loftar wrote:I guess there is a case to be made that the camera angle should be indicated on the minimap.
It would be nice, but the main problem (or at least how it seems to me) is the 45° discrepancy between the map and the main view.
I'm fine with fixed map orientation, but my brain seems to stumble at rotating my surroundings at the fine angle of
45°. Each time I have to double-check what diagonal directions my "right" and "left" are now, and to find in what direction lies an object I see being "behind, rougly 30° to the left" is so exhaustive (when you have to do it often in your wanderings) that it's faster to check with the actual movement...
loftar wrote: it wouldn't just be a matter of tilting it 45°, but rather to keep it rotated with the main camera at any angle it might be
No, it's mostly a matter of tilting, because "fixed map" vs "rotating map" is an eternal argument. Some people (including me) prefer fixed map, some prefer rotating one.
I suppose that fixed maps are usually preferred by people who like to think about bigger picture, to scale in and out and relate maps to each other (it's easier when you don't have to rotate images in addition to scaling and moving them), while rotating maps are preferred by those who mostly use existing maps in different places or draw their immediate surroundings (it's easier when "up" is what in front of you).
Nevertheless, there are two kinds of people with opposite preferences, so you don't exactly
have to make the minimap rotating (though it may be a larger part of
consumers that prefer being presented with a rotating map). But I'm afraid that everybody, or almost everybody, is discomforted with 45° tilt.