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Peter
- Posts: 1491
- Joined: Thu Jun 04, 2009 3:36 am
Re: Game Development: Apocalypse
Well, you do need clay for jars, which hold ink, rustroot, and rennet.
Surprise.
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danath
- Posts: 93
- Joined: Tue Feb 02, 2010 10:53 pm
Re: Game Development: Apocalypse
Is there any light-green-in-map forest with all kind of trees? So far I've seen dark pine forest and green plains.
Also, why I can't make a tanning tub? Do I need some level on carpentry? Same for leatherworking, only bear cape and hide cloak available.
Also, why I can't make a tanning tub? Do I need some level on carpentry? Same for leatherworking, only bear cape and hide cloak available.
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Flocke
- Posts: 271
- Joined: Mon Aug 10, 2009 12:16 am
- Location: North Pole
Re: Game Development: Apocalypse
skill tree
you have learned both skills?
- Hunting >>> Animal Husbandry >>> Leather Working!
- Lumberjacking >>> Carpentry!
you have learned both skills?
- Hunting >>> Animal Husbandry >>> Leather Working!
- Lumberjacking >>> Carpentry!
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danath
- Posts: 93
- Joined: Tue Feb 02, 2010 10:53 pm
Re: Game Development: Apocalypse
/facepalm
Having the option in the menu for leatherworking without having the skill...
Having the option in the menu for leatherworking without having the skill...
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Peter
- Posts: 1491
- Joined: Thu Jun 04, 2009 3:36 am
Re: Game Development: Apocalypse
There's still a ton of CON FEP from bread, which remains bewildering and annoying. Someday this will be fixed, I'm sure...
Surprise.
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mamesh
- Posts: 45
- Joined: Thu Jul 30, 2009 3:41 am
Re: Game Development: Apocalypse
bread shouldn't yeild any FEP its shoulld only used to fill you up instead, as eating bread is the only way to maintain a decent food level and only eating this will be bad for other skillPeter wrote:There's still a ton of CON FEP from bread, which remains bewildering and annoying. Someday this will be fixed, I'm sure...
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Morgant
- Posts: 94
- Joined: Wed Feb 03, 2010 4:30 am
Re: Game Development: Apocalypse
I do wish they'd remove the FEP from bread. Now you can't -NOT- get FEP, even if the food is pitifully low Q. That just WORSENED the problem we had before. The point was that we didn't WANT to have FEP from every food we eat. Much less the most common and easy to make food, Bread.
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theTrav
- Posts: 3464
- Joined: Fri May 29, 2009 11:25 pm
Re: Game Development: Apocalypse
Get less anal about your stats and you'll be fine, it'll matter far less as time goes on
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Morgant
- Posts: 94
- Joined: Wed Feb 03, 2010 4:30 am
Re: Game Development: Apocalypse
The point is that I don't want to have 100 Con before I have things set up enough to start raising another, you know. Useful stat, like perception or strength or something. Then the only problem with having the 100 con is that it makes raising another stat all that much harder.theTrav wrote:Get less anal about your stats and you'll be fine, it'll matter far less as time goes on
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springyb
- Posts: 695
- Joined: Wed Feb 03, 2010 11:39 am
Re: Game Development: Apocalypse
It takes a little more effort but it's still possible. Taproots, tree fruit, and nuts are still FEPless.Morgant wrote:I do wish they'd remove the FEP from bread. Now you can't -NOT- get FEP, even if the food is pitifully low Q. That just WORSENED the problem we had before. The point was that we didn't WANT to have FEP from every food we eat. Much less the most common and easy to make food, Bread.