Russian Diplomacy: Дипломатия

[ARCHIVE FOR WORLD 3]Forum for discussing in game politics, village relations and matters of justice.

Re: Russian Diplomacy: Дипломатия

Postby burgingham » Thu Jul 01, 2010 11:02 pm

We want to achieve quite the opposite with this thread. That is why I hope nobody gets offended by the link I posted. Many people take this game related stuff way too personal btw. I got killed 3 times in world 2, lost like 30 million lp. I never complained on a personal level. People who are playing a hardcore survival game should be acting the same way. The russians are the best example for this, if they get beaten up they regroup and give it another try.
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Re: Russian Diplomacy: Дипломатия

Postby Chakravanti » Thu Jul 01, 2010 11:04 pm

katchemash wrote:Thats very interesting. I assume there is no chance of another Jihad is there?


This is what we are genuinely seeking. Generally we recognize that most of the game is violent. Our endeavor is to while testing combat and being properly prepared to defend ourselves we generally appreciate a peaceful situation be trade is extremely profitable for us and so we try to create a semblance of it. If we can avoid violence, it's good for business.

However, We're fully prepared to use propaganda to fuel a war machine if it becomes apparent one is needed.

We already have a handful enemies who are pretty much well known douchebags and that's enough sate our appetite for blood on occasion.

caketan wrote:You are all blowing this thing way out of proportion.


Well we're not threatening war here. We've never been personally attacked AS Sodom. Some of our members come from places that have however. There has been much discussion over these incidents and through internal discussion we have found it necessary to establish these relations.

All in all the Russians are quit far enough away and Loftar has lovingly crafted us a beatiful and large world and promises that one day it be larger and even more lovingly crafted as we welcome new players who hopefully have shittons of money to donate to get us some bandwidth so we can have huge empires of clans making beatiful bloody fucking war with internal governments and currency and a badass military.

For now though... character development rates, while accelerating, require fucktons of infrastructure while is now possible due to timely and civilized warfare.

Still, we all play MMOs because we like stuff and we're always trying to build more stuff so we really prefer peace, business and prosperity.

The thing is that even if we went to war we believe that diplomatic relations are important. Birgir and I bullshitted about the game and politics (as a matter of the course of political negotiations) all through the second map. He was indeed, the very first person I bought a bar of metal from for 8 Linen.

I can further assure you that I am genuine in my desire for peace because as I have only recently gotten back and begun building my own infrastructure based on what seems to me to be quite a helluva lot of updates. (ZOMG ROUNDPOLE GATE TRAPS FTW). So I'd like to at least keep the peace until I can make an ancestor. And then I can just fuck around being a ranger or something. You know all self-righteous and shit.

The point is that what it comes down to that we are social people and are finding it difficult to get a handle on what is going on in the Russian community. So all we're asking for is someone who can tell us what the hell is going on and be able to talk about things and grievances as they arrive.
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Re: Russian Diplomacy: Дипломатия

Postby lorddread » Fri Jul 02, 2010 9:24 am

English speaking Russian American here i'll be more than glad to translate. I have actually died at the hands of russians recently due to a great big mess which i wont bother to discuss. But i would love it if russians got less of a bad wrap just cause they dont speak english.
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Re: Russian Diplomacy: Дипломатия

Postby Chakravanti » Fri Jul 02, 2010 2:06 pm

That would be awesome. I think ideally we could get a better translation of the OP I know babelfish had to fuck seomthing up.
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Re: Russian Diplomacy: Дипломатия

Postby johnsmith » Fri Jul 02, 2010 3:10 pm

Diplomacy is necessary if not for the simple fact that there just may be an equal number of trouble makers or dipshits on both sides just trying to provoke unnecessary and useless violence. To lump any one group into a negative light just because they don't speak your language only serves to experience the game on only one level.

"Trust but verify" is a very famous line used by President Reagan during the cold war, Impossible without diplomatic relations.

Another, and forgive me for not citing the source, "One man's terrorist is another man's freedom fighter".

I have dealt with both English and Russian (communication barrier, but once you try it does work) speaking people.... you have bad and good on both sides.

In fact, in game, I have found that the Russians try harder to communicate via using translators... English - Russian (takes time) than the English speaking people try to translate Russian into English.

Kudos on trying.

Jorb and Loftar have to be getting a kick out of all of this.
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Re: Russian Diplomacy: Дипломатия

Postby Iryn » Fri Jul 02, 2010 4:30 pm

I just added this to the Critique and Ideas forum, something I've seen done in a couple other MMO's. It would likely solve a lot of problems the Russian and English communities have with each other.

viewtopic.php?f=5&t=9045
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Re: Russian Diplomacy: Дипломатия

Postby Chakravanti » Fri Jul 02, 2010 5:47 pm

johnsmith wrote:Diplomacy is necessary if not for the simple fact that there just may be an equal number of trouble makers or dipshits on both sides just trying to provoke unnecessary and useless violence. To lump any one group into a negative light just because they don't speak your language only serves to experience the game on only one level.



One dipshit already did this trying to start a war between sodom and bn but a lot of our members go way back so diplomacy and bullshit was easy to sort out quickly and execute justice in the appropriate place without even consideration for such absurd notions.

Not so easy to smooth things out when there are no direct lines of communication.
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Re: Russian Diplomacy: Дипломатия

Postby johnsmith » Fri Jul 02, 2010 6:19 pm

Sorry, unable to distinguish something.

From the quote of me, what exactly is the "absurd notion" that you speak of?

Please clarify.
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Re: Russian Diplomacy: Дипломатия

Postby Sarge » Fri Jul 02, 2010 7:35 pm

The absurd notion Chak is referring to, in context of his post, was conflict between Sodom and BN. It was easy to avoid it, as much as the suggested 3rd party tried to provoke it, due to the fact that a lot of the guys know each other from way back in the game.

It was due to these very diplomatic relations that conflict could comfortably be avoided. This is currently not the case with Sodom (and most other non-Russian speaking villages) and Russian villages, due to the communication challenges. We are therefore making a deliberate effort to bridge this gap. By doing so we will be able to sort bad Russians under the banner of "bad" with the rest of the scum and befriend the good Russians as we do any others we believe to be "good". So no more English vs Russian, good & bad only, as it should be in our opinions.

We firmly believe there is much to be gained, for everyone, with this approach and effort.
factnfiction101 wrote:^I agree with this guy.
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Re: Russian Diplomacy: Дипломатия

Postby NaoWhut » Fri Jul 02, 2010 7:45 pm

What this all seems to suggest is that it'd
be easier if everyone in the game were
in a huge village, and it would be the side
of 'good' versus the side of 'bad' one huge
village for the good, one huge village for
the bad, that way no shots are fired at
your own guys, and when someone in the
side of good commits a crime within that
massive village lined with neighborhoods,
they are exiled, killed, or made do
something to repay the person they wronged.

Of course this will probably never happen,
though it would be an incredible sight...
100+ people on each side? and a village
big enough to accomodate all of them?
you gotta admit that would be interesting
at very least.
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