Cheswin wrote:I've read over both sides of the argument and have come to this conclusion: PKing is part of the H&H experience. Without it the world would be a very dull place. It's something you love to hate. For your viewing pleasure, I post a comic strip of The Noob that pretty much sums up what I'm trying to say.
thenoob.gif
So the moral of the story is: You cannot have order without chaos, otherwise you're stuck with a game about furniture stores.
In fairness, that cartoon is directly about UO and the addition of trammel, not this game. It even has a picture of UO housing lol.
UO didn't have permadeath and entire cities that could be destroyed..houses could be looted, you could possibly lose alot of wealth yes, but no permadeath or consequences that this game does. It also (even in it's heyday) had consequences for being a player killer or even thief to some degree that were
imposed by game mechanics...big, big difference.
I'm very new and I don't quite get how security or any of that works yet beyond always shutting the gate, but I will say that there is WAY more to lose in this game from what I can see than in UO, so I can understand why people rage or quit when their village gets sacked, characters get murdered and such. I agree that sandbox games cease to be good when there is no risk, I just wanted to point out that comparing a game like this to UO (which is what the cartoon is about) and the pking that happened there...well there really is no comparison.