johnsmith wrote:If a serious discussion is to made it would be about the bugs and exploits Jorb and loftar are looking to fix.
I am not taking sides here. This is for development purposes only.
As an example.
The island fortress outside of Sodom's supergrid to which Sodom tracked a criminal and found they could not penetrate, they pointed it out to Jorb and poof the walls were gone and Sodom was able to kill the criminals.
Killing criminals fine, finding exploits fine.
However, if the very people that are really finding these bugs and exploits are eliminated then Jorb / Loftar will have nobody left to find them. Sodom / Moderators will get lazy.
The proper way to deal with the actual people improving the game by finding these exploits/bugs would have been to warn the exploiters to run and hide like any would be criminal because the walls would be taken down, give them a days notice.
If Jorb and Loftar want this to be a personal project basement game for their own amusement then fine. But, if they want it to eventually be commercially viable then Sodom should not have extra help.
Now, having said that. both sides are needed in any game, otherwise it would not be a game, so have fun with playing good guy or bad guy. but for gods sake please stop pretending otherwise and place a tinfoil hat around my head and parade me around the village.
Everyone has something to contribute to this game, even on the forums. Unfortunately some people abuse their powers or are doing so to hide some truths.
Jorb posted on the forum that if someone told him a hearthfire that was located near that island fortress he would destroy it. He stated this publically in the main thread about it on the forum. That was 2 days before someone actually asked him to destroy it (by tracking another unrelated scent to the same place). I was actually very surprised that they did not move there hearth.