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Request for Contact: Helfors/Never Neverland

Could a proprietor of Helfors/Never Neverland contact me, and explain their roasting spits?

I am awfully curious.

You have until we push the patch, around 19:00 UTC.
by jorb
Thu Apr 18, 2019 12:04 am
 
Forum: Announcements
Topic: Request for Contact: Helfors/Never Neverland
Replies: 186
Views: 33060

Development Headsup: Unclaimed Walls Bashable

Hi,

We're going to do something in this vein with the patch we push tomorrow, namely make it so that unclaimed walls no longer require siege machines to destroy. If you have unclaimed walls that you care about, now's the time to claim them.

Enjoy
by jorb
Wed Apr 17, 2019 7:12 pm
 
Forum: Announcements
Topic: Development Headsup: Unclaimed Walls Bashable
Replies: 50
Views: 18411

Game Development: Studded Rabbit

We've been developing, and here's what's new.

Image

New Implementations
-----------------------
  • You may now plant tree and bush seeds directly into the ground. Qualities of bushes and trees thus planted is halved, capped downward at Q10. Trees planted using Treeplanter's Pots can no longer stunt.
  • Added "Meteoric Studs", artifact gilding.

Key Fixes
-----------------------
  • Took some steps to redefine the food variance bonus. The effect is now reduced for each new food type you eat, resetting when you level up.
  • Reduced the grievous damage from B12 axe by a fair bit.
  • Destroying Catapults and Battering rams by hand now takes 30 minutes.
  • Destroying a Realm cairn is now somewhat easier. Suggested here.

Small Fixes
-----------------------
  • Added an error message when attempting to slot something already slotted into an artifact.
  • Slightly reduced the burn time for pots, urns and garden pots.
  • Sand fleas no longer bite after having been caught. Talked about here.

Image
As always, if you liked what we did here: Support the patch.

Today's Patch Item, for the fair price of $10, is the "Rabbit Hat".

Store Description wrote:Image$10 Eeh, what's up, doc? Don't be a harebrain -- get your stylish Rabbit Ear Hat while supplies last.


All Gold subscribers have been awarded the "Rabbit Hat", free of charge.

In the Pipe
-----------------------
  • Small patch, as we've begun working on something bigger. Might be a while.
  • The main dev focus is the client rendering rewrite.
  • Considering: Quest mechanics, siege mechanics, and the potential change to make Rage characters identifiable as such.
  • Time to... like us on Facebook?

Enjoy!
by jorb
Wed Apr 10, 2019 7:11 pm
 
Forum: Announcements
Topic: Game Development: Studded Rabbit
Replies: 258
Views: 44840

Game Development: Siege Chess

We've been developing, and here's what's new.

Image

New Implementations
-----------------------
  • Began implementing siege changes as outlined in this thread.
  • Added Archery Towers. Archery towers can be loaded with arrows and automatically fire at, and damage, any siege machine within 180 degrees in front of them. They can be hand-bashed. Archery towers must be constructed at least five tiles away from other towers.
  • Catapults can no longer damage anything other than players and siege machines.
  • Battering rams are now required to destroy walls.
  • Siege Machines can now be locked. They are not pickable.
  • Siege Machines now need to charge up in order to attack certain things. They do so over time.
    • Archery towers need a one hour charge to attack other siege machines. They can never attack other archery towers.
    • Catapults and Battering Rams can attack Archery Towers, Catapults and Battering Rams after two hour's charge.
    • Battering Rams can attack Palisades after 24 hours, and Brick Walls after 32 hours.
    • After 48 hours, Catapults and Battering Rams will begin decaying over time.
    • After 60 hours, Archery Towers will begin decaying over time.
  • Catapults take damage when attacking. Battering Rams and Archery Towers do not.
  • Battering Rams take damage when moving, and will need to be repaired after each move. A Battering ram can move 7.5 tiles per move. Repairs take an hour.
  • Catapults take damage when moving. They can move 4 tiles before they need repairs.
  • Repairs incapacitate Towers and Siege Machines for one hour.
  • Claims are notified when a Siege Machine is 24 hours away from possibly attacking it, whether the machine was constructed within range, or moved within range.
  • Added a small exclusion zone around catapults and battering rams to prevent them from being used to block people.
  • DO NOTE: It is still possible to bash siege machines by hand, and we intend to change this slowly, and conservatively. For now: Only a fixed amount of damage can, when destroying by hand, be dealt to Catapults and Battering Rams per unit of time. In order to destroy a Siege Machine, you will have to whack at it for about five minutes.
  • We're unsure of the implications of these changes, and open to any and all suggestions. The idea is to add more gameplay to the siege experience, and make it a reasonably fun and balanced experience for everyone involved. Fully possible that this makes no one happy, but if siegeing was impossible as it was, I do at least not think that we've changed too much about that in one go.

Key Fixes
-----------------------
  • Reverted the Knarr Travel Weariness from last patch, so that it should now always be possible to travel to Dock. You still do get travel weariness from doing so.
  • Fixed a bug by which you could use gilding song on multiple items to get down into negative XP.
  • Increased the building cost of Realm Carins significantly, and enforced greater distances between them.

Small Fixes
-----------------------
  • Cleaned up some hotkey conflicts under the build menu and moved Display Sign, Written Sign and Runestone to Furniture -> Signs & Display.
  • Fixed an obsolete error message where battering rams complained about the glue being too fresh, rather than the brimstone. Rum, sodomy, and the lash awarded to loftar.

Image
As always, if you liked what we did here: Support the patch.

Today's Patch Item, for the fair price of $10, is the "Flamenco Bobble Trim".

Store Description wrote:Image$10 Let the rhythm of the dance sweep you away in fiery flamenco! Arriba!


All Gold and Silver subscribers have been awarded the "Flamenco Bobble Trim", free of charge.

In the Pipe
-----------------------

Enjoy!
by jorb
Wed Apr 03, 2019 9:20 pm
 
Forum: Announcements
Topic: Game Development: Siege Chess
Replies: 231
Views: 44146

Game Development: Loving Lobster

We've been developing, and here's what's new.

Image

New Implementations
-----------------------
  • Added Lobsters. Lobsters can be caught in the ocean, and boiled.
  • Added Lobster pots. Bait the Lobster pots with raw meat, entrails, or chum bait, toss them in the ocean, and profit. Lobster pots can also sometimes catch crabs, and small fish. Not all geographic areas contain lobsters.

Key Fixes
-----------------------
  • Hopefully fixed a bug by which some areas could sometimes spawn inordinate amounts of foragable stuff.

Small Fixes
-----------------------
  • Fixed a bug by which it was possible to sleep and be on a horse at the same time.
  • Knarrs going through vortices should no longer suffer damage per passenger.
  • Fixed a typo by which Charter Stone travel would speak about Charisma, rather than Will, as the relevant stat.
  • Fixed a bug by which magpies and their nests would differ in quality.
  • Runestones should now be limited to 100 characters, rather than 99 bytes.
  • Fixed a bug by which it was possible to Knarr travel with criminals onboard.
  • Made it so that traveling home by Knarr costs travel weariness.
  • Reimplemented the ability to remove stitch patches, and such. Hoping to have better luck debugging a known bug this time. Reported here.

Image
As always, if you liked what we did here: Support the patch.

Today's Patch Item, for the fair price of $10, is the "Pirate's Bandana".

Store Description wrote:Image$10 Yarr, matey! Sail off to Tortuga, or Davy Jones' Locker, dressed in style. Mutineerin' scallywags!


All Gold subscribers have been awarded the "Pirate's Bandana", free of charge.

In the Pipe
-----------------------

Enjoy!
by jorb
Wed Mar 27, 2019 9:09 pm
 
Forum: Announcements
Topic: Game Development: Loving Lobster
Replies: 89
Views: 15997

DevStream 20190327, 20:00 UTC

March has come and gone, thus...

DevStream 20190327, 20:00 UTC

Loftar will be on. We'll release this week's patch then.

http://twitch.tv/bruderbohne

Catch you there.

EDIT: YouTube upload.
by jorb
Tue Mar 26, 2019 7:51 pm
 
Forum: Announcements
Topic: DevStream 20190327, 20:00 UTC
Replies: 10
Views: 3541

Game Development: Rhyme of the Ancient Seamark

We've been developing, and here's what's new.

Image

New Implementations
-----------------------
  • Added "Seamarks". Seamarks are a Realm Authority object which can only be built on shallow ocean tiles. Once a Seamark has been constructed within your Realm, you are allowed, once every 48 hours, to place a new Seamark anywhere in the world, without having to first connect your Realm to that point, thus allowing you to spread the Realm across oceans. Fun times!
  • Added Woodgrouse bird nests.

Key Fixes
-----------------------
  • You may now craft directly from stockpiles. Suggested here.
  • We will begin using the new launcher as of tonight. Report any problems, and farewell to jnlp.

Small Fixes
-----------------------
  • You may now equip Ant Queen's Wings.
  • You can no longer carry flagpoles. Reported here and there.
  • Added an idle animation for Seagulls on water.
  • Fixed a bug by which the building material preview would sometimes display erroneous materials on objects invoking both bark and pulp textures.
  • Fixed the Cave Angler fish's bounding box. Should be correctly oriented.
  • You can no longer rehang spitroast meat on a roasting spit.

Image
As always, if you liked what we did here: Support the patch.

Today's Patch Item, for the fair price of $5, is "Jaws!".

Store Description wrote:Image$5 Dun-dun-dun-dun. Watch out above! Sharp fins, biting things! We're going to need a bigger boat!


All Gold & Silver subscribers have been awarded Jaws!, free of charge.

In the Pipe
-----------------------

Enjoy!
by jorb
Thu Mar 21, 2019 7:41 pm
 
Forum: Announcements
Topic: Game Development: Rhyme of the Ancient Seamark
Replies: 149
Views: 19928

Game Development: Stony Bird's Nest

We've been developing, and here's what's new.

Image

New Implementations
-----------------------
  • Added Magpie's Nest. Magpie Nests sometimes appear in trees, and can be raided for...
  • Added "Magpie Egg", egg type. Eggs are now a variable input. Chicken eggs represent normality, and carry no food buff.
  • Added "Stone Bench", bum holder.

Key Fixes
-----------------------
  • If you respawn to wilderness too often (i.e. more than ~ once a week) you will begin taking a new type of damage. Don't lose your Hearth fires.

Small Fixes
-----------------------
  • The likelihood of getting quests to catch cave fish when doing the Fisherman credo should now be lower.
  • Fixed a bug by which mistletoe could still grow in sapling trees. Reported here and here.
  • Quests asking you to "Put an arrow in X" now check for arrows, rather than any ranged weapon.

Image
As always, if you liked what we did here: Support the patch.

Today's Patch Item, for the fair price of $10, is the "Hipster's Skullcap".

Store Description wrote:Image$10 Display your intimate relationship with the hereafter with this piece of transient vanity. Bling-bling!


All Gold subscribers have been awarded the Hipster's Skullcap, free of charge.

In the Pipe
-----------------------
  • Small patch. Working on bigger things.
  • The main dev focus is the client rendering rewrite.
  • Considering: Quest mechanics, siege mechanics, and the potential change to make Rage characters identifiable as such.
  • Time to... like us on Facebook?

Enjoy!
by jorb
Tue Mar 12, 2019 7:48 pm
 
Forum: Announcements
Topic: Game Development: Stony Bird's Nest
Replies: 75
Views: 19212

Game Development: Sandy Scrimshaw

We've been developing, and here's what's new.

Image

New Implementations
-----------------------
  • Added "Sand Flea", out to bite you. Bait.
  • Added "Cachalot Charm", amulet.
  • Added "Whaler's Jacket", jacket.
  • Added "Whalebone Scrimshaw", curiosity.
  • Added "Honey Gruel", food.
  • Added an animation when eating, and some sound when stuff on the table breaks.

Key Fixes
-----------------------
  • Winter has ended.
  • Buffed drinks. Approximately doubled base effects. Might help with this.
  • It should now be possible to destroy claims using a Siege Engine, regardless of whether they are active or not.
  • Scents have been easy to see, even with moderate amounts of perception/exploration. Adjusted this to something hopefully more reasonable, and also made it so that, the better roll you have when detecting a scent, the more uses it will have when collected. Stealth could perhaps be more relevant now.
  • Fixed a bug by which you'd sometimes not get a Wind Quest as intended. Sorry about that.

Small Fixes
-----------------------
  • Hearth Fires should no longer block roads.
  • Fixed an issue by which you had to relog to be able to describe recently memorized people.
  • Made it so that you can remove, by right-clicking them in the wounds list, stinging poultices, stitch patches, honey wayband, waybroads, and camomille compresses, at a cost of some Scrapes & Cuts.
  • Frogspawn quality should now be limited by the survival value.
  • Should now be Waterstriders in some wetlands.
  • Fixed an issue with planted Ghost-pipes appearing fully grown.
  • Should now learn input types from a bunch of various animal produce previously unlearnable: rabbit's foot, fresh bear hide, &c&c&c.
  • Can now empty half-full cheese trays. Reported here.
  • Should now get less pipe wheeze when smoking.
  • You can now put Cachalot steaks into Knarrs and Rowboats. Explicitly made it so that you can't put skulls or hearts in either.
  • Chef's Hat now gives some points of cooking.
  • Fixed a problem by which obscure angles of approach could make getting into dugouts difficult.
  • Made it so that you can plant fruits directly, without having to eat them first. Suggested here.
  • Fixed a bug by which quality bonuses from credos evaded the survival cap on animals.
  • You should now be the owner/last carrier of animals you kill. A person who hits an animal becomes its last owner.
  • Nerfed Kebab a bit. Sorry about that.
  • Fixed a bug by which it was possible to get negative FEP-values.
  • Fixed a bug with inconsistent naming of Honey Waybands.
  • Buffed Chasm Conch's ranged attack.
  • You can now dig sand and snow faster with a shovel. Reported here.
  • Fixed a bug by which you could get strange error messages when emptying wheelbarrows.
  • Fixed a bug by which the Cornucopia would take itself as input when crafting. Changed the recipe.
  • You can now use Yarrow on Midge Bites.
  • Fixed a small text issue in the Siegecraft text, and added a warning about the new knockout mechanics in the Rage text.
  • Fixed a bug by which wheelbarrows sometimes splurged their contents over the ground.
  • Fixed a bug with Woodland Realm giving +- growth speed, rather than only +.
  • Reduced the amount of meat from Aurochsen by a bit. Made it somewhat random whether you get one or two hides from them.
  • Can now put squirrel tails in hide stockpiles.
  • Wild Beehives & Mistletoe should no longer appear on growing trees. Reported here, among other places.

Image
As always, if you liked what we did here: Support the patch.

Today's Patch Item, for the fair price of $10, is the "Imperial Navy Cap".

Store Description wrote:Image$10 Set sail for better times aboard a ship of the Imperial navy. All aboard! Anchors aweigh!


All Gold & Silver subscribers have been awarded the Imperial Navy Cap, free of charge.

In the Pipe
-----------------------

Enjoy!
by jorb
Wed Mar 06, 2019 12:58 am
 
Forum: Announcements
Topic: Game Development: Sandy Scrimshaw
Replies: 79
Views: 21815

Game Development: Flag on the Moonmoth

We've been developing, and here's what's new.

Image

New Implementations
-----------------------
  • Added "Flagpole". Craft a flag, fly the custom graphics of your choice, and let the wind carry your message far and wide.
  • Added "Moonmoth". Moth. Lunar in proclivities.
  • Added "Glazed Honeyons", food.

Key Fixes
-----------------------
  • Fixed a bug by which you would, at more than 100% overstuffed, not consume energy as intended. You can no longer become more than 100% overstuffed.
  • Adjusted the quality scaling for symbel items. They should be somewhat more relevant.

Small Fixes
-----------------------
  • Fixed a small textual error.
  • Prospective Quarrymen should no longer be tasked with visiting the lower cave levels.
  • Fixed a longstanding bug by which you could build from claimed stockpiles without registering a crime.
  • Fixed a small bug with the cart's following speed when entering and exiting caves.
  • Beaver Lodges should no longer spawn in oceans.
  • Seagulls should no longer drop into the water on spawning.

Image
As always, if you liked what we did here: Support the patch.

Today's Patch Item, for the fair price of $10, is the "Cavalry Hat".

Store Description wrote:Image$10 If you want to have a good time, jine the Cavalry! It's always on time!


All Gold subscribers have been awarded the Cavalry Hat, free of charge.

In the Pipe
-----------------------
  • The main dev focus is the client rendering rewrite.
  • We didn't get to considering swarm protection for siege machines, or the potential change to make Rage characters identifiable as such, but it's still on our radar.
  • We have had a fair amount of valid criticisms brought up against some aspects of the quest system, and are looking to make some changes before too long.
  • Time to... like us on Facebook?

Enjoy!
by jorb
Thu Feb 28, 2019 9:15 pm
 
Forum: Announcements
Topic: Game Development: Flag on the Moonmoth
Replies: 81
Views: 18296
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