It's an isometric game. Even a 3D game with an adjustable camera would see over and around things. How do you propose this works? It comes down to the same problem as darkness in caves--1) The server has to cull information sent to the client, and 2) a ton of data is sent via the mini-map, anyway.2d0x wrote:One could introduce a simple “veil” (such as a high-pitched fence). Or canopies.
-
MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: thoughts on bringing back perma death
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
-
Ysh
- Posts: 5953
- Joined: Sun Jan 31, 2010 4:43 am
- Location: Chatting some friends on forum
Re: thoughts on bringing back perma death
Some kind of structure I guess has advantage over cave lighting of not being so dynamic. But yes, only way for implementing it involve some data culling.MagicManICT wrote:It's an isometric game. Even a 3D game with an adjustable camera would see over and around things. How do you propose this works? It comes down to the same problem as darkness in caves--1) The server has to cull information sent to the client, and 2) a ton of data is sent via the mini-map, anyway.2d0x wrote:One could introduce a simple “veil” (such as a high-pitched fence). Or canopies.
I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
-
2d0x
- Posts: 782
- Joined: Wed Dec 21, 2016 4:09 am
- Location: Russia
Re: thoughts on bringing back perma death
Suppose a canopy can be on the principle of a house house with an arbitrary size, having instead of a floor ordinary ground and where all the walls are the door?MagicManICT wrote:It's an isometric game. Even a 3D game with an adjustable camera would see over and around things. How do you propose this works? It comes down to the same problem as darkness in caves--1) The server has to cull information sent to the client, and 2) a ton of data is sent via the mini-map, anyway.2d0x wrote:One could introduce a simple “veil” (such as a high-pitched fence). Or canopies.
Last edited by 2d0x on Tue Jan 29, 2019 7:31 pm, edited 1 time in total.
Excuse me, I don't speak English.
-
Ysh
- Posts: 5953
- Joined: Sun Jan 31, 2010 4:43 am
- Location: Chatting some friends on forum
Re: thoughts on bringing back perma death
How big do you imagine this thing to be?2d0x wrote:Suppose a canopy can be on the principle of a house, having instead of a floor ordinary ground?MagicManICT wrote:It's an isometric game. Even a 3D game with an adjustable camera would see over and around things. How do you propose this works? It comes down to the same problem as darkness in caves--1) The server has to cull information sent to the client, and 2) a ton of data is sent via the mini-map, anyway.2d0x wrote:One could introduce a simple “veil” (such as a high-pitched fence). Or canopies.
I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
-
2d0x
- Posts: 782
- Joined: Wed Dec 21, 2016 4:09 am
- Location: Russia
Re: thoughts on bringing back perma death
At this stage, I simply suggested, without thinking about the implementation.
Excuse me, I don't speak English.
-
Burinn
- Posts: 3097
- Joined: Thu Aug 20, 2015 11:48 pm
- Location: Internet Prison Plotting Her Escape
Re: thoughts on bringing back perma death
Probably the first time anyone has ever said this. Congratulations!2d0x wrote:At this stage, I simply suggested, without thinking about the implementation.
sabinati wrote:do you expect me to just check the forum constantly, fuck off
-
eliminoid
- Posts: 155
- Joined: Tue Oct 25, 2011 6:04 pm
Re: thoughts on bringing back perma death
Jorb, if you are going to remove the ability to teleport while knocked by characters with rage, I'd expect that you also make it so you cannot die from pvp wounds if you don't have the rage skill. Make it so you'll always have minimum of 1hhp in pvp (if you dont have rage).
Hi