Speaking of non in your face magic, wouldn't a hex to gradually reduce the durability of a wall be cool? You could have something similar to the ranging skill, to see hexed objectsjorb wrote:proknah wrote:Made a screenshot of this post in case I get killed with a fireball some time later.loftar wrote:That being said, we would very likely not want to do such extremely in-your-face magic.NOOBY93 wrote:what's the most obviously magical magic that would be accepted?
In The Hobbit, Gandalf lights pine cones on fire and throws them at the wolves & goblins.
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overtyped
- Posts: 3906
- Joined: Tue Sep 28, 2010 2:09 am
- Location: Quaran book burning festival
Re: Release Date Trailer: Eternal Alpha, Aug. 21st 2015
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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Lunarius_Haberdash
- Posts: 1477
- Joined: Tue Jul 05, 2011 5:14 am
Re: Release Date Trailer: Eternal Alpha, Aug. 21st 2015
Is there a functional client for Hafen that we can road-test for basic launchability before the game goes live? I know we won't be able to test server connection and such, but it'd be great to get all the Java set-up noise out of the way, provided that's going to be an issue.
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
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simimi
- Posts: 447
- Joined: Mon Mar 14, 2011 10:51 pm
Re: Release Date Trailer: Eternal Alpha, Aug. 21st 2015
I guess the Salem client is the closest you can get.
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slipper
- Posts: 816
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Re: Release Date Trailer: Eternal Alpha, Aug. 21st 2015
Agreed. Please do a stress test or something before release, jorbtar.Lunarius_Haberdash wrote:Is there a functional client for Hafen that we can road-test for basic launchability before the game goes live? I know we won't be able to test server connection and such, but it'd be great to get all the Java set-up noise out of the way, provided that's going to be an issue.
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loftar
- Posts: 9096
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- Location: Your character database
Re: Release Date Trailer: Eternal Alpha, Aug. 21st 2015
But that is the stresstest. :)slipper wrote:Please do a stress test or something before release, jorbtar.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Bob_the_Cat
- Posts: 246
- Joined: Sat Sep 03, 2011 1:45 am
Re: Release Date Trailer: Eternal Alpha, Aug. 21st 2015
Loftar, theres one thing that is completely necessary to add to hafen...
Right click wring neck on knocked out players
It could have a 5 second timer or so to make it not op. I've just always wanted to wring a noobs neck. One would think that it would be easy to add.
Right click wring neck on knocked out players
It could have a 5 second timer or so to make it not op. I've just always wanted to wring a noobs neck. One would think that it would be easy to add.
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Bawhoppen
- Posts: 135
- Joined: Mon Sep 19, 2011 3:47 am
Re: Release Date Trailer: Eternal Alpha, Aug. 21st 2015
I don't care about anything else as long as the retarded wall railings are fixed.


jorb wrote:I am presently exhausted from twelve hours of non-stop developing and I am going to bed.
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loftar
- Posts: 9096
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Re: Release Date Trailer: Eternal Alpha, Aug. 21st 2015
Jorb always tells me how noone but I notice these things.Bawhoppen wrote:I don't care about anything else as long as the retarded wall railings are fixed.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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spawningmink
- Under curfew
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- Joined: Wed Mar 26, 2014 7:19 pm
Re: Release Date Trailer: Eternal Alpha, Aug. 21st 2015
who cares about the railings i want to know how combat will be likeloftar wrote:Jorb always tells me how noone but I notice these things.Bawhoppen wrote:I don't care about anything else as long as the retarded wall railings are fixed.
ChildhoodObossite wrote:I actually lowkey admire Frosty, sometimes he can be a really cool guy
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borka
- Posts: 9965
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Re: Release Date Trailer: Eternal Alpha, Aug. 21st 2015
still no teabagging 