Game Development: Apocalypse

Announcements about major changes in Haven & Hearth.
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Peter
Posts: 1491
Joined: Thu Jun 04, 2009 3:36 am

Re: Game Development: Apocalypse

Post by Peter »

Well, you do need clay for jars, which hold ink, rustroot, and rennet.
Surprise.
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danath
Posts: 93
Joined: Tue Feb 02, 2010 10:53 pm

Re: Game Development: Apocalypse

Post by danath »

Is there any light-green-in-map forest with all kind of trees? So far I've seen dark pine forest and green plains.

Also, why I can't make a tanning tub? Do I need some level on carpentry? Same for leatherworking, only bear cape and hide cloak available.
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Flocke
Posts: 271
Joined: Mon Aug 10, 2009 12:16 am
Location: North Pole

Re: Game Development: Apocalypse

Post by Flocke »

skill tree

you have learned both skills?
- Hunting >>> Animal Husbandry >>> Leather Working!
- Lumberjacking >>> Carpentry!
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danath
Posts: 93
Joined: Tue Feb 02, 2010 10:53 pm

Re: Game Development: Apocalypse

Post by danath »

/facepalm
Having the option in the menu for leatherworking without having the skill...
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Peter
Posts: 1491
Joined: Thu Jun 04, 2009 3:36 am

Re: Game Development: Apocalypse

Post by Peter »

There's still a ton of CON FEP from bread, which remains bewildering and annoying. Someday this will be fixed, I'm sure...
Surprise.
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mamesh
Posts: 45
Joined: Thu Jul 30, 2009 3:41 am

Re: Game Development: Apocalypse

Post by mamesh »

Peter wrote:There's still a ton of CON FEP from bread, which remains bewildering and annoying. Someday this will be fixed, I'm sure...
bread shouldn't yeild any FEP its shoulld only used to fill you up instead, as eating bread is the only way to maintain a decent food level and only eating this will be bad for other skill
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Morgant
Posts: 94
Joined: Wed Feb 03, 2010 4:30 am

Re: Game Development: Apocalypse

Post by Morgant »

I do wish they'd remove the FEP from bread. Now you can't -NOT- get FEP, even if the food is pitifully low Q. That just WORSENED the problem we had before. The point was that we didn't WANT to have FEP from every food we eat. Much less the most common and easy to make food, Bread.
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theTrav
Posts: 3464
Joined: Fri May 29, 2009 11:25 pm

Re: Game Development: Apocalypse

Post by theTrav »

Get less anal about your stats and you'll be fine, it'll matter far less as time goes on
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Morgant
Posts: 94
Joined: Wed Feb 03, 2010 4:30 am

Re: Game Development: Apocalypse

Post by Morgant »

theTrav wrote:Get less anal about your stats and you'll be fine, it'll matter far less as time goes on
The point is that I don't want to have 100 Con before I have things set up enough to start raising another, you know. Useful stat, like perception or strength or something. Then the only problem with having the 100 con is that it makes raising another stat all that much harder.
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springyb
Posts: 695
Joined: Wed Feb 03, 2010 11:39 am

Re: Game Development: Apocalypse

Post by springyb »

Morgant wrote:I do wish they'd remove the FEP from bread. Now you can't -NOT- get FEP, even if the food is pitifully low Q. That just WORSENED the problem we had before. The point was that we didn't WANT to have FEP from every food we eat. Much less the most common and easy to make food, Bread.
It takes a little more effort but it's still possible. Taproots, tree fruit, and nuts are still FEPless.

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