Mirgorod village official thread

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Mirgorod village official thread

Postby L0ckAndL0ad » Fri Jul 23, 2010 12:48 am

Mirgorod.
Position: some north grid
Lawspeaker: Atron
Chieftain: RigeborodIII

Hello everyone. I guess it’s time for a story about our village.

Our community is called “SevenCrafts” and we run village called “Mirgorod” in H&H.

This is our community forum, written in russian, but feel free to post there in english if you really think you need to (and if you can find a proper forum section with google translate to post in, but i really doubt it XD)

I gotta warn you here - I don’t really know english, so beware of my bad spelling and grammar and such stuff :)

So, let’s get started.
First off, I will tell you about our team.

SevenCrafts team was there since at least 2005, can’t tell more accurate right now.

I will use here some parts of our welcome topic “About us v.2” which was originally written by Atron (aka Andrew Tron, our leader) in russian for our community forum.

We’re not a team for a single project. I mean, we don’t just gather people to play with in some MMO game. We’re something more, we’re friends.
But we are not some kind of a “team-brand” running simultaneous project-branches in different games, we’re just a small company of friends.

Initially, SevenCrafts people played Lineage 2, then Eve-Online, then again Lineage 2, and now we play H&H. But some of us still play Eve-online %)

The Game is not a sport for us. It’s a Journey. We want to explore the game worlds we like, in the way we like and think it’s appropriate. Now it’s H&H world. And I think we did a good job at exploring it by this time. Some of us are not playing right now, they’ve lost interest to H&H, but still, We are here. By this I mean we have our comfortable forum and skype chat and can talk there all day long, and it doesn’t matter if I really do want to play H&H or EVE, or if I don’t. We still do talk. A lot. Doing IRL vacation trips together (you can see some links with photos on our forum).

About our philosophy. We don’t judge other people’s philosophy, its absence or their so-called “just having fun and killing time” thing. We’ll laugh if somebody will try to measure OUR gameplay with THEIR ruler. So we won’t do that either. It’s just “your thing”, something you are close to, or just not. There’s nothing “good” or “bad”.
We were taken as like “white ravens” in EVE. But we really were the ones. There were lotsa people who pointed fingers at us with their wondering faces when we told them we don’t use alts.

We developed and implemented ideology and mechanic principles for our unique “LEM Alliance” in EVE. Its principles are our views on the gameplay. Freedom, Collective Descisions based on your contribution to alliance’s life. We don’t play EVE that much now, but we do hope what this our development will give an energy and positive emotions to the others, who left out there, and who will come there someday.

But, our progress (practice?) showed us we can’t do (and continuously run & support) something global, something that big (like alliance was).
Are we that old? It’s also true, basing on our average player age. We can’t fully dedicate ourselves to the game and to responsibilities of being in charge in such massive projects (it was about 500+ characters from 10+ corporations in LEM Alliance in my days, i guess, so yeah, I can call it “massive”, even considering good days of GoonSwarm with its 5k characters in alliance, and I also was there too, saw it’s glory, if you ask).

So.. Now we are focused on ourselves, our internal community life.
We don’t accept everyone to our team, even if you really want us to.

So, we’re russians/ukrainians, speaking russian, but not afraid of talking english if we need to, especially after our EVE experience (EVE is very english-based game). Also, our team did some russian translations of EVE Chronicles, some “home video rated” videos about the game(watch for “Unknown Space by [7C] L0ckAndL0ad” @ CCP Games favourites channel page on youtube :)).

What are we in H&H? We like the game concept, the “true sandbox”, it’s not like that fake “sandbox” in EVE where they’re always asking us to “kill and blow shit up in space”. The H&H isn’t perfect, but it really defines term of “crime”, gives you the REAL exploration, real crafting, jeez, even REAL farming (say hello to other so-called “farmers” in other MMOs!). Here’s the part like the one from the most of Star Wars’ end titles -- “special thanks to Jorb and loftar” for this game!

We do like roads. I guess I’ll post some shots later, with our “Amber Road” on it.

We do like to be friendly. You won’t EVER find anyone got hurt while passing near our village (ehm, if not by someone else, but 100% not hurt by us). We don’t have any crime skills (except me and our rangers, we have it for a security reasons), so there’s no way our team will steal something from anyone intentionally(or not intentionally). We always welcome our neighbours, trying to give them something as a gift, to make them feel little bit happier, and maybe help ‘em with getting started (it’s not some kind of advertisement, just kindness %).

We do like to have friends, to have trade partners. The trading is not our primary objective in friendly relationship, but it’s the relationship itself.

We have friendly/trade contacts in RG’s Chateau, RiverFlame, Mirror Passage, Buyan, Sodom, Port (not sure about the exact name of the last village).

Some time ago I had a contact with a guy called “Shiba”, but I haven’t seen him for a long time. I came by yesterday, saw the actual village claim there, updated the name on our map :) But still no contact..

Oh, mapping, right. We do love mapping. We don’t use mapping clients. We do use our hands, photoshop and google-map engine for our local map. It’s classified now, but our friends have the access to it. Maybe we’ll publish it someday. It’s not that big, just covering about 1-1.3 SG around us. But still, we don’t use mapping clients.

It’s about 3 am in the morning right now, so I guess I gotta go get some sleep.

I’m doing some big repairs at home, changing windows/doors, making up/destroying some walls, painting and such, so I don’t have stable internet/game access right now.

I will continue to write something about us later, feel free to post questions/stuff here.
Last edited by L0ckAndL0ad on Tue Aug 24, 2010 9:08 am, edited 7 times in total.
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Re: Mirgorod village's official thread

Postby sabinati » Fri Jul 23, 2010 2:04 am

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i saw this on your forum, i like it. don't worry about your english, it's better than some native speakers that i know.
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Re: Mirgorod village's official thread

Postby L0ckAndL0ad » Fri Jul 23, 2010 2:10 am

Yeah, this is Keyn's work. He's our old friend, and also a lawspeaker of Mirror Passage. He have already posted this image on the forums here:
viewtopic.php?f=7&t=8471
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Re: Mirgorod village official thread

Postby L0ckAndL0ad » Fri Jul 23, 2010 9:47 am

Alright, it's time to release our map in public.

It comes in 3 versions:

1) 100% scale
2) 50% scale, low quality
3) 100% scale google-maps based

http://sevencrafts.net/haven/discovery.html

The area around Mirgorod is pretty out-of-date, so.. we'll update it later.
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Re: Mirgorod village official thread

Postby Kazekage » Fri Jul 23, 2010 9:56 am

too much to read :S but from the look of it, u are heading off to a good start. keep at it. :]
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Re: Mirgorod village official thread

Postby martinuzz » Fri Jul 23, 2010 11:03 am

That picture by Keyn is awesome.
I like your style. We at Buyan share your philosophy of not doing criminal acts, except for defense / retribution.
You showed me your roads, and I was pretty amazed at them.
That's not a road, it's a highways!
Also, your english is good enough to be understandable, so no worries there.
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Re: Mirgorod village official thread

Postby L0ckAndL0ad » Fri Jul 23, 2010 11:30 am

Kazekage wrote:too much to read :S but from the look of it, u are heading off to a good start. keep at it. :]

We're not "starters" in this game %) But thank you anyway =)

---

About the road.

The main point of it - speed automatical travel with a wagon. The stones are placed in the way they allow you to travel automatically (you can't do that with just 1 stone on the road, you need 2 of them at each point). And there're also special gates made from 3 gates which allow you to get a wagon through.

Here's a screenshot.
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Re: Mirgorod village official thread

Postby ciroth » Sun Jul 25, 2010 8:52 am

L0ckAndL0ad wrote:
Kazekage wrote:too much to read :S but from the look of it, u are heading off to a good start. keep at it. :]

We're not "starters" in this game %) But thank you anyway =)

---

About the road.

The main point of it - speed automatical travel with a wagon. The stones are placed in the way they allow you to travel automatically (you can't do that with just 1 stone on the road, you need 2 of them at each point). And there're also special gates made from 3 gates which allow you to get a wagon through.

Here's a screenshot.



O_O brilliant with the wagon gate... im building one right now :D Thanks for sharing this village tip!
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Re: Mirgorod village official thread

Postby L0ckAndL0ad » Sun Jul 25, 2010 9:53 am

ciroth wrote:O_O brilliant with the wagon gate... im building one right now :D Thanks for sharing this village tip!

You're welcome! It's actually nice to share experience with the others :).

martinuzz wrote:That picture by Keyn is awesome.
I like your style. We at Buyan share your philosophy of not doing criminal acts, except for defense / retribution.
You showed me your roads, and I was pretty amazed at them.
That's not a road, it's a highways!
Also, your english is good enough to be understandable, so no worries there.

Thank you for coming and for your comments :)
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Re: Mirgorod village official thread

Postby Bozotclown » Sun Jul 25, 2010 8:17 pm

Well it turns out we are your neighbours. Didn't know you were there before. We will drop by sometime.
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