I'd still just up my steel crucible count and have a bunch of 'quality doesn't matter' ones and make a fuckton of bridges. They're useful enough to warrant it.
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Chakravanti wrote:DatOneGuy wrote:What natural resources would be protected via bridges, clay spots? Being able to make 'troll bridges' (Think troll under the bridge, not internet trolls) seems like a terrible idea.
Land itself. Villages could be expanded over rivers.
Yes, clay, water, Basically the idea is that natural resources should be protect-able. No one is going to randomly drop brick walls on clay and water spots unless they're the best and deserve protecting so some troll cann't come dig at the Q10 edge and mess it up.
Yes it would be nice to have arch bridges that you could go under and use to walk over but they'd just be EVERYWHERE if they were even medium difficulty to make (Why you would ever want to NOT have one 'there'?

Same reason you don't pave but we don't need this impossible type of bridge.
They expand over rivers now, the river just doesn't count as part of it.
While I agree that you should be able to shape landmasses to some extent I don't believe bridges are the proper way of doing this, a realistic (and easily replicated ingame) method would be to build a dam, extract the water and then fill with soil, which could be replicated as simply filling with soil or indeed having to block both sides (perhaps sticks,logs, and blocks of wood,perhaps bricks) and then have to manually lower the water. (Perhaps each tile can contain a certain amount of Liters and you have to deplete it all, bigger areas, more work).
However that would be a more fleshed out suggestion so I'll leave it there with you getting the gist of my idea.
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You can protect them to some extent now, which is good enough, a claim big enough to cover it will also show people stealing clay at the edges through scents at which point you can go after them.
'Full' protection simply isn't the best idea, it should require much effort on your part to properly protect your property.
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