My first death

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Re: My first death

Postby NaoWhut » Thu Sep 30, 2010 7:53 pm

Eh? i like to consider myself your average
raider yet we can break through palisade
and get at you no matter what, in the end
there's no way to avoid death when you're
near a killer other than moving from them. And
moving can mean logging off the second you
see them but if they engage you i'd suggest
using a cellar you have your hearth on top of
to escape. Running can also mean moving to
the most remote place imaginable. I'd suggest
a jungle ;)
Last edited by NaoWhut on Thu Sep 30, 2010 7:54 pm, edited 1 time in total.
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Re: My first death

Postby Sarchi » Thu Sep 30, 2010 7:54 pm

One would also assume that high quality armor would provide more protection against arrows, which doesn't seem to be the case. Granted, he was wearing goon bronze, but it still should have done more than it did.

Likewise, I don't think that shooting through a wall with deadly accuracy is entirely accurate of real life as well. :|
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Re: My first death

Postby Sotsa » Thu Sep 30, 2010 7:55 pm

Sarchi wrote:One would also assume that high quality armor would provide more protection against arrows, which doesn't seem to be the case. Granted, he was wearing goon bronze, but it still should have done more than it did.

Likewise, I don't think that shooting through a wall with deadly accuracy is entirely accurate of real life as well. :|


I do agree with the wall thing. walls should totally protect vs arrows :)

but if we're going for realism here, even though metal armor should realistically give better protection v. arrows, in real life you wouldn't walk around with armor all the time because armor is heavy and uncomfortable.
Last edited by Sotsa on Thu Sep 30, 2010 7:57 pm, edited 1 time in total.
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Re: My first death

Postby NaoWhut » Thu Sep 30, 2010 7:55 pm

Shooting over a wall from a tree as
a legendary marksman to hit a man
in his neck. Armor becomes useless
in real life, and there's alot of arrows
that could go straight through armor
too.

increase time to aim maybe, but he
would have been dead still, don't stand
near walls, build 2 layers with a gilbertus'
screen apart from eachother, one pallisade
one brick.

(and we're not going for realism so i've been
told, it's based off of legends and myths. In
reality it'd be boring and dieing would be far
more common.)
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Re: My first death

Postby DatOneGuy » Thu Sep 30, 2010 8:01 pm

Sotsa wrote:I think onehits is a great mechanic in a permadeath game. one hits are possible in real life yes? this game seems to try simulating real life situations as a 'social experiment' as i've heard either J or L state?
i think you're all trying to make this manly MMO into something for babies.

edit: oh shit i forgot to put on my diapers before i became a baby, i am screwed

This always happens in games with PK, people realize that they can die fast and that's how it should be, so they whine about what it is that they can't do (ranger's bows) that 1hkos others, but they say there's no problem with the other things that 1hko others (swords, axes, melee in general).
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Re: My first death

Postby Sarchi » Thu Sep 30, 2010 8:01 pm

Sotsa wrote:but if we're going for realism here, even though metal armor should realistically give better protection v. arrows, in real life you wouldn't walk around with armor all the time because armor is heavy and uncomfortable.


Truth.

It's also possible for arrows to penetrate armor, but I still think that armor isn't as buffed as it should be against arrows. Also, strength should definitely be a factor when using bows.
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Re: My first death

Postby Sotsa » Thu Sep 30, 2010 8:06 pm

adding more stats to the equation when it comes to combat in general, and in the case of melee and unarmed lowering the complexity of the system so that the game is more about timing and movement tactics than knowing which button out of 20 buttons to press when would also be a good idea. maybe
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Re: My first death

Postby NaoWhut » Thu Sep 30, 2010 8:07 pm

Yes, please make strength buff the damage
of my arrows, i'll gladly take a bonus 1k damage
per arrow.

The 20 buttons are given so everyone doesn't
just use sting or strangle all day like last map. and
if you combine those 20 buttons the right way
you can beat someone far stronger than you,
practice and chose the buttons that suit you.
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Re: My first death

Postby sabinati » Thu Sep 30, 2010 8:12 pm

DatOneGuy wrote:
Sotsa wrote:I think onehits is a great mechanic in a permadeath game. one hits are possible in real life yes? this game seems to try simulating real life situations as a 'social experiment' as i've heard either J or L state?
i think you're all trying to make this manly MMO into something for babies.

edit: oh shit i forgot to put on my diapers before i became a baby, i am screwed

This always happens in games with PK, people realize that they can die fast and that's how it should be, so they whine about what it is that they can't do (ranger's bows) that 1hkos others, but they say there's no problem with the other things that 1hko others (swords, axes, melee in general).


difference between 1 hitting someone with ranged vs with melee is that you can see that they aggroed you with melee, you have can have some measure of protection with walls vs melee (i don't care if a dude can break through a brick wall in 30 seconds, that's plenty of time to get away). ranger bows are instant death with no protection or warning whatsoever.
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Re: My first death

Postby Sotsa » Thu Sep 30, 2010 8:13 pm

it's still goofy as fuck :V
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