stryfe1986 wrote:Well this is what I intend on doing.
1. Found a Village
2. Make it huge (have different districts and everything, some timber houses, or cabins, or mansions, or mixed)
3. Make sure my village has access to all the resources (i.e Metal, Wood, Food)
4. Create Jobs
5. Create Salary for Jobs
6. Use the Coins as they are meant for, Currency.
Nothing wrong with your intentions.
stryfe1986 wrote:Note: I understand I will need people to keep my Village intact, and before that even happens I will first make sure my village is completely built the way I intend on having it, with the housing and all. Then I intend on inviting newcomers, or hermits, or anyone for that matter to what I will call "The Probation District". This is where newcomers to the village will reside until they are able to pay for their own home of their choice inside our first line of walls in a resident section (District 1, District Alpha, or whatever). I plan on having at least 5 different resident districts with each having a difference or offering more such as, an Oven, a Yard, a Tree, Furnished, etc...
Bad idea. Right now, I can start an alt, find my own piece of land that's as large as I like and build whatever housing / Mansion / farming / oven / tree combination I want. We have massive 40 x 40 sqm plots at Codexia and we still have a few people living outside the City Walls because they wanted more land or didn't want to be constrained by "the plan". It's too cheap and easy to build things in-game like planting trees and what-not. People can do that stuff and get that stuff themselves very easily. I can go on a tree-planting crusade and cover my plot with trees in a day just as soon as I've got the clay, which also isn't hard to find.
You're better off changing your "This house here has a tree so it costs more!" into different sized plots. Have an area where there are just houses where people start off. Provide a bed, some cupboards and a chest. Maybe even a cellar. Stock them with tools so it's a nice starting home to get them off their feet.
Then have different districts with different sized plots. 20x20, 25x25, 30x30, 35x35, 40x40 whatever. Larger plots "cost more" of course but they should be allowed to do whatever they want in that plot to make it their own. When a villager leaves, it's easy now to organise a demolition crew to come in and knock everything down for the next person (or wait for their stuff to decay).
stryfe1986 wrote:Now of course I would be the "Mayor" in a sense and make sure everything is going well, Farmers, Hoarders, Cooks, Builders, etc... make sure all these tasks are being done regularly and each job task will have its salary in coins.
We have farmers with mining alts. Miners with farming alts. Cooks who Hunt, Hunters who Sew... There's no skill specialisation as such. We do have someone who has "the best farming" skill in Town and we do hassle them for better Q shit, like-wise we have someone with the highest Smithing who we hassle when we want good Q metal shit but for the most part, people do their own thing as they choose (or will make stuff for someone if asked). And they mix it up when they get bored. People are willing to help you out as long as they're satisfied that you're doing something in return. Be that paving a road, providing food, mapping, finding resources, helping them when they ask in return, whatever.
Trying to lock people into specific professions is A Bad Idea™.
stryfe1986 wrote:1. How will you keep other people from making coins?
Simple, Metal is not for sale, and I am in charge of Mining.
I'm going to come into your town with a chest full of coins from our own mine and ruin your economy.
... and you're going to need help with the mining. You'll be making chests, metal tools, Wrought and Steel all day and all night long if you try and do it all yourself. Let alone coins. And it still won't be enough.
Also, you skipped question 3.
stryfe1986 wrote:6. What is "The Probation District"? How is it different?
Probation District is meant to analyze new members of the village and their integrity. Your homes will not have a gate, they will not be
furnished, and will have access to the Main Village on certain times
Sounds more like a concentration camp. I'm going to setup just outside your city and mooch off your people.
stryfe1986 wrote:7. What about the time difference? How do you know I have completed my job?
I am aware of time difference and that is part of the Probational Period. I will assign people in charge of making sure you have done your
job, I will be one of those people.
This Is Not A Fun Job™. You really need to have a "if they don't do, they don't do it" attitude and if they really just mooch off everyone and do nothing in return, then consider ostracising them from the community and kicking their ass out. We're lucky in that we're a pretty chill group who help each other out and can all work together to get shit done when it's needed. If I had to monitor that and needed people making sure other people were doing their "jobs", it becomes less like fun in a game and more like work. You'll lose most of your villagers that way.
People are generally willing to help provided they understand the benefit it will bring. And those that help more than others are better respected.
stryfe1986 wrote:9. So what if no one buys anything? how will currency keep revolving?
I will issue a call for spending if the time ever comes where the Village "has no more funds"
Power is given by the people. If your people hate you, you won't survive long.
stryfe1986 wrote:what do you guys think of this?
You're trying to manage it too much. The trick to successful management is to create an environment where people want to do the work. If you add threats behind that, you're generating a negative atmosphere that only pisses people off and pushes them away, or makes them give a key to the local raiders.
If you limit coins, the simple truth is your villagers will trade with each other. Someone makes a batch of Deer Dogs? Well, they'll trade those with someone else for whatever it is they need and they'll forget about coins. You're better off sticking to designing the village (which will mean paving it out), giving away plots and letting people help each other naturally. Then focus your attention on ensuring the village is planned in a way that it has everything it needs (like say, by not making the mistake Brodgar made and forgetting about plots designated for tree plantations), then acting as the town leader and "problem solver". Let people raise complaints about members who they think aren't pulling their fair share and deal with them appropriately (which unfortunately, a lot of villages at the moment seem to be on the "KILL THEM! ZOMG THEY TOOK WHEAT SEEDS" side of things).