What happenned to crossroad to Constantinople?

[ARCHIVE FOR WORLD 3]Forum for discussing in game politics, village relations and matters of justice.

Re: What happenned to crossroad to Constantinople?

Postby stickman » Sat Jul 24, 2010 2:39 pm

johnsmith wrote:If a serious discussion is to made it would be about the bugs and exploits Jorb and loftar are looking to fix.

I am not taking sides here. This is for development purposes only.

As an example.

The island fortress outside of Sodom's supergrid to which Sodom tracked a criminal and found they could not penetrate, they pointed it out to Jorb and poof the walls were gone and Sodom was able to kill the criminals.

Killing criminals fine, finding exploits fine.

However, if the very people that are really finding these bugs and exploits are eliminated then Jorb / Loftar will have nobody left to find them. Sodom / Moderators will get lazy.

The proper way to deal with the actual people improving the game by finding these exploits/bugs would have been to warn the exploiters to run and hide like any would be criminal because the walls would be taken down, give them a days notice.

If Jorb and Loftar want this to be a personal project basement game for their own amusement then fine. But, if they want it to eventually be commercially viable then Sodom should not have extra help.

Now, having said that. both sides are needed in any game, otherwise it would not be a game, so have fun with playing good guy or bad guy. but for gods sake please stop pretending otherwise and place a tinfoil hat around my head and parade me around the village.

Everyone has something to contribute to this game, even on the forums. Unfortunately some people abuse their powers or are doing so to hide some truths.


Jorb posted on the forum that if someone told him a hearthfire that was located near that island fortress he would destroy it. He stated this publically in the main thread about it on the forum. That was 2 days before someone actually asked him to destroy it (by tracking another unrelated scent to the same place). I was actually very surprised that they did not move there hearth.
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Re: What happenned to crossroad to Constantinople?

Postby erozaxx » Sat Jul 24, 2010 2:42 pm

Now you post sanely, but your former posts were hystericla insane calling out about genocide stuff. That was what I reacted. Your last post states smthg I know nothing about and cannot judge. Even if it is really as you explain that, still it might be fair - cuz we are in alfa state. Thats it. Maybe Loftar would did the same thing if you, leading a huge crusade party came to Sodoms walls and there was an exploit preventing you to attack the city. But we get to mind-creating situations. Anyway, they should start the server up or the forums rises to twice as big size because of the crash. :)
"That is not dead which can eternal lie / And with strange aeons even death may die."

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Re: What happenned to crossroad to Constantinople?

Postby johnsmith » Sat Jul 24, 2010 2:53 pm

Here is my tin foil hat again I suppose.

Sodom is impenetrable, it has uber characters.

They came from Jorb for the purpose of finding exploits and bugs in game.

That's fine, but don't eliminate the true finders of the exploits it will defeat the purpose if the game is being developed for commercial viability.

As for warning people. Jorb warned but only in one place. If I recall we can get server shut down messages on screen in game. I am sure with a one line code, the exploiters can be given notice as well. Besides, the people killed were Russian, did he post it on their forums as to the warning?

Remember, this forum appears to be a circle jerk that is defeating the purpose of commercial viability if thats what Jorb/Loftar really want
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Re: What happenned to crossroad to Constantinople?

Postby Sarge » Sat Jul 24, 2010 3:03 pm

Sweet Jesus :lol:

Man, you're scaring me. You really don't have a clue do you.
factnfiction101 wrote:^I agree with this guy.
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Re: What happenned to crossroad to Constantinople?

Postby johnsmith » Sat Jul 24, 2010 3:08 pm

I do

and if this is going to get out of the basement and onto the market then arrogant and condescending attitudes need to change.

Otherwise one can only assume this would be a back door trojan into ones computer.

Personally, the concept of this game is great and I would like to see it get out of alpha stage.
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Re: What happenned to crossroad to Constantinople?

Postby stickman » Sat Jul 24, 2010 3:12 pm

Why would he post on a non-official site.

Finding exploits and abusing them without telling the developers is useless. I dont beleive this island wall exploit was discovered by the russians either it was known several weeks before /rf/ was seemingly built and posted on here by some people... but everyone knew it was an exploit so they didn't bother doing it.

The macroing exploit with removing branches before the loom used them was abused like crazy until burg posted it publically on this forum and they came up with a fix a few weeks later. The people who abused the island exploits and macroing exploits and didn't report them are useless alpha testers. they are not helping anything get fixed.

There have been some serious game breaking bugs that have been found and reported and fixed without anyone knowing they existed and thats how it should be done.
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Re: What happenned to crossroad to Constantinople?

Postby johnsmith » Sat Jul 24, 2010 3:23 pm

useless alpha tester's

wow.....

here we go with the circle jerking again.

Alpha testers include everyone, and it is apparent that the alpha testers you guys want are the original founders of world 1. Anybody else is useless.
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Re: What happenned to crossroad to Constantinople?

Postby katchemash » Sat Jul 24, 2010 3:37 pm

Its time for you johnsmith to shut up and sit down. You don't like the way things are going? Either fight them or sit down and shut up. I'm sick you and your ignorant posts. Commerical viability? I hardly think you even know how a business is run.

As for this crossroad were the Russians involved?
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Re: What happenned to crossroad to Constantinople?

Postby Bernhardt » Sat Jul 24, 2010 3:42 pm

Based on the information in this thread, johnsmith makes reasonable observations on the game and its community.

Now don't become cocky, but I enjoy that this game has groups like this Sodom that are willing to hunt down baddies. Even in this thread it was mentioned that there is atleast one other faction that does this, but nevertheless, it's just good to have these kind of services around in a dangerous universe this game is located in.

I'm pleased to find that this game has a community that also involves something beyond sheer vandalism and sometimes even presents glimpses of politics. I'm looking forward to my time here.
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Re: What happenned to crossroad to Constantinople?

Postby Spider » Sat Jul 24, 2010 3:43 pm

johnsmith wrote:I do

and if this is going to get out of the basement and onto the market then arrogant and condescending attitudes need to change.

Otherwise one can only assume this would be a back door trojan into ones computer.

Personally, the concept of this game is great and I would like to see it get out of alpha stage.


Well, first of all Jorb and Loftar have never stated any intention of making the game commercially viable. In fact they have said that this is not one of their goals. (Rumours suggest this is a matter of taxable income in Sweden. But the major reason they seem to be wanting to keep it a personal game is to keep it under their control.) You might become a little more comfortable with the venue in you remember that you are getting to play here on their private server, out of their charity. This is a game is free and not a commercial enterprise. Several dozen urgent requests from grateful players over rode L & J's reluctance to put up a donate button. We didn't want to wait until they could afford more memory and insisted. Think of yourself perhaps as playing in someone's living room, at a D & D game. Sure they are inviting strangers in, but sure they have their own friends and their own game vision. So if you don't like the fiats that come down from the devs.... you might want to save your breath. And if you don't like the fact that a couple of the players who got there long before you did are loud and powerful and arrogant... I think you may wish to consider if demanding that they cease to be loud and powerful and arrogant is an effective way of causing change.

If the guys that built the island fortress chose not to run for another refuge before the walls came down, it was their choice. I'm not sure where they could have gone, so that may be why they didn't. Pictures and conversation about that island fortress were circulating days before the devs moved on it. I don't see this having been the dev's supporting their friends' clique, given this delay. But why don't you test it? Build an island fortress, and put a hearth fire inside it, and then get one of your friends to report it to the devs and see if they will move on it?

But yep, L & J are not always impartial and some of their best friends play in Sodom. To the best of my knowledge the unfair interferance granted to the Sodomites has consisted of the removal of a ridge that spoiled a perfect town layout, and occassional practical jokes. The Sodomites are experienced H & H players and many of them are also frighteningly smart and good at maximizing their points when playing games. I find it completely plausible that they should have the military and power advantages in this game because of a combination of teamwork and good management. In fact, having seen a village with power advantages in this game cause by a bug, I believe that Sodom has only the unfair advantages of good genetics, a decent education (possibly self directed), plenty of free time, low sleep needs, and good social skills... not the devs handing out assistance.

Granted, some of the people in Sodom are arrogant twits. (If you think that's bad you should see my village....)

Granted, some of the people in Sodom are blustering bullies who in forum resort to macho posturing, threats and even the (to me unforgivable) sin of telling other people to stfu. But I have not ever observed them stomping someone without scents. If they don't like what you are saying they don't hesitate to try to shout you down. Rude. Rude I tell you...

But in this game Sodom has acted as a force for justice. If you do not commit crimes and you do not shelter criminals, you have no enemy in Sodom.

Tl:dr Trolling Johnsmith
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