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Re: Haven 2.0: "Hafen"

Postby krikke93 » Sun Feb 23, 2014 10:31 pm

btaylor wrote:Kindly direct your attention to the bottom of the page to locate the donate button.

However I would like to see teleporting taken out of the game. Perhaps temporarily remove the ability in a future world to see how it plays out.

I dislike this because this would totally destroy the trading economy. Trading is an awesome aspect of Haven and Hearth in my opinion.
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Re: Haven 2.0: "Hafen"

Postby btaylor » Sun Feb 23, 2014 10:50 pm

krikke93 wrote:
btaylor wrote:Kindly direct your attention to the bottom of the page to locate the donate button.

However I would like to see teleporting taken out of the game. Perhaps temporarily remove the ability in a future world to see how it plays out.

I dislike this because this would totally destroy the trading economy. Trading is an awesome aspect of Haven and Hearth in my opinion.


Trading would most likely be severely impaired for the first few months of a brand new world while villages, roads, and satellite villages were built to provide ease of travel using crossroads, milestones, etc. but isn't this how trading was meant to be done?

Trading won't be the only system affected. The entire game would change. Like I said, though, lets have a test run to see how it works. I think it would be very interesting.
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Re: Haven 2.0: "Hafen"

Postby Lord_of_War » Sun Feb 23, 2014 11:46 pm

im with btaylor however id be fine with a time penalty based on distance.
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Re: Haven 2.0: "Hafen"

Postby wonder-ass » Sun Feb 23, 2014 11:48 pm

2/10 idea would fuck up the game mechanics people losing houses raging on the forums it would also destroy trading because you cant oath in traders it would be a armageddon
see homo sexuality trending,. do not do that.
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Re: Haven 2.0: "Hafen"

Postby Lord_of_War » Sun Feb 23, 2014 11:50 pm

wonder-ass wrote:2/10 idea would fuck up the game mechanics people losing houses raging on the forums it would also destroy trading because you cant oath in traders it would be a armageddon

Pretty much. It needs to exist because of how everything else exists.
One death is a tragedy; one million is a statistic. -- Joseph Stalin #1 Forum troll You mad bro?
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Re: Haven 2.0: "Hafen"

Postby wonder-ass » Sun Feb 23, 2014 11:55 pm

like you could make it so you need a item to oath back so you cant abuse it or something but deleting it would just be crazy
see homo sexuality trending,. do not do that.
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Re: Haven 2.0: "Hafen"

Postby slipper » Mon Feb 24, 2014 12:20 am

If you have to pay upfront to play Haven2 I won't even bother trying it out.
Even though I'm willing to spend money on the game, I value more the influx of new players instead of funneling the current ones.
Last edited by slipper on Mon Feb 24, 2014 12:23 am, edited 1 time in total.
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Re: Haven 2.0: "Hafen"

Postby Lord_of_War » Mon Feb 24, 2014 12:22 am

Preferred member status? Just looks nice.
One death is a tragedy; one million is a statistic. -- Joseph Stalin #1 Forum troll You mad bro?
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http://www.youtube.com/watch?v=5f2M9t_tEhQ
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Re: Haven 2.0: "Hafen"

Postby Woot » Mon Feb 24, 2014 12:51 am

Not sure if suggested, But If Hafen is to be monetized (A good thing, hard work needs reward)
Advertising is an option to consider, I play a few byond games that load ads when you log in.

Swapping between alts would become a nuisance, but hey, preferred members don't load adds?
It's an idea, hate it if you like, but I'd rather watch a minute and a half commercial than compete against my neighbor who uses real money to buy game items and such. Or pay a premium.
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Re: Haven 2.0: "Hafen"

Postby Oddity » Tue Feb 25, 2014 3:08 am

slipper wrote:Even though I'm willing to spend money on the game, I value more the influx of new players instead of funneling the current ones.

true
jadamkaz wrote:ah i remember my run in with odditown they are good ppl im sure the only reason they killed ME is because they are troll hunters and i was a troll
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