States, kingdoms, empires,...

[ARCHIVE FOR WORLD 3]Forum for discussing in game politics, village relations and matters of justice.

States, kingdoms, empires,...

Postby Butko » Mon Nov 22, 2010 8:54 pm

So after some time playing that game I have discovered that there are some nasty powerfull villages that can raze to the ground any toher village exept other equal strong or big village.

Now I wonder why we have no states, kingdoms and empires in H&H?
I know that some villages are strong enough to overpower others, to demand a weekly or monthly fee of goods they produce in exchange for military protection... I know there were some mines overtake, buildin a wall around and siege inner wall to get access and so on. But why does stronger villages declare to make kingdom or something and take other villages as their vassals?
For example: one stronger village wish to overtake a mine from one smaller village. They can do it in two ways: take it, or let smaller village have it but make them work for them. SO they receive weekly or monthly payment in ore or bars from that village and in exchange they get their military protection. And if they pay some more they can also trade with stronger village for other items.

Second thing I wonder is if were having states, and kingdoms, why we don't have one uniwue currency and prices among some allied villages? THis is basicly more question to the developers: how you think the money and coin system need to be changed to function normaly? I would say like that: coinpress should be same as it is, but with one more option: when you make one, owner sets the name of the money on this press and it cannot be changed anymore. When you make coins with that coinpress all coins get a name: 1 copper coin of That kingdom. And that should be unique currency in same kingdom and even outside could be used. So not everyone will be able to make money and even if they make coins they won't be valuable as one that was created by original coinpress and was released by "teh kingdom". Money would open new options in that game as making economy, exchange currency stations, more trading posts (not everyone will be farmer or miner to get stuff but just exchanging them), easier for nomads (they don't carry with them a lot of stuff to trade, only some money).
Also there would be nice to have an option to rob someone and to burry some of money in the ground for later use. And when you dig, u can find some nice shiny coins and if not on claim would leave no scents. :) Coin system would also make moke mercenary camps that would fight for u for money, some taverns around the world when you can safely rest behind a sturdy wal and eat some nice food on good table.

I say we need some big powers, kingodms, states and they should "rule" the land they own and they should make some money and that money should drive on H&H. I don't say that everything should now be converted into coins, some smaller villages and merchants would still trade with items directly. But money should open some options like I said above.

Sry for a lot of typos, I'm babysitting two cute cats :3 and eating meanwhile getting some stupid ideas around da corner. :lol:

So what do u say?
What states sould you like to see?
Would u sign allegiance to any of big powers and be their vassal?
Would be happy to have unique army and "police" in your area?

Go ppl, give feedback!
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Re: States, kingdoms, empires,...

Postby Ninijutsu » Mon Nov 22, 2010 9:03 pm

This feels like it belongs in C&I...

Although I support the idea.
Of another era.
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Re: States, kingdoms, empires,...

Postby Taavi » Mon Nov 22, 2010 9:05 pm

Your money idea has been said many times before and all of them are bad beacuse it would ruin the current economy which is working fine.
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Re: States, kingdoms, empires,...

Postby Butko » Mon Nov 22, 2010 9:25 pm

Currenty coin economy don't work because anyone can make their own money. It's no point if anyone has a money printing mashine in their cellar. But making a money and when your village become strong and have several villages under it you put out money and you give him some value. Then money will start to work, and not everyone will be able to print it and make it. They will have to earn it. Also in that "empire" rulers could set prices around, so when you go in any of their villages you can get something for same price as in other village they own. Ofc ruler of village would give some % of price to original seller or owned villages pay some taxes to ruler in money.
That would make villages to compete for customers and make better and more quality items. :)
Last edited by Butko on Mon Nov 22, 2010 9:36 pm, edited 1 time in total.
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Re: States, kingdoms, empires,...

Postby Wolfang » Mon Nov 22, 2010 9:34 pm

This idea has also been suggested hundred's of times, including once by me I believe xD

I suppose the more an idea keeps popping up, the more interesting/imortant it is?
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Re: States, kingdoms, empires,...

Postby Taavi » Mon Nov 22, 2010 9:40 pm

Wolfang wrote:This idea has also been suggested hundred's of times, including once by me I believe xD

I suppose the more an idea keeps popping up, the more interesting/imortant it is?

Nah. xD
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Re: States, kingdoms, empires,...

Postby Wolfang » Mon Nov 22, 2010 9:40 pm

Interesting, then.
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Re: States, kingdoms, empires,...

Postby DatOneGuy » Mon Nov 22, 2010 9:44 pm

Money idea is terrible.

although I was thinking what if when making a coinpress it gets a 'unique defect' to stamp the coin with, and if you have one of the coins yo are trying to emulate, you roll int and perception to attempt to make a copy, and it won't 'always' be a perfect copy, and others can see the difference if they have enough int *per (or some other stat).

Anyway, the states and stuff don't happen because after you have enough mines you don't really need anymore (might change soon, we're eating through this mine kinda fast), people tend to see that particular thing in a bad view, not a good one. "Damn gotta pay some 'protection fees'".

It all gets very annoying, and if you can't trust those people and they feel they can't trust you, you all just end up with problems.
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Re: States, kingdoms, empires,...

Postby burgingham » Mon Nov 22, 2010 10:15 pm

Butko wrote:Now I wonder why we have no states, kingdoms and empires in H&H?


1. Village management.

2. People don't like to play a game to be a slave, they get that enough irl.
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Re: States, kingdoms, empires,...

Postby Butko » Mon Nov 22, 2010 10:18 pm

Well money would make us some empires and some ppl would be granted some noble titles to rule the land... Woudlnt' that give another aspect to the game? To be a citizen of one state?
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