A bit of food for thought

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A bit of food for thought

Postby Dataslycer » Fri Jun 18, 2010 1:20 am

I've done a good amount of situation investigations for a while in this world and while there are a lot of griefers out there that want to make game-play miserables for others, there are also a lot more conflicts that doesn't really have a 'bad guy'. Rather it is both side fighting over each other due to a situation from one person's mistake and taking side, a misunderstanding, a supposed breach of contract when it is not clearly worded what was breached, and other things. I myself have somewhat participated in trying to sort these and able to resolve a number of them with good results here but sometimes I wonder what would have happened had I not get involved. Will things be resolved by themselves or will it break into conflict with each side calling the others raiders?

Sometimes these conflicts serve to drive the world and make things more interesting though some prefer the peace rather than the conflict. Other believe some of the conflicts are rather pre-emptive and silly and just a 'n00b war'. It's not just in Haven and Hearth either but in other games as well, particularly other MMORPGs that involves organization of such (ex. clans, guilds). Some of it even takes place within the real world as we speak and in past histories.

So anyone else have any thought on this?
If you keep focusing on the shadow behind, you will not see the light in front of you.

Being successful isn't just about hard work and succeeding, it is also about picking yourself up when you fail.
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Re: A bit of food for thought

Postby theTrav » Fri Jun 18, 2010 1:59 am

They were asking for it and they got what they deserved.

Bathe in their blood
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Re: A bit of food for thought

Postby Fratari » Wed Jun 23, 2010 4:38 pm

I'd say solve what you can if its not too much trouble for you; let the rest killl eachother over it. They should learn how to solve their own problems anyway.
I think it's made of bubbles and hate.

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Re: A bit of food for thought

Postby serpentyngallery » Wed Jun 23, 2010 10:05 pm

Fratari wrote: let the rest killl eachother over it. They should learn how to solve their own problems anyway.


Now, sure, in a fantasy world where there is perma-death that forces you to reincarnate as a close relative of who you were before so as to carry out the legacy you had already started in your previous life, you can learn from death, but when it comes to the world that surrounds this realm of entertainment, death really is, as far as our simple minds, excluding your own personal faith based beliefs, the end of our existence in the mass of cells, water, and waist material we call our personage.

Now, as for the OP, I don't know about the rest of the world, but at least here, violence has been glamorized, murder has been glorified, and the attitude of "Kill them all and let ((insert culturally significant deity here, Jorb/Loftar)) (he he) sort them out" has seemingly become the new slogan, at least, for the mass media. Gloriously, things like this game are an excellent starting point for the populace to start pulling their heads out of their asses and ask themselves, shouldn't we have grown past all this macho BS yet? *Glazes over wistfully*

Now yes, the world as a whole has a population issue, but how about instead of reducing our populace into slathering barbarians that want to latch onto each other's throats and squeeze till one of them "wins" the right to mate, one tries to educate their neighbors on the topic of Z.P.G. (Zero Population Growth) and how it can better our world.

I could keep rambling on this, but unfortunately I must now go and watch my sister's spawn... at least she doesn't want any more after having this one! Go Z.P.G.!!! (more like she has a tendency to be rather vain)

Be strong my fellows, we can make it through this.
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