What if you end up on 100+ q field?sMartins wrote:I bet less than 1 month...pretty soon to me.
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Hrenli
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Re: Crops Broken?
Too old to rock-n-roll, too young to die.
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sMartins
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Re: Crops Broken?
Btw to recap the all thing....like Ukhata said, 37,5% of your crops will have same quality or above when not on the quality field for that crop.
So each crops that give at least 3 times seeds can be easy increased in quality with 12,5% increasing in size.
When you are planting on the quality field you have 54,54% same quality or above, so you can increase crops that gives 2 times in seeds, with size increase of 9,08%, and crops 3 times seeds, 63,62%.
Not quality field:
37,5 x 3 seeds = 112,5%
Quality field:
54,54 x 2 seeds = 109,6%
54,54 x 3 seeds = 163,62%
Hope this is clear enough.
P.S. take in mind this is the average, so RNG will hit all of us
So each crops that give at least 3 times seeds can be easy increased in quality with 12,5% increasing in size.
When you are planting on the quality field you have 54,54% same quality or above, so you can increase crops that gives 2 times in seeds, with size increase of 9,08%, and crops 3 times seeds, 63,62%.
Not quality field:
37,5 x 3 seeds = 112,5%
Quality field:
54,54 x 2 seeds = 109,6%
54,54 x 3 seeds = 163,62%
Hope this is clear enough.
P.S. take in mind this is the average, so RNG will hit all of us
Last edited by sMartins on Tue Jan 17, 2017 3:28 pm, edited 4 times in total.
Make friends with the other crabs or try to escape the bucket.
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
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I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
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mietzi94
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Re: Crops Broken?
q1 barley seeds. Thanks jorb. Farming has never been so shit.
Not life, but good life, is to be chiefly valued.
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Kaios
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Re: Crops Broken?
I'm not the farmer anyways but I can see it becoming quite annoying to harvest your crops after they pass whatever the local quality is and they change to -5 +2. Yeah it's the same as going over the soil quality in legacy but at least you knew what the quality limit was.
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MagicManICT
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Re: Crops Broken?
Thanks for the summary. I wish we had the old forums as someone did a very good write-up of the math on it. (It's actually not that hard once you know the rules of statistics, and not hard to create a simulator to run several samples.)
Side note: hope the q ranges on pumpkin are what they were in legacy, too, so quality only lags behind because of the time to raise them.
Side note: hope the q ranges on pumpkin are what they were in legacy, too, so quality only lags behind because of the time to raise them.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Hrenli
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Re: Crops Broken?
And basically it's the skills what determines where we are in the range between 109.6 and 163.62. Looks reasonable on paper. Feels a bit different considering the actual crops q. Could be RNG, yes, I know. The bad thing is - you never know if it's your luck or a bug...sMartins wrote:Quality field:
54,54 x 2 seeds = 109,6%
54,54 x 3 seeds = 163,62%
Hope this is clear enough.
P.S. take in mind this is the average, so RNG will hit all of us
Too old to rock-n-roll, too young to die.
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azrid
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Re: Crops Broken?
More reason why I am never farming 
Goodbye to all the farmers that drowned themselves o7
Goodbye to all the farmers that drowned themselves o7


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Ysh
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Re: Crops Broken?
Farming seem fine to me.azrid wrote:More reason why I am never farming
Goodbye to all the farmers that drowned themselves o7
I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
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sMartins
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Re: Crops Broken?
So...after some math (oh my god
) i can tell you that the average number of tiles you need to have at least one crop for each quality (-5/+2 & -5/+5).......
NON quality field: about 22 => efficiency 3(+0,+1,+2)/22= 13.6%
Quality field is: about 33 => efficiency 6(+0,....+5)/33= 18.18%
Now, if there is somebody better than me with math....maybe he can tell us how may tiles we need to increase always the quality(if possible), but i guess it will be very high
NON quality field: about 22 => efficiency 3(+0,+1,+2)/22= 13.6%
Quality field is: about 33 => efficiency 6(+0,....+5)/33= 18.18%
Now, if there is somebody better than me with math....maybe he can tell us how may tiles we need to increase always the quality(if possible), but i guess it will be very high
Make friends with the other crabs or try to escape the bucket.
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
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Hrenli
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Re: Crops Broken?
Well, I've tried to come up with a few examples like "what are the chances you are fucked if you have just one beetroot planted without druidic rite"... The problem is - if we assume that the probability of all the possible -5..+5 outcomes is the same (devs never actually said that) then even for one beetroot planted the chance that both beetroots harvested are of a lower quality is just about 0.2, i.e. on average 4 of 5 players who planted one beetroot should have got at least one of a higher quality. For me personally it doesn't feels like really reflecting the results we were getting.
Too old to rock-n-roll, too young to die.