Game Development: Bumfights

Announcements about major changes in Haven & Hearth.
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Redlaw
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Re: Game Development: Bumfights

Post by Redlaw »

InvaderDoom wrote:
Image
Some times you got to run before you can walk :P. Juyst glad it was not a moose or mammoth.

Edit:: oddly enough my armor is still in tip top shape... so it stopped me from totally being dead...
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InvaderDoom
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Re: Game Development: Bumfights

Post by InvaderDoom »

MrPunchers wrote:All of this is worthless when you remember Dash can be used for 2IP (enough from Think; Take Aim without Stopping), which completely removes your lowest Opening.
Hmm, don't have dash yet. Does it buff movement speed though? I mean realistically, trying to run down fast animals can be a little annoying when you're almost there and boom, stamina burnt.
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MrPunchers
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Re: Game Development: Bumfights

Post by MrPunchers »

InvaderDoom wrote:
MrPunchers wrote:All of this is worthless when you remember Dash can be used for 2IP (enough from Think; Take Aim without Stopping), which completely removes your lowest Opening.
Hmm, don't have dash yet. Does it buff movement speed though? I mean realistically, trying to run down fast animals can be a little annoying when you're almost there and boom, stamina burnt.
It does not boost movement speed, but if you get attacked and start running, you can get 2IP without stopping because of Think, than use dash and completely remove that Opening.
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loftar
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Re: Game Development: Bumfights

Post by loftar »

MrPunchers wrote:All of this is worthless when you remember Dash can be used for 2IP (enough from Think; Take Aim without Stopping), which completely removes your lowest Opening.
Dash is one of the moves that's on our list of moves that may be too good. On the other hand, it should be kept in mind that even the slightest opening applied to your opponent prevents him from using it productively. I can't say I know how that actually plays out in movement combat, but in more stationary combat, I didn't find it particularly hard to keep Dash from being useful.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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InvaderDoom
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Re: Game Development: Bumfights

Post by InvaderDoom »

MrPunchers wrote:but if you get attacked and start running
Ok, and you can't tell me that having even a minor movement boost to get away from an animal that's faster than you wouldn't even be the slightest bit useful? Don't know about you, but if combat goes south with something like an Elk, I have a very hard time running and actually being faster than it.

And combining the strategy you just mentioned with a movement ability, might even be able to completely turn the tides, even if it was only for like 3 seconds and had a 30 second cooldown. Like and "Oh, shit" ability.
loftar wrote:I can't say I know how that actually plays out in movement combat
Which is more the direction i was heading in, I've found that more commonly than not, when things start to go south, you very rarely can turn the tides. Having a few last ditch effort moves wouldn't be a bad thing when running away or something.
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FictionRyu
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Re: Game Development: Bumfights

Post by FictionRyu »

Jacobian123 wrote:Add option to use F1 F2 F3 etc keys for the other 5 slots instead of shift+1 shift+2 shit. My hand is getting cramped just thinking about it.
If you use the F-key toolbar then this is moot.
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Jesus_Smith_Nandez
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Re: Game Development: Bumfights

Post by Jesus_Smith_Nandez »

looks so ugly killing animals by the boatload just to gain moves smh, butchering them just to clean up a little bit
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DeadlyPencil
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Re: Game Development: Bumfights

Post by DeadlyPencil »

Bug:

Low blow says it gives "off balance" and shows it in yellow.
However it gives "off balance" which is green
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loftar
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Re: Game Development: Bumfights

Post by loftar »

DeadlyPencil wrote:Low blow says it gives "off balance" and shows it in yellow.
However it gives "off balance" which is green
Right you are. Should be fixed.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Jesus_Smith_Nandez
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Re: Game Development: Bumfights

Post by Jesus_Smith_Nandez »

There are AEO attacks, lads
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