Some times you got to run before you can walkInvaderDoom wrote:
Edit:: oddly enough my armor is still in tip top shape... so it stopped me from totally being dead...
Some times you got to run before you can walkInvaderDoom wrote:
Hmm, don't have dash yet. Does it buff movement speed though? I mean realistically, trying to run down fast animals can be a little annoying when you're almost there and boom, stamina burnt.MrPunchers wrote:All of this is worthless when you remember Dash can be used for 2IP (enough from Think; Take Aim without Stopping), which completely removes your lowest Opening.
It does not boost movement speed, but if you get attacked and start running, you can get 2IP without stopping because of Think, than use dash and completely remove that Opening.InvaderDoom wrote:Hmm, don't have dash yet. Does it buff movement speed though? I mean realistically, trying to run down fast animals can be a little annoying when you're almost there and boom, stamina burnt.MrPunchers wrote:All of this is worthless when you remember Dash can be used for 2IP (enough from Think; Take Aim without Stopping), which completely removes your lowest Opening.
Dash is one of the moves that's on our list of moves that may be too good. On the other hand, it should be kept in mind that even the slightest opening applied to your opponent prevents him from using it productively. I can't say I know how that actually plays out in movement combat, but in more stationary combat, I didn't find it particularly hard to keep Dash from being useful.MrPunchers wrote:All of this is worthless when you remember Dash can be used for 2IP (enough from Think; Take Aim without Stopping), which completely removes your lowest Opening.
Ok, and you can't tell me that having even a minor movement boost to get away from an animal that's faster than you wouldn't even be the slightest bit useful? Don't know about you, but if combat goes south with something like an Elk, I have a very hard time running and actually being faster than it.MrPunchers wrote:but if you get attacked and start running
Which is more the direction i was heading in, I've found that more commonly than not, when things start to go south, you very rarely can turn the tides. Having a few last ditch effort moves wouldn't be a bad thing when running away or something.loftar wrote:I can't say I know how that actually plays out in movement combat
If you use the F-key toolbar then this is moot.Jacobian123 wrote:Add option to use F1 F2 F3 etc keys for the other 5 slots instead of shift+1 shift+2 shit. My hand is getting cramped just thinking about it.
Right you are. Should be fixed.DeadlyPencil wrote:Low blow says it gives "off balance" and shows it in yellow.
However it gives "off balance" which is green