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Re: Russians Bad?

Postby DeBosh » Sun Sep 26, 2010 7:06 pm

barabashka wrote:Good... bad... I'm the guy with the gun.

thats what i thought. thanks.
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Re: Russians Bad?

Postby Jackard » Sun Sep 26, 2010 10:09 pm

start of world three: russians join game, kill server
end of world three: russians kill everyone else
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Re: Russians Bad?

Postby Irish_Pride » Sun Sep 26, 2010 10:54 pm

The gauge of Racism in Haven and Hearth has gone to an all new record!
Hey, while we're at it, why don't we raid Nople and rename it Istanbul! :P
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Re: Russians Bad?

Postby Dataslycer » Mon Sep 27, 2010 12:25 am

How many Joe McCarthys do we have in this forum? -.-;
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Re: Russians Bad?

Postby refuge » Mon Sep 27, 2010 12:45 am

Jackard wrote:start of world three: russians join game, kill server
end of world three: russians kill everyone else

Wasn't there actually an attempted 'genocide' on the Russians (in-game, ofc) to try and speed up the server, at one point?
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Re: Russians Bad?

Postby Nobody » Mon Sep 27, 2010 1:36 am

refuge wrote:Wasn't there actually an attempted 'genocide' on the Russians (in-game, ofc) to try and speed up the server, at one point?


Yes, it was.
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Re: Russians Bad?

Postby Jackard » Mon Sep 27, 2010 2:18 am

yes and it was retarded
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Re: Russians Bad?

Postby saltmummy626 » Mon Sep 27, 2010 7:34 am

theres also that stupid central asia homeland shit that went on. (still going on?) mostly I think its more of a "HOLYSHITTHOSEGUYSAREATTACKINGUS!!FIGHTBACKQUICK!!!" (several days later) *frothing blood crazed russians attacking people before they can attack them* its kinda what happened in the crusades, a bunch of dicks kept going "the holy land", and slowly the defenders grew more warlike.
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Re: Russians Bad?

Postby Dataslycer » Mon Sep 27, 2010 8:05 am

Don't forget the part where they (he?) stole from a random farmer.
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Re: Russians Bad?

Postby Melgui » Mon Sep 27, 2010 9:58 am

Divination:
World 3 start: I don't know, wasn't there
World 3 now: people provoking russians
World 3 end: people killed by russians and then whining about broken game mechanics

I don't understand this part of the game:

if (!(russian) and (forum usual)) then
return awesome_people
else return griefer_thief
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