Info on a village called /rf/

[ARCHIVE FOR WORLD 3]Forum for discussing in game politics, village relations and matters of justice.

Re: Info on a village called /rf/

Postby burgingham » Sat Jul 03, 2010 9:44 am

Not klaue btw. Wunschpunsch aka blablabla. Insignificant.
I would also like to hear jorbs opinion on these vaults. Back in world 2 when I showed him our helms deeps he was ok with it because he said as long as there is the theoretical chance of people getting in he won't forbid it. Well there is a theoretical chance to break into these things too....get 5000 str...but I would consider this a bug abuse and hope the walls get removed. Have fun getting killed, it is like back when people used the house exploit to make their hfs inaccesable, they all died too eventually because their hfs were out in the open woods all of a sudden.
User avatar
burgingham
 
Posts: 8486
Joined: Fri Aug 14, 2009 10:58 pm

Re: Info on a village called /rf/

Postby McPirate » Sat Jul 03, 2010 9:59 am

Gulluoglu wrote:This thread looks like a good reason to implement catapults and/or trebuchets.

battering ram + raft
Make it so jorb. Start an era of battering boats!
Image
User avatar
McPirate
 
Posts: 20
Joined: Sat Jun 19, 2010 10:27 am

Re: Info on a village called /rf/

Postby Darkren » Sat Jul 03, 2010 10:05 am

McPirate wrote:
Gulluoglu wrote:This thread looks like a good reason to implement catapults and/or trebuchets.

battering ram + raft
Make it so jorb. Start an era of battering boats!

I don't see why not. Not sure how operating it would work, or how ram would take its movement damage on a raft, but this should fix the hearthvault problem.
Jackard wrote:moral of the story - the 'aesop', if you will -

all germans are evil
User avatar
Darkren
 
Posts: 364
Joined: Wed Feb 03, 2010 5:36 pm

Re: Info on a village called /rf/

Postby DatOneGuy » Sat Jul 03, 2010 10:08 am

burgingham wrote:Not klaue btw. Wunschpunsch aka blablabla. Insignificant.
I would also like to hear jorbs opinion on these vaults. Back in world 2 when I showed him our helms deeps he was ok with it because he said as long as there is the theoretical chance of people getting in he won't forbid it. Well there is a theoretical chance to break into these things too....get 5000 str...but I would consider this a bug abuse and hope the walls get removed. Have fun getting killed, it is like back when people used the house exploit to make their hfs inaccesable, they all died too eventually because their hfs were out in the open woods all of a sudden.

There's another way in, it's time consuming though...

If scents are extended longer though. :/
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . .Hi. . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
User avatar
DatOneGuy
 
Posts: 5553
Joined: Sun Apr 18, 2010 7:50 am
Location: I'm in Miami, trick.

Re: Info on a village called /rf/

Postby Sarge » Sat Jul 03, 2010 10:10 am

coolface wrote:
Grog wrote:
coolface wrote:gtfo from my /rf/ guys

lol, you even made a trollaccount for the forums? :lol:


Certainly, it is funny, that sodom can't get us.


Yay, game on.
factnfiction101 wrote:^I agree with this guy.
User avatar
Sarge
 
Posts: 2059
Joined: Fri Oct 09, 2009 3:41 am

Re: Info on a village called /rf/

Postby exewu » Sat Jul 03, 2010 11:02 am

McPirate wrote:
Gulluoglu wrote:This thread looks like a good reason to implement catapults and/or trebuchets.

battering ram + raft
Make it so jorb. Start an era of battering boats!


great, that would mean that any wall within 10 tiles of a river would become unsafe. This would be quite gay to say the least.
User avatar
exewu
 
Posts: 429
Joined: Sun Mar 28, 2010 1:42 am

Re: Info on a village called /rf/

Postby Zamte » Sat Jul 03, 2010 3:00 pm

burgingham wrote:Not klaue btw. Wunschpunsch aka blablabla. Insignificant.
I would also like to hear jorbs opinion on these vaults. Back in world 2 when I showed him our helms deeps he was ok with it because he said as long as there is the theoretical chance of people getting in he won't forbid it. Well there is a theoretical chance to break into these things too....get 5000 str...but I would consider this a bug abuse and hope the walls get removed. Have fun getting killed, it is like back when people used the house exploit to make their hfs inaccesable, they all died too eventually because their hfs were out in the open woods all of a sudden.


I get why from a gameplay perspective it's unfair, but on the other hand, back in the times when it was really like this, placement was huge. A cliffside with a high wall would make for a very good location. I also think catapults/trebuchets would be a good idea. Allow them to target walls and buildings they can't reach, so they can fire over forests, walls, cliffs, and whatever else. This way people can still "defeat" the rams with proper placement, but not be immune entirely. Would just require a more expensive siege device to handle them.
User avatar
Zamte
 
Posts: 526
Joined: Sun Apr 04, 2010 2:12 am

Re: Info on a village called /rf/

Postby iLynx » Sat Jul 03, 2010 5:21 pm

I would like to see him feel so secure when/if Jorb decides this is bug abuse! Haha!
iLynx
 
Posts: 12
Joined: Sat Jul 03, 2010 4:44 pm

Re: Info on a village called /rf/

Postby jorb » Sun Jul 04, 2010 11:39 am

I might decide to meet out some divine punishment if someone were to give me a HS in the vicinity. :)

But, yeah. That shouldn't be possible in the first place.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
User avatar
jorb
 
Posts: 18437
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: Info on a village called /rf/

Postby Pal » Sun Jul 04, 2010 8:20 pm

Saalan wrote:
we tracked a murder to a noobie russian village called xytop

I am from the village Xytop.
A week ago, we were robbed.
Three thieves were killed, 2 disappeared in the villages of Resistance Outpost and Okoyama.
About this player and places do not know ...


First, noone from Resistance Outpost have thievery skills. So if you are saying that scents showed on Resistance Outpost - you are liying.

Second, I can explain all the situation from it's start.

1. Xytop members stopped often playing and said they are leaving game.
2. Their walls destroyed cause of time.
3. Two newbie players took some items from there (not members of Resistance, but we had trade for silver with them).
4. Xytop members killed them (those newbies dont even thought someone can kill them for robbing old villages, and had HFs outside, but ok it's their problem).
5. Theese two guys left game and give us their mine.
6. We took mine by our main characters with help of their friend, who had vandalism (we dont have any thievery skills, as I said). We didnt use declaiming, cause man was offline.
7. Xytop members saw mine, and us near mine, and shooted us (so, they attacking anybody there, not only thieves).
8. They only had trespessing scents on Resistance Outpost (not any scents more than trespassing, cause we dont have it, BUT they attacked us with ranger bow and killed. With no reason, just because we were at mine.
9. Okayama (as I know, there showed vandalism) is, seems, man's who helped us buing by vandalism village.

So. As we see, information that we have thieves in our village is wrong, so one was killed with no reason (just cause he was at mine). And, you see, this keep on island is Xytop's place for HF for PKing and thievery.

P.S. and, if this info can helps, Xytop's first reason for leaving game was their thief with A LOT LP was killed.

P.P.S. now they are trying to say that silver mine was their and we stole it. Funny, cause I got it directly from man who claimed this mine :D So they are just simply liying.
Pal
 
Posts: 14
Joined: Sun Apr 04, 2010 6:19 pm

PreviousNext

Return to [ARCHIVE]In Congress Assembled

Who is online

Users browsing this forum: Claude [Bot] and 0 guests