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Re: Haven 2.0: "Hafen"

Postby glaive » Sat Feb 22, 2014 10:52 pm

loftar wrote:Just for the record, the rewrite isn't actually called "Hafen", it's just an alternate name we use to separate the code trees from each other. The "real" name is still Haven & Hearth. EDIT: As a historical note, it may also be interesting that the original name of the project was only "Haven", which is why I most often use that to shorten the name instead of "H&H" or similar. We originally only added "& Hearth" because there already was some RPG called Haven and we were slightly worried that we might run into trademark problems. Not that I was unhappy with the change, mind you, but that was the reason.

Xcom wrote:Are they giving us any timetables at all. At least so we wont need to worry about a reset in the next month.

You don't have to worry about that at all. It's pretty far from being meaningfully playable.

dagrimreefah wrote:Wow loftar, a bigger world is the exact OPPOSITE thing haven needs :roll:

You need to reread and reconsider what I actually wrote if that's what you think.

dagrimreefah wrote:Also what ever happened to you "never monetizing HnH"?

I'm rather sure I've never said anything like that.



If people are allowed to pay to win I wont play.
Its one of the reasons I quit Salem in alpha.
I also believe this is the reason the H&H server population is usually higher than Salem.
I understand needing to make money off of your ideas but id gladly pay $30- $40 to play the new haven.
But i will not play a game that rewards people that basically use money as cheat codes.
Sadly though all F2P games have gone to the money as cheat codes structure.
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Re: Haven 2.0: "Hafen"

Postby Barbosa » Sun Feb 23, 2014 1:10 am

glaive wrote:

If people are allowed to pay to win I wont play.
Its one of the reasons I quit Salem in alpha.
I also believe this is the reason the H&H server population is usually higher than Salem.
I understand needing to make money off of your ideas but id gladly pay $30- $40 to play the new haven.
But i will not play a game that rewards people that basically use money as cheat codes.
Sadly though all F2P games have gone to the money as cheat codes structure.


Agreed, I used to play a games called Ashen Empires, formally Dransik. The Game had me addicted.. sadly the servers were sold to a new company Iron Will Games which transferred the game that many loved into a Micro Transaction game.. I tried to play for a while but the game was no longer the game I loved. We can only hope that Micro Transactions will not play a role in H&H. I would gladly pay a one time purchase as Minecraft went and have my own license once we go into Beta.
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Re: Haven 2.0: "Hafen"

Postby overtyped » Sun Feb 23, 2014 1:49 am

Barbosa wrote:
glaive wrote:

If people are allowed to pay to win I wont play.
Its one of the reasons I quit Salem in alpha.
I also believe this is the reason the H&H server population is usually higher than Salem.
I understand needing to make money off of your ideas but id gladly pay $30- $40 to play the new haven.
But i will not play a game that rewards people that basically use money as cheat codes.
Sadly though all F2P games have gone to the money as cheat codes structure.


Agreed, I used to play a games called Ashen Empires, formally Dransik. The Game had me addicted.. sadly the servers were sold to a new company Iron Will Games which transferred the game that many loved into a Micro Transaction game.. I tried to play for a while but the game was no longer the game I loved. We can only hope that Micro Transactions will not play a role in H&H. I would gladly pay a one time purchase as Minecraft went and have my own license once we go into Beta.


Here's what would work. A monthly subscription that doubles your lp gained. This way, it would remain free to play, but maybe i'm biased and just saying this because I like having an edge on people who won't pay.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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Re: Haven 2.0: "Hafen"

Postby Fenix025 » Sun Feb 23, 2014 1:53 am

glaive wrote:
loftar wrote:Just for the record, the rewrite isn't actually called "Hafen", it's just an alternate name we use to separate the code trees from each other. The "real" name is still Haven & Hearth. EDIT: As a historical note, it may also be interesting that the original name of the project was only "Haven", which is why I most often use that to shorten the name instead of "H&H" or similar. We originally only added "& Hearth" because there already was some RPG called Haven and we were slightly worried that we might run into trademark problems. Not that I was unhappy with the change, mind you, but that was the reason.

Xcom wrote:Are they giving us any timetables at all. At least so we wont need to worry about a reset in the next month.

You don't have to worry about that at all. It's pretty far from being meaningfully playable.

dagrimreefah wrote:Wow loftar, a bigger world is the exact OPPOSITE thing haven needs :roll:

You need to reread and reconsider what I actually wrote if that's what you think.

dagrimreefah wrote:Also what ever happened to you "never monetizing HnH"?

I'm rather sure I've never said anything like that.



If people are allowed to pay to win I wont play.
Its one of the reasons I quit Salem in alpha.
I also believe this is the reason the H&H server population is usually higher than Salem.
I understand needing to make money off of your ideas but id gladly pay $30- $40 to play the new haven.
But i will not play a game that rewards people that basically use money as cheat codes.
Sadly though all F2P games have gone to the money as cheat codes structure.


Same thing happened with Ogame. I was very addicted to it, but then they decided to use microtransactions and they fucked it: populations of every universe were going down and with this new decision the game started to get empty. I would pay it too, but i think that's too much. 18 or 20 euros is a good price for it. Go greenlight!
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Re: Haven 2.0: "Hafen"

Postby Sebthegrand » Sun Feb 23, 2014 5:53 am

I honestly dont want this game to change. I'm good with the graphics and all i really want is for you guys to add more to it.
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Re: Haven 2.0: "Hafen"

Postby saltmummy626 » Sun Feb 23, 2014 10:59 am

Sebthegrand wrote:I honestly dont want this game to change. I'm good with the graphics and all i really want is for you guys to add more to it.

I also enjoy the graphics, but things must change eventually. they got all that salem experience, now they get to utilize it. H&H is great, but not worth P2P. I never pay for a game more than once. it would be a damn shame to see it go that way. still though, the devs deserve something for their effort... any kind of "pay for benifits" is a bit of a shitty way to go about it, but acceptable. cash shop is a great idea, even if it is stocked with items youd normally have to work for. on the other hand though id pay for a copy of haven if thats the direction they went. as it sits now, id prolly pay 5$ to 15$ for haven. of course, if its got the systems from salem im out. havens clunkiness is all well and good, but salem was just a pain in the ass. I guess ill just wait and see.
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Re: Haven 2.0: "Hafen"

Postby Sebthegrand » Sun Feb 23, 2014 9:33 pm

I wouldnt mind paying once. Just dont amke it 10$ a month or something like that. If you do, im not gonna stay very long.
Sorry.
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Re: Haven 2.0: "Hafen"

Postby krikke93 » Sun Feb 23, 2014 9:51 pm

Sebthegrand wrote:I wouldnt mind paying once. Just dont amke it 10$ a month or something like that. If you do, im not gonna stay very long.
Sorry.

Same here. I'd pay once too. Subscriptions to games are stupid money-leechers.
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Re: Haven 2.0: "Hafen"

Postby wonder-ass » Sun Feb 23, 2014 9:58 pm

It depends if the game is AWESOME i will keep paying monthly :D
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Re: Haven 2.0: "Hafen"

Postby btaylor » Sun Feb 23, 2014 10:28 pm

Kindly direct your attention to the bottom of the page to locate the donate button.

However I would like to see teleporting taken out of the game. Perhaps temporarily remove the ability in a future world to see how it plays out.
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