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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Why is the game a laggy shitheap [SOLVED]
Glad you're doing better, jcoles.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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MightySheep
- Posts: 2533
- Joined: Fri Jul 22, 2011 1:18 pm
Re: Why is the game a laggy shitheap [SOLVED]
awesome now all the rest of us have to do is go buy 16 GBs of RAM, thanks scooby you really solved that mystery!
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pedorlee
- Posts: 1321
- Joined: Sat Feb 04, 2012 10:36 pm
Re: Why is the game a laggy shitheap [SOLVED]
+1MightySheep wrote:awesome now all the rest of us have to do is go buy 16 GBs of RAM, thanks scooby you really solved that mystery!
jajajajajajaa
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sabinati
- Posts: 15527
- Joined: Mon Jul 13, 2009 4:25 am
- Location: View active topics
Re: Why is the game a laggy shitheap
ZeggyZon is a hero ITTjordancoles wrote:Copy of terraria sent your way, thanks for all of the help!ZeggyZon wrote:Sent a request.jordancoles wrote: Welp you can add me anyways if you'd like
Steam ID is jordancolesie
You should try out some of your other games as well, they should run better too.
Edit: Glad this worked out, cause for some people digging into their computer can be scary. The down side would have been if you damaged something.
Edit2: Its also funny looking at the title of the thread after it turns out it was you the whole time. Its performance is still crappy considering I can load up diablo3 at 1600p and get a steady 60fps.
ZZ
87 replies to this thread AND it was solved
Fucking crazy![]()
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Why is the game a laggy shitheap [SOLVED]
That's actually quite fascinating. Did I interpret the thread correctly if I conclude that configuring the memory into dual-channel mode almost doubled the client's performance?
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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ZeggyZon
- Posts: 194
- Joined: Tue Sep 20, 2011 7:53 am
Re: Why is the game a laggy shitheap [SOLVED]
Yeah that totally correct and it was running at 666 instead of 800.loftar wrote:That's actually quite fascinating. Did I interpret the thread correctly if I conclude that configuring the memory into dual-channel mode almost doubled the client's performance?
So he was basically running with less than half his total possible memory performance/bandwidth.
It wasn't Havens problem at all. (in his case
ZZ
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loftar
- Posts: 9096
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Re: Why is the game a laggy shitheap [SOLVED]
It's still very fascinating, since the natural conclusion to draw from that seems to be that the client is completely memory bound for performance, which honestly just sounds quite strange to me. Usually when I've seen benchmarks comparing single-channel vs. dual-channel performance, the difference has been only a few percentage points apart except for workloads that are intrinsically memory-bound, like memory-streaming benchmarks. I find it difficult to reconcile the notion that the client would be so entirely memory-bound.
If anything, though, I could imagine that video-capturing software could very well have that characteristic. Was it only with the capture program enabled that performance jumped so dramatically?
Also, as for AMD vs. nVidia, I would not be entirely surprised if the client does run better on nVidia hardware. Both I and Jorb only use nVidia, so I haven't had any good opportunity to try and tune the client for AMD cards. I've mostly been hoping that they have somewhat similar performance characteristics, but really who knows how those AMD VLIW GPUs work.
If anything, though, I could imagine that video-capturing software could very well have that characteristic. Was it only with the capture program enabled that performance jumped so dramatically?
Also, as for AMD vs. nVidia, I would not be entirely surprised if the client does run better on nVidia hardware. Both I and Jorb only use nVidia, so I haven't had any good opportunity to try and tune the client for AMD cards. I've mostly been hoping that they have somewhat similar performance characteristics, but really who knows how those AMD VLIW GPUs work.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Why is the game a laggy shitheap [SOLVED]
Boosting the speed was likely the change that worked. After all, you're talking about a 17% boost in throughput.
Coles should be able to go in and explicitly set single channel mode to test. (It's an ASRock board, and these are designed for custom builders.)
Coles should be able to go in and explicitly set single channel mode to test. (It's an ASRock board, and these are designed for custom builders.)
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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loftar
- Posts: 9096
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Re: Why is the game a laggy shitheap [SOLVED]
In memory throughput, indeed, but as I said, I find it very hard to imagine the client to be completely memory-bound.MagicManICT wrote:Boosting the speed was likely the change that worked. After all, you're talking about a 17% boost in throughput.
If it is indeed, then that completely changes how I'd go about optimizing it further.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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ZeggyZon
- Posts: 194
- Joined: Tue Sep 20, 2011 7:53 am
Re: Why is the game a laggy shitheap [SOLVED]
Up to a point memory bandwidth does matter. When you hit DDR3 1600 speeds and dual channel, increasing the memory speed has little impact on performance. He was so bottle necked it effected him drastically.loftar wrote:In memory throughput, indeed, but as I said, I find it very hard to imagine the client to be completely memory-bound.MagicManICT wrote:Boosting the speed was likely the change that worked. After all, you're talking about a 17% boost in throughput.
If he went out and bought 2400 DDR3 he would not see any real improvement. (in most games)
He would be better off overclocking his CPU or GPU to get more FPS then faster main ram for example.
ZZ