Jorb and Loftar should ask other MMO makers for advice.

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Re: Jorb and Loftar should ask other MMO makers for advice.

Postby Chakravanti » Sun May 30, 2010 10:02 pm

DatOneGuy wrote:What natural resources would be protected via bridges, clay spots? Being able to make 'troll bridges' (Think troll under the bridge, not internet trolls) seems like a terrible idea.


Land itself. Villages could be expanded over rivers.

Yes, clay, water, Basically the idea is that natural resources should be protect-able. No one is going to randomly drop brick walls on clay and water spots unless they're the best and deserve protecting so some troll cann't come dig at the Q10 edge and mess it up.

Yes it would be nice to have arch bridges that you could go under and use to walk over but they'd just be EVERYWHERE if they were even medium difficulty to make (Why you would ever want to NOT have one 'there'? :P

Same reason you don't pave but we don't need this impossible type of bridge.
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Re: Jorb and Loftar should ask other MMO makers for advice.

Postby maze » Sun May 30, 2010 10:40 pm

DatOneGuy wrote:Yes it would be nice to have arch bridges that you could go under and use to walk over but they'd just be EVERYWHERE if they were even medium difficulty to make (Why you would ever want to NOT have one 'there'? :P

.


Make them out of 200 bricks and 20 steel rodes ;)

steel rodes need to be shaped and have a 50% of failing =D

bridges now hard to make ;D
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Re: Jorb and Loftar should ask other MMO makers for advice.

Postby DatOneGuy » Sun May 30, 2010 10:51 pm

I'd still just up my steel crucible count and have a bunch of 'quality doesn't matter' ones and make a fuckton of bridges. They're useful enough to warrant it.

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Chakravanti wrote:
DatOneGuy wrote:What natural resources would be protected via bridges, clay spots? Being able to make 'troll bridges' (Think troll under the bridge, not internet trolls) seems like a terrible idea.


Land itself. Villages could be expanded over rivers.

Yes, clay, water, Basically the idea is that natural resources should be protect-able. No one is going to randomly drop brick walls on clay and water spots unless they're the best and deserve protecting so some troll cann't come dig at the Q10 edge and mess it up.

Yes it would be nice to have arch bridges that you could go under and use to walk over but they'd just be EVERYWHERE if they were even medium difficulty to make (Why you would ever want to NOT have one 'there'? :P

Same reason you don't pave but we don't need this impossible type of bridge.


They expand over rivers now, the river just doesn't count as part of it.

While I agree that you should be able to shape landmasses to some extent I don't believe bridges are the proper way of doing this, a realistic (and easily replicated ingame) method would be to build a dam, extract the water and then fill with soil, which could be replicated as simply filling with soil or indeed having to block both sides (perhaps sticks,logs, and blocks of wood,perhaps bricks) and then have to manually lower the water. (Perhaps each tile can contain a certain amount of Liters and you have to deplete it all, bigger areas, more work).
However that would be a more fleshed out suggestion so I'll leave it there with you getting the gist of my idea.

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You can protect them to some extent now, which is good enough, a claim big enough to cover it will also show people stealing clay at the edges through scents at which point you can go after them.

'Full' protection simply isn't the best idea, it should require much effort on your part to properly protect your property.
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Re: Jorb and Loftar should ask other MMO makers for advice.

Postby theTrav » Sun May 30, 2010 10:53 pm

Bfw is definitely original and a finely crafted game but as with all games there is plenty of inspiration derived from what. Came before... warlords comes to mind for flavour. Many war games have the single unit in hex mechanic also
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Re: Jorb and Loftar should ask other MMO makers for advice.

Postby Chakravanti » Sun May 30, 2010 11:00 pm

DatOneGuy wrote:'Full' protection simply isn't the best idea, it should require much effort on your part to properly protect your property.


I disagree that full protection isn't the best idea. Obviously nothing should be invincible but you should be able to take the time to invest in resources that protect that which you claim.

While we're at it they should be able to cross cliffs too.

Maybe such joints should require a large investment if you desire to defy the natural terrain just to have somethign in a certain place. What you're failing to take into account is that the more valuable the resource, the harder it necessarily is to protect simply because the area in question grows.

If that's not enough do like maze said, just up the price a little ot something fair. Steel bars sound fine to me.
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Re: Jorb and Loftar should ask other MMO makers for advice.

Postby Peter » Sun May 30, 2010 11:17 pm

If J&L asked other designers for help, we'd end up in a super-derivative game where everybody tries to kill high-level monsters by the dozen for XP and loot, and everyone looks the same because they all have the same high-level gear, and you have to grind for months to get anywhere...
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Re: Jorb and Loftar should ask other MMO makers for advice.

Postby burgingham » Sun May 30, 2010 11:19 pm

Peter wrote:If J&L asked other designers for help, we'd end up in a super-derivative game where everybody tries to kill high-level monsters by the dozen for XP and loot, and everyone looks the same because they all have the same high-level gear, and you have to grind for months to get anywhere...


So basically the same as now?
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Re: Jorb and Loftar should ask other MMO makers for advice.

Postby DatOneGuy » Mon May 31, 2010 1:28 am

Chakravanti wrote:
DatOneGuy wrote:'Full' protection simply isn't the best idea, it should require much effort on your part to properly protect your property.


I disagree that full protection isn't the best idea. Obviously nothing should be invincible but you should be able to take the time to invest in resources that protect that which you claim.

While we're at it they should be able to cross cliffs too.

Maybe such joints should require a large investment if you desire to defy the natural terrain just to have somethign in a certain place. What you're failing to take into account is that the more valuable the resource, the harder it necessarily is to protect simply because the area in question grows.

If that's not enough do like maze said, just up the price a little ot something fair. Steel bars sound fine to me.

Well I agree about building anywhere, but these things should require much upkeep, as is the case now. You need a good deal of watching to make sure your mines stay yours (at least once every 24 hours to inspect for rams).

I see what you mean, but I just think that if this is the case with bridges there needs to be a way to destroy them (from water preferably as well), as with anything else.
Hills seriously need a good way to destroy them, it's super annoying at the moment. :P Or at least 'level' them out. Perhaps paving around the whole thing if necessary.
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Re: Jorb and Loftar should ask other MMO makers for advice.

Postby Blxz » Mon May 31, 2010 10:25 am

burgingham wrote:
Peter wrote:If J&L asked other designers for help, we'd end up in a super-derivative game where everybody tries to kill high-level monsters by the dozen for XP and loot, and everyone looks the same because they all have the same high-level gear, and you have to grind for months to get anywhere...


So basically the same as now?


heh, funny. made me snort my drink all over the screen. I have never looked at the game that way until now. We are all just playing a tileset of WOW..... Gah.
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Re: Jorb and Loftar should ask other MMO makers for advice.

Postby Jackard » Tue Jun 01, 2010 4:45 am

Moved to Hel.
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