Game Development: Lucid Lynx

Announcements about major changes in Haven & Hearth.
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LittleJohn
Posts: 42
Joined: Wed Jun 15, 2011 2:16 pm

Re: Game Development: Lucid Lynx

Post by LittleJohn »

SpakyPD wrote:
LittleJohn wrote:It looks very cool, and ql ~20 gives 7 agi .
Can you post the 3 qualities and confirm that the agi boost is 7?

Q36.8 is giving 13 Agi.
Image

I was wrong, sorry :?
SpakyPD
Posts: 88
Joined: Sun Sep 18, 2011 7:32 pm

Re: Game Development: Lucid Lynx

Post by SpakyPD »

Thanks, just wanted to make sure there were no shenanigans with the 3 Q's.
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MagicManICT
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Joined: Tue Aug 17, 2010 1:47 am

Re: Game Development: Lucid Lynx

Post by MagicManICT »

Looks like the base is +7. 6 isn't big enough (1.4-1.5 multiplier), and 8 would put it at 11 at the smallest. Might be what you were thinking when you posted that?
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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rye130
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Re: Game Development: Lucid Lynx

Post by rye130 »

MagicManICT wrote:Looks like the base is +7. 6 isn't big enough (1.4-1.5 multiplier), and 8 would put it at 11 at the smallest. Might be what you were thinking when you posted that?
It is 7 base from our testing!
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hazzor
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Joined: Sat Sep 17, 2011 11:00 am

Re: Game Development: Lucid Lynx

Post by hazzor »

so animals prioritise bashing an obstacle to path finding around it as we discovered while taming an aurochs. Bye bye chicken coop and chickens within...
Oh boy, here I go cheesemaking again...
Leafstab
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Location: I'm not sure.....

Re: Game Development: Lucid Lynx

Post by Leafstab »

Do animals even attempt to path-find anymore? Just walking by i saw a random fox just kill a road sign for no reason? animals break your roads now because there to lazy to walk around it?!
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venatorvenator
Posts: 1066
Joined: Fri Mar 07, 2014 5:59 pm

Re: Game Development: Lucid Lynx

Post by venatorvenator »

hazzor wrote:so animals prioritise bashing an obstacle to path finding around it as we discovered while taming an aurochs. Bye bye chicken coop and chickens within...
Animals have discovered RAGE! Too long have they endured persecution and humiliation. Now their leaves are dry or whatever and they rise up against helpless civilization. They are freeing those chickens from your oppression.
Xcom wrote:Most good things last only a short time
InfernoI
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Location: America. KS.

Re: Game Development: Lucid Lynx

Post by InfernoI »

venatorvenator wrote:Now their leaves are dry or whatever.
Lol.
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Oddity
Posts: 1983
Joined: Sun Jun 20, 2010 12:04 am
Location: BC, Canadia

Re: Game Development: Lucid Lynx

Post by Oddity »

The insults fell on his mind, like sparks on wet leaves, until, one day, the leaves were dry.

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jadamkaz wrote:ah i remember my run in with odditown they are good ppl im sure the only reason they killed ME is because they are troll hunters and i was a troll
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Sevenless
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Re: Game Development: Lucid Lynx

Post by Sevenless »

Oddity wrote: Image
Badass Mootherfucker.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life

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