RavenHOlm under attack

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Re: RavenHOlm under attack

Postby g1real » Fri Apr 30, 2010 11:55 pm

His point is that he reached a point where he could crank out some HQ stuff, do what he loves to do, and did this over the timespan over a few months.

A guy came and destroyed this work multiplied by the amount of people he called.

In a day.

By just focusing on one thing: Strength and Melee skill.

I pity him.
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Re: RavenHOlm under attack

Postby Sidran » Fri Apr 30, 2010 11:56 pm

Fenrispantom wrote: you don't get it he didn't just steal from us he destroyed are whole town every thing is gone and most are players dead


I have red everything there is in this thread. And I can only guess how you feel now. You have probably missed "sarcasm".
To put it in simple words: Thats how things mostly should work, according to devs.
I am on your side and I am against absurdities currently present in HH, which devs see as "reality" of pre-medieval world.
I am not against destruction, theft or pvp, but against absurdity and serious lack of balance.
You, your friends and your village are latest victims of that absurdity.
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Re: RavenHOlm under attack

Postby Russaria » Sat May 01, 2010 12:16 am

Sidran wrote:Hey buddy, dont be so emotional.. when similar thing (of much much smaller scale) happened to me few weeks ago, jorb said this:

jorb wrote:My sympathies. Personally i usually tend to see robberies as fresh starts. I've had my places busted a few times, and, after the initial shock passes, I usually just pick up whatever is left and move. It's usually a fresh start, and the pain of loss subsides quickly when you are suddenly unburdened by the responsibilities of ownership. Then again I'm also very much a solo player.


You feel better now?
Cant you see it?

*sarcasm off*

Later, I put solid effort and gave legitimate suggestion of how to avoid similar absurd destruction and havoc (thread is still fresh btw) but no comments.. even if its stupid or too complex.


Emotional? lol. He's "emotional"...lol Games where sandbox mechanics are in play are all about achievement, building something. Your time or feeling of achievement may mean nothing or little to you.

(ON a side note, a friend of ours who has looked for a job in real life for 10 month commited suicide monday afternoon, was found by his 13 year old daughter hanging in the bathroom of his home, he was a faithful player of H&H, so granted I may be a bit emotional myself right now and I SO hate to interject the real world into you guys fantasy griefer bullshit BUT at least he didn't see all his work here destroyed right).

Time is indeed precious and so is emotion. People play games (at least the mature gamers) for fun and relaxation, a bit of virtual life , scoializing, building and achievement. I , especially now, tend to agree with the vast number of people who left and will leave this game. It IS redicuous. To have a system by which just for LULZ you can kill people, leave cubbards full of metal to decay, not take ANYTHING becuause you didnt really need anything, destroy all buildings and just basically destory months of other REAL people's time and effort. IS sick. What you do online IS a representation of your real life personality in many ways and on many issues.

The game has great foundational ides, some near genius (like the quality stuff, the building and farming ect.) But i do likewise believe genius can also come along with near psychotic personal demons. In the end, especially after being given a dose of real life reality this week. I have come to believe this game is the farthest thing from actual healthy gaming. I think because of the nature of it's potential that it attracts some pretty serious hardcore sanboxers, and those people do tend to be achievement oriented, mature, intelligent and drift towards grandios plans. This game certainly lays the foundation for such attractions. Gamers of that nature often invest emotion, time, money, and work in ways that griefers cannot fathom in their lack of imagination and intellect. It is why I can think of no other successful or respected game that tries to merge lulz griefer attraction with hardcore sandbox. In light of this I see why. For the majority of gamers who come here, to be stifled by the few greifers due to the mechanics it makes this pretty much one of the most psychologically unhealthy games I think I have ever ran across. If it's suppose to be "Alpha"...then here's a fucking "Alpha" for ya, why not take that shit out and see how successful it is? WHy not try the game WITHOUT these kind of sicko mechanics...sure, leave mutual pvp, leave theft and all that noise. Try it without the psycholtic murder and see how it fares? Who it attracts, how successful it is , what the game COULD be?

You speak of "moving" as if the work is meaningless, to Jorb it may be, he is the fucking dev for christ's sake, there IS no "Real" work on his part aside from his own limitations and desires for his play..how much or little he wishes to play or how much or little he wishes to cheat is up to him and would never be known by anyone but him. Sure I could pack up and move, leave the resources it took so long to find, and do it all again, until some griefer from that area does the same. MOVING does nothing but buy you a week, or a month, or two, before the same thing happens again. it IS irrelevant. I've played for way to long and seen way too much to do anything but laugh at the idea that moving is of any real benefit. I suppose you could be a slave to Sodom or find some little griefer village to farm and make them wine until you get killed in a tracking vengence raid. Yeah, you could do those things.

But in the end, I think like many before, you have to shut the door on the pipe dreams this games offers. And as he said, "Settle" for mediocre until something similar and professional comes along. Hopefully one day some company will do a clone, one without the damage and unhealthy aspects this game both offers and attracts. It really IS just a game, and suppose to be fun for more than just murder/destructive personalites.

In the end, that dose of real life i meantioned above, can really shine a light on this game in the grand scheme of things. This game is monstrously unhealthy for the normal phsycological makeup and minds of the average gamer. In both the emotional turmoil it can place on you, AND the encouragement it gives to the more sick minded individuals in various societies. I am thankful in the knowledge it will never achieve wide success (though sad at the same time). I only hope they grow bored of the greifing and make the game what games should be, or get bored and maybe keep it a private little hobby for their griefer friends or whatnot that noone knows about (Least then you wouldn't be sad at finding it so unplayable..lol). Not really sure what is best. Only that perhaps most will consider the unhealthy emotional nature of this game and not waste 9 months and PLEASE just don't play it if you have an ounce of real gaming emotion beyond pvp greifing and murder. Life IS way too short to waste time getting bashed in a game and causing yourself emotional harm...REAL LIFE can do enough of that for you. Trust me. YOu don't need a game to add to it where you can experience it from both the game and RL..lol
Last edited by Russaria on Sat May 01, 2010 12:28 am, edited 1 time in total.
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Re: RavenHOlm under attack

Postby Jackard » Sat May 01, 2010 12:20 am

Well there you have it.
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Re: RavenHOlm under attack

Postby stickman » Sat May 01, 2010 12:32 am

what makes me most angry is im convinced you guys will all just quit or join other villages... none of you will try to kill the attacker... most likely people will offer to kill the attacker for free... and then you will be too inactive to allow them access to collect scents... Then the scents disapear... happens everytime.

People like this just get picked on in EVERY competative online game and whine everytime.
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Re: RavenHOlm under attack

Postby juhubert » Sat May 01, 2010 12:37 am

a brief summary:

there is no trade. ever read the Constantinople thread?
if you get no mine, no chance for a brick wall. ever seen the 3 or more will give metal for bricks or linen threads?

not that i don´t feel for your loss, but games with no rules might bring out the best and worst in us. ever read Clausewitz: if you want peace, prepare for the war.
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Re: RavenHOlm under attack

Postby Russaria » Sat May 01, 2010 12:50 am

stickman wrote:what makes me most angry is im convinced you guys will all just quit or join other villages... none of you will try to kill the attacker... most likely people will offer to kill the attacker for free... and then you will be too inactive to allow them access to collect scents... Then the scents disapear... happens everytime.

People like this just get picked on in EVERY competative online game and whine everytime.


1) unless you are in a village with a massive popultion OR have a bunch of grinded macroed alts with ranging, IF the big villagers et killed like this there is no one TO collect the scents. HOWEVER we have 2 people left, myself included, who have a backpack full of scents now because we have ranger skills. Small villages often can be wiped out and noone is left to collect the scents. (Thats another idiotic part of the game,where the scents decay so fast, so large a world that no one can find you in time to get the scents...probably many of the reasons why when one of villagers confronted him from a position where he could not be atacked, the dude said "It's doesn't matter, it is too easy". Get it? He didn't CARE that he would now be tracked and killed , he was getting his orgasm and fully prepared to pay for it, He will just make another. NONE of which is gonna bring back months of work. Newcharacters cannot just jump online and be able to detect scents dude. YOu have to grind for a week to get your skills up and perception and so forth. As for quitting, man, this game is like very very unhealthy psychologically, Sure i don't know if I can break from it, but YES i sure want to try. And yes I'd encourage anyone I see to try as well...it's just no fun, a massive downer and real life gives people enough of that shit...why find a game to give you more..i mean come on..lol Hell man, ive got an 8 year old character on Ragnarok, and a 2 year one on Atlantica. RO may be same ole, and AO may be nerf city shite...but , at lest it only pisses you off, not emotionally damages you..LOL NOr do they attract every mental case, those mechanics just aren't in normal fun games. Little bit of PVP is fine, I actully like the PVP in RO and Atlantica. BUt it doesn't destroy months or years of work..lol Give folks a break and let them find some fun somehere without thinking bad of them for wanting to "play a game and have some normal fun"...lol

Someone wants scents? Come and get them? Bodies, tresspass, vandal scents everywhere. Most know the area ravenholm is in, it is in the same area all those other cites were attacked in the other thread. Prontera, lake eyrie, Enoch.
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Re: RavenHOlm under attack

Postby Russaria » Sat May 01, 2010 1:00 am

juhubert wrote:a brief summary:

there is no trade. ever read the Constantinople thread?
if you get no mine, no chance for a brick wall. ever seen the 3 or more will give metal for bricks or linen threads?

not that i don´t feel for your loss, but games with no rules might bring out the best and worst in us. ever read Clausewitz: if you want peace, prepare for the war.



yeah yeah and I read the New Brodgar one too. I'm not tramping 6 hours with a bacpack and 2 chests full of thread and carpal tunnel syndrome for the off chance Constantinople might be a trading spot CURRENTLY. Besides, griefers didn't come to steal, they destroy for NO real reason except personal lulz, you wont have a chance to do all that noise before one finds you now that they are all coming into heir stats. Especially since as Avu said, NOW is the time all the griefers are reaching the point where they can "realize their dream" and carnage for a few hours before summon death, then they'll be back next month when they macro up a new one. Rinse repeat. Its just plain unheathy man, and way too much crap for so little reward. You are basically saying that all the game should be is slaving for material for the mine hoarders, click walking for 8 hours at a stretch trying to trade (Mediclally unhealthy-see gamers wrist and carpal tunnel syndrome), instead of building a sandbox world. As for your justification quote. I suppose Auswitz was just a "oh well, such is the nature of things, no biggy, guess all the jews should've seen that coming and built a brick wall around their gettos because that's what ya get when ya have no rules"...LOL, omfg. SO which side of the mental makeup you fall on? Or is that even a question needing to be asked..LOL
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Re: RavenHOlm under attack

Postby Dataslycer » Sat May 01, 2010 1:13 am

One thing to keep in mind is that any security can be breaked no matter how multilayered it is. The harder the security, the more effort it takes but it can be done (read Social Engineering). When this happens, all hell breaks loose. The best way to not get killed off is to be a total nomad hermit in which there is nothing for them to steal from you and you are most likely on a boat so it makes griefing you harder. Unfortunate 95% of the people are not lone nomads though and a percentage of those are griefers too...so yeah.

I also did a bit of excel calculation of LP. It only takes 2 M to get to 200 of one skill or 141 of two skills. 2 M can be achieved by macroing in 20-30 days for just one character (not taking into account of multiple client macroing).

Judging from the fact that this guy cares nothing for that character, I'd say it's a kamikaze alt with a feeder alt somewhere safe. Even if this guy is killed, you did not get to the source. The other case is that he simply doesn't care of his character dies as long as he accomplishes his destructive means. Once dead, another character rolls out (with partial ancestor stats). I wouldn't be surprised if he macroed to go full trad before he started to go on a killing spree. Finally this is talking on a a single or unorganized scale here.

On a related note, a friend of mine in the B1 sector got killed by a palisade breaking griefer and he was a hermit too. He never came back.
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Re: RavenHOlm under attack

Postby jorb » Sat May 01, 2010 1:25 am

Russaria wrote:The game has great foundational ides, some near genius (like the quality stuff, the building and farming ect.) But i do likewise believe genius can also come along with near psychotic personal demons.


If the radiance of a thousand suns
Were to burst at once into the sky
That would be like the splendor of the Mighty one...
For I am become Jorb,
The shatterer of Worlds.

8-)
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