Yolan wrote:Will definitely give it a go. I just hope there is some movement towards fostering a bit more "emergent complexity" in terms of large scale relatively safe civilization to contrast with dangerous wilderness, as opposed to simply competing villages of tightly knit people. For example, code support for factions, which allow for a variety of political types that impact on things such as what types of positions are available, and what powers those positions have in terms of recruitment/banishment/promoting/demoting/zoning etc. Also, in-game support such as special types of gates. I've always wanted real cities in haven. Even if by "city" I mean like a few hundred people. But it just can't work without code that supports it.
Yolan wrote:Will definitely give it a go. I just hope there is some movement towards fostering a bit more "emergent complexity" in terms of large scale relatively safe civilization to contrast with dangerous wilderness, as opposed to simply competing villages of tightly knit people. For example, code support for factions, which allow for a variety of political types that impact on things such as what types of positions are available, and what powers those positions have in terms of recruitment/banishment/promoting/demoting/zoning etc. Also, in-game support such as special types of gates. I've always wanted real cities in haven. Even if by "city" I mean like a few hundred people. But it just can't work without code that supports it.
Xcom wrote:I like this dragon idea. Maybe we can add unded, orcs, goblins and implement some form of quest system.
Then rename haven to world of craft. Or maybe even better war and craft.
World of war and craft. Great name, great idea. Thumbs up I support this.
Xcom wrote:I like this dragon idea. Maybe we can add unded, orcs, goblins and implement some form of quest system.
Then rename haven to world of craft. Or maybe even better war and craft.
World of war and craft. Great name, great idea. Thumbs up I support this.
borka wrote:Xcom wrote:I like this dragon idea. Maybe we can add unded, orcs, goblins and implement some form of quest system.
Then rename haven to world of craft. Or maybe even better war and craft.
World of war and craft. Great name, great idea. Thumbs up I support this.
Will there be dragons and magic too ?!?
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