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Re: Game Development: Villages

Postby Russaria » Sun Apr 04, 2010 8:58 am

sabinati wrote:did someone get online before or after loftar changed the numbers on authority? is all this reactionary bullshit based on the original formulas? did you read and comprehend what loftar just posted? let me give you some "data", i have 28 int and 23 cha, so that means i add sqrt(28*23)/10 or 2.5 authority for each base LP that i gain. so if i were to be in a solo village i would need 6000 base LP per day. i think it's "obvious" that 6000 LP per day is pretty reasonable, and that you're "mistake"n in thinking that everyone is going to lose their village.

you'll have to get some LP. it really is not that hard.
are you majoring in theatre at your local community college or something? get real. calm down. stop bitching. make actual critiques and suggestions instead of raging the fuck out at everything.


I got a suggestion for you, kiss my fucking ass you appologetic ass kisser you should feel right at home in the crack. how's that? 6000 base LP? And how much character lp is that at 360% learning ability? STFU with the "base LP" crap trying make it seem less than it really is where actual work is concerned. You try to make it appear as though even IF a player grinded out 6000 character lp for an hour clear cutting (Instead of actually playing the game or doing everyday village maintanence which gives so little LP that hour would actualy be 4 without a break) that they would be fine, but according to the statements that is NOT fine. How much "Base lp" would actually have been added to the authority from 6000 character LP at 360% LA? The truth is, according to the statements, that your character would actually need to grind out 21600 personal LP to have grindined 6000 base lp...so fucking say it like it really is. That's about 3 hours of relaxed clear cutting + stamina breaks per day just to BREAK EVEN (Or maybe 1 1/2 hours of OCD carpal tunnel cutting with tea.). Exactlly how is it that you find that "reasonable" as the new "game". By the fucking time you are finished with that you really don't have the time or ambition to then do all the regular daily tasks you need to do in your village that MAY actually give you some extra "base lp" to your authority. That's the fucking point, the game is nothing but grinding lp now to keep a village up and casual players will have nothing else to do but keep on top of the authority grind. They can't map, or socialize, or decorate or silk make, or walkabout or anything else because the tiny lp it produces just will not cover the constant drain. It is as I said, nothing but a orgasm for you and the small group of megas. All the casual, small and normal players will now be able to do nothing but authority grind in effort to keep their village idols up between them and their small groups.

Suggestions? Why? It has been clear for fucking MONTHS man that unless a suggestion or critique comes from you and your little buddies like Jackard it NEVER get's anything but pissed on, laughed off, pashawed or ripped to shreads no matter how good, bad, reasonable, or noobish it is. A suggestion would be like Emina said, to find some reasonable way to judge whether or village is active or not...such as time online. But that's too simple, doesn't grief enough, and gives NO benefit to the "shiney medal clique". Which of course renders it useless and not worth the time. Sure if the Learning ability was factored in and character LP was driven straight to the Authroity as is THEN your argument (or appolgetic jargon) would at least have some basis in fact where the attempt to "calm it down" was concerned. But it doesn't because that too is way too simple and wouldn't provide Loftar the joy of smoking another pipe and playing with his pretty calculations to see what new game grief he could add that would both polefuck casual players while giving you and your buds a shit and giggle to cement your positions. Any 2 week noob could see a better way to decay abandoned villages IF that were really the point of this update or excercise which it was NOT! That's where the anger comes from.
Last edited by Russaria on Sun Apr 04, 2010 9:18 am, edited 1 time in total.
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Re: Stairs

Postby Fjorn » Sun Apr 04, 2010 9:18 am

Let me make it clear what I am doing here:

giftiger_wunsch wrote:Recommend moving closer to a water source 8-)


giftiger_wunsch wrote:However, the entire idea is just to make the game easier by letting you essentially move water by creating miniature canals to transport it in. Next you'll want to make a conveyer belt to automatically bring you fir boughs from miles away. If a river, fish, etc. is that important to you, live by the river.
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Re: Game Development: Villages

Postby Russaria » Sun Apr 04, 2010 9:34 am

Onionfighter wrote:
Russaria wrote:rage

Let me suggest a solution: don't try to maintain a village by yourself.


In small groups there may be days when you are the only person online, it's called REAL LIFE. Why should players who cannot spend 8 hours per day on this game every day be forced to cook your fucking bread to be a slave in a village and never have anything else. What IS actually the problem with players of any size having a village of their own, to design, to play that part of the game, to trade, to create a WORLD that doesn't consist of 3 or 4 goon villages controlling everything?

I've still yet to see anyone actually explain what brought this on? As Avu said, how did a suggestion about the need to decay abandoned villages turn into some hate fest about casual players and villages with less than 15 people in them active for 6 hours a day? What exactlly IS the problem with some solo guy having his litle village off in some corner playing with his decorations and arcitectual designs. It must just fly right over my head. Does this somehow interfere with Loftars Sodom buddies and their metropolis? What does that guy or some group of 5ish friends from the local PTA off in some corner playing with their village council and roleplay have to do with you? How does it hamper your game? Is their some big thrill in being able to say you and your mega slaves own one of the only 5 villages in the game, is that it? I mean I've tried to roll it around and come up with some reasonable reason as to what exactlly the problem is with small villages that some vapid grief fest had to be intitiated to get rid of them all and most of the players with them. Did they take all the gold mines from Sodom or something? Is it a way to reduce player numbers? What exactly is the reason/purpose behind the sudden campaign to "ooo rid the haven of casual players and their horrible complicating little villages". Anyone? Someone have a clue? Illustrate the reasoning and problem please? Because it has NOTHING to do with abandoned villages needing to decay, and everything to do (for some reason I cannot fathom) with suddenly getting rid of all the small communities that have built themselves up in places of their own.
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Re: Game Development: Villages

Postby ThirdEmperor » Sun Apr 04, 2010 10:47 am

Russaria calm down, I hate the sodom gang as much as you do but RAGEFESTing will do nothing but encourage them, I agree with pretty much all you said but don't blame it on the devs, I doubt they're doing this to piss us off, they're allied with sodom yes, but it's jackard and the rest who like to make life hard for non-sodomites. As I've said villages should require players to log on and perform some token act in order to maintain a village, the bigger a village the more people it should require. Of course, any minute now one of them is piss on my idea without any reason.
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Re: Game Development: Villages

Postby Rhiannon » Sun Apr 04, 2010 11:23 am

Lothaudus wrote:
Russaria wrote:What exactlly IS the problem with some solo guy having his litle village off in some corner playing with his decorations and arcitectual designs.

... because that's what personal claims are for? I ask you again: Why do you NEED a village? Crime scents? A personal claim does the same thing. Anti-theft? A personal claim does the same thing? Allowing friends to access resources? You can set a personal claim to do the same thing.

.. or is this about that desire most of the retards seem to have in starting up their own village and then logging-out and not ever playing again, leaving behind an abandoned village over a useful resource that now no-one else who might come along can use?


Well, Let me jump in for him, You blihthering limp dick gobshite (oooo see there, see what I did, I can do that too, isn't that neat) Perhaps like in any sandbox game people like to see accomplishment and have some value for them and their group, they like to see their name on something and design something majestic in the world, but perhaps that is above your diminuative imagination and you can't see the big picture of what sandboxes are suppose to be for in setting up your own cultural group in what's suppose to be a virtual world...and it's so NOT human right, I mean Ceaser and Alexander and Cleopatra, and Hadrian and the founders of every town in the world and every monument that exists ALL should have just stayed in their little hut in the back 40 because what WAS he purpose after all. And considering your vomit above I guess YOU have a village for some OTHER strange reason DON"T YA YA DIPSHIT. Also see post from Haba above...TRADE, Teleport, Local Community, a WORLD OF COMMUNITIES (ya know like the fucking real one?), Allies, FUN AS IT'S A DAMN GAME YOU JACKOFF! Why do think only a few dev sniffers should have local communities and trade posts and so forth!!

Lothaudus wrote:It doesn't you god-damned retarded moron. Yeah, Sodom needs a gold mine so jorb and loftar want to kill everyone else so they can get one, as opposed to say, SPAWNING ONE RIGHT IN THEIR FUCKING TOWN you twit (Newsflash: Mines didn't used to be found. Once upon a time, you used to have to beg to jorb and loftar and request they spawn one for you).

The entire purpose of this mechanism is to make abandoned villages disappear. Full-stop, end of sentence. Stop the rest of your thought processes, you lunatic. It has the added advantage of giving a use to Int and Cha, two stats which have largely been ignored and deemed useless for a long time. The mechanism requires villagers to log-in and *SHOCK HORROR* actually play, not to just log-in, walk around and log-out again.


And if you could see beyond your stupid fucking ball-less caterwalling that makes you feel like you're a tough Cossack with a 12 foot dick instead of a pint sized twit with a tot-cock and an ass kissing complex you'd see that "Shock" there's more views than just your own and they have a right to them and may perhaps see something from another perspective than the dreary ass vomits of idiocy that spill out of your mouth. It has NOTHING to do with making abandoned villages dissapear because that is easy as pie to accomplish without the rediculous numbers involved...THAT could be done with the exact same system and only 5k drain or even 1K drain. This was aimed specificlally at small groups and soloist ACTIVE VILLAGES with ACTIVE CASUAL PLAYERS, not fucking abandoned ones you lying hypocritical piece of headcheese. (oooo see that, see there, I did it again...I feel so equal to the big ole man thang). People have real lives and real life issues, from work, to vacations, to children, to (Insert 100k other issues daily for human beings). It is VERY easy for small groups who have worked their asses off and spent JUST as much time if not more than you on this game to experience those issues...and OMG, perhaps even at the same time to varing degrees. To have such rediculous numbers with so little room is WHAT MAKES IT A BUNCH OF BULLSHIT that was NOT aimed at abandoned villages. You one track asshole. They don't deserve to have their work destroyed because some hurricane knocks out the power for 3 days, or because they go on vacation for a week. OR EVEN because some of their villagers quit the game and leave them stuck trying to do what they did with 6 now with only 3. You are a lying bastard to try to state this was aimed and enacted to rid the Haven of abandoned villages, because if that was what it was about then these numbers would not be so high. Also, the main reason besides all of the above that your a lying piece of shit prick (Gosh I did it again) is because Loftar in his perversion STATED CLEARLY it was to FUCK solo and small villages. (Of course his actual words were "make it harder for them"...lol) So you can have a seat on the loo, stand up, look down, choose the most impressive log and smile at yourself...bitch.

A few shots of Jose Quervo is such a freeing thing when dealing with the likes of you.
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Re: Game Development: Villages

Postby sabinati » Sun Apr 04, 2010 3:09 pm

Rhiannon wrote:
Lothaudus wrote:
Russaria wrote:What exactlly IS the problem with some solo guy having his litle village off in some corner playing with his decorations and arcitectual designs.

... because that's what personal claims are for? I ask you again: Why do you NEED a village? Crime scents? A personal claim does the same thing. Anti-theft? A personal claim does the same thing? Allowing friends to access resources? You can set a personal claim to do the same thing.

.. or is this about that desire most of the retards seem to have in starting up their own village and then logging-out and not ever playing again, leaving behind an abandoned village over a useful resource that now no-one else who might come along can use?


Well, Let me jump in for him, You blihthering limp dick gobshite (oooo see there, see what I did, I can do that too, isn't that neat) Perhaps like in any sandbox game people like to see accomplishment and have some value for them and their group, they like to see their name on something and design something majestic in the world, but perhaps that is above your diminuative imagination and you can't see the big picture of what sandboxes are suppose to be for in setting up your own cultural group in what's suppose to be a virtual world...and it's so NOT human right, I mean Ceaser and Alexander and Cleopatra, and Hadrian and the founders of every town in the world and every monument that exists ALL should have just stayed in their little hut in the back 40 because what WAS he purpose after all. And considering your vomit above I guess YOU have a village for some OTHER strange reason DON"T YA YA DIPSHIT. Also see post from Haba above...TRADE, Teleport, Local Community, a WORLD OF COMMUNITIES (ya know like the fucking real one?), Allies, FUN AS IT'S A DAMN GAME YOU JACKOFF! Why do think only a few dev sniffers should have local communities and trade posts and so forth!!

Lothaudus wrote:It doesn't you god-damned retarded moron. Yeah, Sodom needs a gold mine so jorb and loftar want to kill everyone else so they can get one, as opposed to say, SPAWNING ONE RIGHT IN THEIR FUCKING TOWN you twit (Newsflash: Mines didn't used to be found. Once upon a time, you used to have to beg to jorb and loftar and request they spawn one for you).

The entire purpose of this mechanism is to make abandoned villages disappear. Full-stop, end of sentence. Stop the rest of your thought processes, you lunatic. It has the added advantage of giving a use to Int and Cha, two stats which have largely been ignored and deemed useless for a long time. The mechanism requires villagers to log-in and *SHOCK HORROR* actually play, not to just log-in, walk around and log-out again.


And if you could see beyond your stupid fucking ball-less caterwalling that makes you feel like you're a tough Cossack with a 12 foot dick instead of a pint sized twit with a tot-cock and an ass kissing complex you'd see that "Shock" there's more views than just your own and they have a right to them and may perhaps see something from another perspective than the dreary ass vomits of idiocy that spill out of your mouth. It has NOTHING to do with making abandoned villages dissapear because that is easy as pie to accomplish without the rediculous numbers involved...THAT could be done with the exact same system and only 5k drain or even 1K drain. This was aimed specificlally at small groups and soloist ACTIVE VILLAGES with ACTIVE CASUAL PLAYERS, not fucking abandoned ones you lying hypocritical piece of headcheese. (oooo see that, see there, I did it again...I feel so equal to the big ole man thang). People have real lives and real life issues, from work, to vacations, to children, to (Insert 100k other issues daily for human beings). It is VERY easy for small groups who have worked their asses off and spent JUST as much time if not more than you on this game to experience those issues...and OMG, perhaps even at the same time to varing degrees. To have such rediculous numbers with so little room is WHAT MAKES IT A BUNCH OF BULLSHIT that was NOT aimed at abandoned villages. You one track asshole. They don't deserve to have their work destroyed because some hurricane knocks out the power for 3 days, or because they go on vacation for a week. OR EVEN because some of their villagers quit the game and leave them stuck trying to do what they did with 6 now with only 3. You are a lying bastard to try to state this was aimed and enacted to rid the Haven of abandoned villages, because if that was what it was about then these numbers would not be so high. Also, the main reason besides all of the above that your a lying piece of shit prick (Gosh I did it again) is because Loftar in his perversion STATED CLEARLY it was to FUCK solo and small villages. (Of course his actual words were "make it harder for them"...lol) So you can have a seat on the loo, stand up, look down, choose the most impressive log and smile at yourself...bitch.

A few shots of Jose Quervo is such a freeing thing when dealing with the likes of you.


as i asked earlier... is it completely impossible for you to post without raging out? please make some effort in that direction.
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Re: Jumping the walls

Postby Skyrage » Sun Apr 04, 2010 7:00 pm

Aaw, macro users and exploiters? I always pity those, because it is my firm belief that they never received enough tittymilk when they were babies, thus ended up with an inferiority complex and small willies. Cursed forever searching for ways to be the best and on the top in order to inflate their ego's and virtual penises as it is their own compensation to their real life counterpart.

As for the wall issue - it should be fixed. Seems like a small issue overall.
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Re: Stairs

Postby giftiger_wunsch » Sun Apr 04, 2010 7:20 pm

Fjorn wrote:Let me make it clear that I am trolling because I couldn't take that someone didn't like my idea and could justify the reason for that.
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Re: Stairs

Postby Fjorn » Sun Apr 04, 2010 8:04 pm

Man... since you really are dense, let me spell it out for you.

Channels is not my idea... I don't really care one way or the other... but your entire argument against it is that it would make it easier to get water... something, that because of how many damn rivers there is, is never more than a minute away for q10 water... even less if you build one of the plentiful and easy to build wells... Your entire argument against it is that it would make it too easy...


So I throw the same argument at you, and you raged... Good day sir
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Postby Jackard » Sun Apr 04, 2010 8:22 pm

giftiger_wunsch wrote:Let me make it clear that I am trolling because I couldn't take that someone didn't like my idea and could justify the reason for that.
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