Tracking random scents at Nople ain't cool.

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Re: Tracking random scents at Nople ain't cool.

Postby Moondee29 » Tue Jan 04, 2011 6:18 pm

I mean, how would they know something was stolen from a claim they've never been to before?


well, imagine having some rusty sword for sale on your stand, so old and rusty - nobody ever was interested in buying it; over the time the dust has settled in.. and the wood not occupied by the sword had became lighter due to sun and wearing off ; so once stolen.. you will see a footprint of the sword or even the silhouete .. left on wood ; you know there would be deductive and inductive methods of coming to a conclusion of what an item was there for sale and how was it taken. For example, the stand sells weapons, there are all but swords offered, so swords might have been bought out or missing? Or.. the stand of a trader famous for dealing in particular goods, one good missing -either bought already (which can be checked if the other goods are still there and if there are scents or tracks of the owner being hear and re-stocking recently) etc..

I am not the one into criminology, but there are ways Rangers (detectives) would be able to determine or narrow down the item, etc; provided we assume raising the skill their expertise in these area raises as well.
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Re: Tracking random scents at Nople ain't cool.

Postby Cajoes » Tue Jan 04, 2011 11:23 pm

Or we could just stop outright killing thieves and other low grade offenders on their first offense. They don't have to be dead to be lootable, right?

"Life is precious."

"But you can get killed for free."
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Re: Tracking random scents at Nople ain't cool.

Postby NaoWhut » Tue Jan 04, 2011 11:35 pm

When i take out a theif it's not for their belongings,
not for the 30k lp or so that they give, not the skele,
but the sheer fact that i know they might think twice
before stealing again.

The pants and the popping noise as black shoots from
their chest is always pretty satisfying after running
through the woods all day too.
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Re: Tracking random scents at Nople ain't cool.

Postby boshaw » Wed Jan 05, 2011 12:13 am

NaoWhut wrote:When i take out a theif it's not for their belongings,
not for the 30k lp or so that they give, not the skele,
but the sheer fact that i know they might think twice
before stealing again.

The pants and the popping noise as black shoots from
their chest is always pretty satisfying after running
through the woods all day too.


what if the thief himself is just an alt. Not that hard to grind enough lp for stealing, trespassing and vandalism and the person clearly has the time if he did it before.
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Re: Tracking random scents at Nople ain't cool.

Postby NaoWhut » Wed Jan 05, 2011 5:40 am

track item button is ftw.
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Re: Tracking random scents at Nople ain't cool.

Postby Oddity » Wed Jan 05, 2011 7:05 am

Cajoes wrote:Or we could just stop outright killing thieves and other low grade offenders on their first offense.

Boring.
jadamkaz wrote:ah i remember my run in with odditown they are good ppl im sure the only reason they killed ME is because they are troll hunters and i was a troll
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Re: Tracking random scents at Nople ain't cool.

Postby rye130 » Thu Jan 06, 2011 4:25 am

NaoWhut wrote:track item button is ftw.

Doesn't work so well when the items are vaulted on an alt that just destroyed their hearthfire
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Re: Tracking random scents at Nople ain't cool.

Postby NaoWhut » Thu Jan 06, 2011 5:08 am

*shrug* sucks to be you, get a brickwall.
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Re: Tracking random scents at Nople ain't cool.

Postby Neptjunoue » Thu Jan 06, 2011 9:27 am

Sometimes even that isn't enough. Had a raider group that was determine to break down my brick wall last life.
Reaper, Reaper, that's what people call me! Why?
Cause they all die! When I sing, I end their lives
You act as though payback makes you a noble man
Is that a fact? Well, you're a goddamn Philistine!
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Re: Tracking random scents at Nople ain't cool.

Postby Garlicman » Thu Jan 06, 2011 7:14 pm

Alas, poor Trunks! I knew him.
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