I caught a cupboard of fish in under 10 minutes. That's just like irl lolAudiosmurf wrote:Using request for a catch, fishing ticks are approximately 1.5 seconds each. It's absolutely fucking insane.Myrgard wrote:just went fishing, the speed update is ridiculous, you buffet the timer by a factor of what? 10?
Really, it's TOO FAST
-
Asgaroth22
- Posts: 625
- Joined: Mon Jan 09, 2012 8:08 pm
Re: Game Development: Swan Fishing
“The story so far:
In the beginning the Universe was created.
This has made a lot of people very angry and been widely regarded as a bad move.”
In the beginning the Universe was created.
This has made a lot of people very angry and been widely regarded as a bad move.”
-
Ejnekor
- Posts: 133
- Joined: Thu Mar 11, 2010 4:41 pm
Re: Game Development: Swan Fishing
Need more info about farming change before i will lose my mind here.
"last word" does it mean variety now is -2 +5 and all change at the same time? Without inspect we can lose q on the whole field now? If its -5 +2 now its even worse... Even -5 +5 is awful with bad luck!
What change of growth we are talking about here? Is it huge or is it not? Can we have more info about how that all work?
"last word" does it mean variety now is -2 +5 and all change at the same time? Without inspect we can lose q on the whole field now? If its -5 +2 now its even worse... Even -5 +5 is awful with bad luck!
What change of growth we are talking about here? Is it huge or is it not? Can we have more info about how that all work?
-
azrid
- Posts: 3647
- Joined: Mon Oct 17, 2011 11:33 pm
Re: Game Development: Swan Fishing
I've done a lot of casting rod fishing now. Can't wait to test out golden hook to see if it has any effect.
I like how you can actually tell which node gives what fish best depending on your lure.
One thing I'd like to see is automatic switching of lures once you lose it just to reduce needless clicking.
Pretty sure you can use casting rod to scout out nice places to fish with regular rod as well.
A picture from after I found a plaice node.

Fisherman might be a real job now.
Also I had this weird experience with a trout node:

How come every lure gets eaten and I get 0 trout even though its such a high %? Is it a bug?
I like how you can actually tell which node gives what fish best depending on your lure.
One thing I'd like to see is automatic switching of lures once you lose it just to reduce needless clicking.
Pretty sure you can use casting rod to scout out nice places to fish with regular rod as well.
A picture from after I found a plaice node.

Fisherman might be a real job now.
Also I had this weird experience with a trout node:

How come every lure gets eaten and I get 0 trout even though its such a high %? Is it a bug?
Last edited by azrid on Thu Jan 19, 2017 3:35 pm, edited 1 time in total.


-
Ysh
- Posts: 5953
- Joined: Sun Jan 31, 2010 4:43 am
- Location: Chatting some friends on forum
Re: Game Development: Swan Fishing
It is call copyright.jordancoles wrote:The parchment is stored in it like table symbol itemsVDZ wrote:So how do rights settings work for the Notice Board? Do you need Trespassing permission to read the messages? Theft even, maybe? Do you need Theft to add messages? How about removing them?
If it's anything like legacy, even reading the parchment would be theft
I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
-
Thuzzy
- Posts: 102
- Joined: Mon Jun 01, 2015 9:25 pm
Re: Game Development: Swan Fishing
I was getting that too. Probably a anti-botting system, when I moved to another node it stopped.azrid wrote: Also I had this weird experience with a trout node:
How come every lure gets eaten and I get 0 trout even though its such a high %? Is it a bug?
-
jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game Development: Swan Fishing
Some fish are particularly prone to eat some lures.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
-
HappyBuffalo
- Posts: 141
- Joined: Sun Dec 18, 2016 10:17 am
Re: Game Development: Swan Fishing
agreed. I'm a farmer and I'm confused. With the W10 system I planted everything at one time and pick right seeds. Now I have to plant same plant in several waves not to get ALL my seeds under quality drop. That sounds like a pain in the ass.Ejnekor wrote:Need more info about farming change before i will lose my mind here.
"last word" does it mean variety now is -2 +5 and all change at the same time? Without inspect we can lose q on the whole field now? If its -5 +2 now its even worse... Even -5 +5 is awful with bad luck!
What change of growth we are talking about here? Is it huge or is it not? Can we have more info about how that all work?
Can you please tell the time of Q swap?
-
loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Game Development: Swan Fishing
Farming quality works exactly as in the previous world, quite simply. The only difference compared to the previous world is the local variances in speed, and the fact that you can't inspect the crops.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
-
HappyBuffalo
- Posts: 141
- Joined: Sun Dec 18, 2016 10:17 am
Re: Game Development: Swan Fishing
Thank you for a precise response. As I remember it was 5 hours - risk free Q swap.loftar wrote:Farming quality works exactly as in the previous world, quite simply. The only difference compared to the previous world is the local variances in speed, and the fact that you can't inspect the crops.
-
xTrainx
- Posts: 515
- Joined: Sun Feb 02, 2014 8:22 am
- Location: Venezuela
Re: Game Development: Swan Fishing
wish i could play this patch and try to build a granery, but as i found out, the number of pc that can rune Haven and hearth is quite limited in my country