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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: Game Development: Another Touch of Fix
Don't worry boys, it'll be fixed next wednesday!
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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DDDsDD999
- Posts: 5766
- Joined: Fri Jul 02, 2010 12:31 am
Re: Game Development: Another Touch of Fix
So it's basically confirmed that players can run auto-logout as a jail-free card for PvP. Thought this is why you added a timer to hearth and log-out in the first place, but whatever.jorb wrote:Made it so that you can no longer logout if you have open fighting relations. Also made it so that initiating a fighting relation now requires line of sight, i.e. a clear path between you and the target not blocked by immobile objects. Also decreased the aggro distance from 250 map pixels to 12.5 tiles, and decreased the logout timer from 100 to 75. Fixing this.
Also, the combat changes are good in intention, but broken when you understand what they do, like everyone said.





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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Game Development: Another Touch of Fix
What possible use does this have? Please share the reasoning behind this.jorb wrote:[*]Made it so that the first wall segment in an extension has a shorter drying time (~12hrs) if it is built adjacent to an already wholly dried wall segment. Do note that this applies to the first segment of the extension only, rather than to a whole extension.
This dosn't fix the exploit of a single evil villager being able to project village permissions to raiders via a party.[*] Whether or not to share your claim permissions with your party group is now an explicit toggle in the toggles submenu.
Then why does it hurt (SHP damage) the same as one, if it's a lesser crime?[*] Differentiated a new crime: Rummaging. Rummaging becomes possible with the Trespassing skill, and covers minor offensive acts somewhere in between vandalism and trespassing, such as moving objects, opening gates, or lighting fires. Rummaging is not considered a griveous crime, and does not prevent logout. The idea being to give you better permission control.[/list]
You should have given the permission to everyone that had trespassing and vandalism on a claim.
Or - as a bandaid - do it after the fact. Now.
As you implemented it you condemmed everyone that lives on land whos owner is currently not present in the game (and there are some, for a multitude of reasons) to a life of eternal pain (as living on such a claim becomes a nightmare and each passing a gate in a secure manner will hurt twice) and running around with criminal acts being on. And I'm certain that you completely messed up some characters as most likely there are some trapped with keys but without trespassing and without enough LP to buy it.
Also I wonder why it wasn't implemented as another skill to learn.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Enjoyment
- Under curfew
- Posts: 932
- Joined: Mon Oct 12, 2015 6:32 pm
- Location: Kyiv, Ukraine
Re: Game Development: Another Touch of Fix
you. should. SUFFER! (c)Jorbdunas9b wrote:Updates is still ok.
BUT you forgot about situation when for example : somebody put private claim shared key with other people so they can use it to get farming or for example go to mine hole (which btw is closed by palisade) , and this person has leaved game.
So now we in big trouble as we cannot get to mines , because gates closed and we don't have this new permition's on his claim. What in this situation we should do ?
English is neither my native lang, nor my best side...
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DDDsDD999
- Posts: 5766
- Joined: Fri Jul 02, 2010 12:31 am
Re: Game Development: Another Touch of Fix
Letting people rebuild their walls from a raid, instead of them getting bashed every day?Granger wrote:What possible use does this have? Please share the reasoning behind this.jorb wrote:Made it so that the first wall segment in an extension has a shorter drying time (~12hrs) if it is built adjacent to an already wholly dried wall segment. Do note that this applies to the first segment of the extension only, rather than to a whole extension.
It does in the accidental cases, it clearly isn't intended as a fix for the intentional ones.Granger wrote:This dosn't fix the exploit of a single evil villager being able to project village permissions to raiders via a party.jorb wrote:Whether or not to share your claim permissions with your party group is now an explicit toggle in the toggles submenu.
Because trespassing and assault do as well. The whole idea is so people don't spam a billion scents and crash the server.Granger wrote:Then why does it hurt (SHP damage) the same as one, if it's a lesser crime?jorb wrote:Differentiated a new crime: Rummaging. Rummaging becomes possible with the Trespassing skill, and covers minor offensive acts somewhere in between vandalism and trespassing, such as moving objects, opening gates, or lighting fires. Rummaging is not considered a griveous crime, and does not prevent logout. The idea being to give you better permission control.[/list]
That makes sense. Could just fit vandalism as a blanket permission over rummage.Granger wrote:You should have given the permission to everyone that had trespassing and vandalism on a claim.





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berthedin
- Posts: 162
- Joined: Mon Apr 18, 2011 6:06 pm
Re: Game Development: Another Touch of Fix
worst update, ppl had to be skilled to run away ans stack coins and use defenses, now they will run forever spamming defenses. I love when noobs write about combat and our lovely devs listen to them, these ppl didn't even kill a single bear. Combat now gives less fun.
Atikin:
whats wrong with me, is that i just wanted a couple of fucking days of peace, but nah your stupid polish ass has to go and fuck it up by ko'ing ppl on the NK realm and casusing more issues and drama.
whats wrong with me, is that i just wanted a couple of fucking days of peace, but nah your stupid polish ass has to go and fuck it up by ko'ing ppl on the NK realm and casusing more issues and drama.
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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: Game Development: Another Touch of Fix
Id rather keep the spar meta than have these changes tbh
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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ChildhoodObesity
- Posts: 4165
- Joined: Tue Apr 10, 2012 8:16 am
Re: Game Development: Another Touch of Fix
assuming someone were to come by and bash a wall once every 24 hours after it had initially been bashed down you would soak 2-4 tiles more on your wall everyday until it is eventually completely soakedGranger wrote:What possible use does this have? Please share the reasoning behind this.jorb wrote:[*]Made it so that the first wall segment in an extension has a shorter drying time (~12hrs) if it is built adjacent to an already wholly dried wall segment. Do note that this applies to the first segment of the extension only, rather than to a whole extension.
i guess someone could keep coming by every 11hours and doing it but thatd be a lot harder and easier to defend against compared to 48 hours tbh
https://www.youtube.com/watch?v=_MZIg3c ... e=youtu.be <----- (me) (hatguy) (PART2)
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ChildhoodObesity
- Posts: 4165
- Joined: Tue Apr 10, 2012 8:16 am
Re: Game Development: Another Touch of Fix
samejordancoles wrote:Id rather keep the spar meta than have these changes tbh
https://www.youtube.com/watch?v=_MZIg3c ... e=youtu.be <----- (me) (hatguy) (PART2)
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Game Development: Another Touch of Fix
assuming someone were to come by and bash a wall once every 24 hours after it had initially been bashed down you would soak 2-4 tiles more on your wall everyday until it is eventually completely soakedChildhoodObesity wrote:Granger wrote:What possible use does this have? Please share the reasoning behind this.jorb wrote:[*]Made it so that the first wall segment in an extension has a shorter drying time (~12hrs) if it is built adjacent to an already wholly dried wall segment. Do note that this applies to the first segment of the extension only, rather than to a whole extension.
I was a bit confused by 'the first wall segment' as I interpreted it as one tile, but one coffee later it starts to make sense.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020