Ghost of Christmas Future

Post by loftar »

painhertz wrote:So will bridge building "finally" be possible or will it still be outside of the engines abilities?
It is outside the engine's abilities right now, but I am considering changes that should make them possible. Whether those considerations will actually bear fruit is not something I can predict, however.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Nate_H
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Re: The Ghost of Christmas Future

Post by Nate_H »

Wait a sec... Jorb can do 3d?
Too legit to quit.
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Re: The Ghost of Christmas Future

Post by popfor »

So I saw a mention of salem eating system somewhere. Please don't. Just no. :(
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