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Re: Haven 2.0: "Hafen"

Postby Lord_of_War » Fri Jan 24, 2014 5:43 pm

Yeah alot of rpgs have them but I think the thing that makes or breaks it is the implementation.
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Re: Haven 2.0: "Hafen"

Postby Seizure » Fri Jan 24, 2014 6:11 pm

I was mainly working on the assumption that indeed dragons do not exist, never did, and never will. That any first hand accounts of them would be from unreliable sources, such as black out drunks who are known for their wild stories.

Working into that, some sort of balance regarding the inability to use alts to exploit and break AI, such as what has been seen with trolls which are all but a joke. Making dragons unable to be interacted with, or be seen by anyone but the summoner, including boxing them in. The dragon would simply act if other hearthling's and their hitboxes do not exist.

The final part, being that only the 'summoner' would be able to butcher, skin, and craft with the mats would be a great step in fixing this altpocolypse that has greatly diminished any effect killing off characters has. Perma death has little consequences currently because you'd have to fuck up massively to get your crafting character killed, which is where a large part of your ability to create a decent fighter comes from. Either have a character good enough to both fight and craft with the materials you get, or you will end up with something that is no better than mid level gear at best.

That, and of course it would hopefully help those who think dragons have no reason to be in the game accept the idea. They do not exist, they are a fantasy brought upon by overindulgence. While adding in the fact that they should be so rare to the point that throughout a given world their occurrences should be so far and few in between that they could easily be discounted by the uninitiated as nothing more than an inside joke, a troll from the oldfags and devs to mess with players. We do seem to like our trolls here a bit more than most places.

EDIT: I should note that I am not really supporting the idea. I think time should be spent addressing long standing issues, such as tanning tub bug, fuel bug, taming wonkyness and length, troll exploitation, party pointers, combat, de and reforestation, and anything Ive forgotten about, instead of adding in more things that will end up being just as broken.
Last edited by Seizure on Fri Jan 24, 2014 6:26 pm, edited 2 times in total.
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Re: Haven 2.0: "Hafen"

Postby insanechef » Fri Jan 24, 2014 6:16 pm

Yolan wrote:Will definitely give it a go. I just hope there is some movement towards fostering a bit more "emergent complexity" in terms of large scale relatively safe civilization to contrast with dangerous wilderness, as opposed to simply competing villages of tightly knit people. For example, code support for factions, which allow for a variety of political types that impact on things such as what types of positions are available, and what powers those positions have in terms of recruitment/banishment/promoting/demoting/zoning etc. Also, in-game support such as special types of gates. I've always wanted real cities in haven. Even if by "city" I mean like a few hundred people. But it just can't work without code that supports it.



but you also need a community to support it too. its a lot to ask for the whole server to live together
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Re: Haven 2.0: "Hafen"

Postby insanechef » Fri Jan 24, 2014 6:16 pm

Yolan wrote:Will definitely give it a go. I just hope there is some movement towards fostering a bit more "emergent complexity" in terms of large scale relatively safe civilization to contrast with dangerous wilderness, as opposed to simply competing villages of tightly knit people. For example, code support for factions, which allow for a variety of political types that impact on things such as what types of positions are available, and what powers those positions have in terms of recruitment/banishment/promoting/demoting/zoning etc. Also, in-game support such as special types of gates. I've always wanted real cities in haven. Even if by "city" I mean like a few hundred people. But it just can't work without code that supports it.



but you also need a community to support it too. its a lot to ask for the whole server to live together
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Re: Haven 2.0: "Hafen"

Postby Lord_of_War » Fri Jan 24, 2014 6:52 pm

Yes, that's why it's simply wishful thinking for now. They will be added when they are ready.
One death is a tragedy; one million is a statistic. -- Joseph Stalin #1 Forum troll You mad bro?
"My soul is terrifying" "Some men just want to watch the world burn"
http://www.youtube.com/watch?v=5f2M9t_tEhQ
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Re: Haven 2.0: "Hafen"

Postby Cajoes » Sat Jan 25, 2014 6:38 pm

“Fairy tales do not tell children the dragons exist. Children already know that dragons exist. Fairy tales tell children the dragons can be killed.”



Personally, I'm more looking forward to the terrain deformation. Hill Forts, Hooo.
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Re: Haven 2.0: "Hafen"

Postby Xcom » Sat Jan 25, 2014 9:51 pm

I like this dragon idea. Maybe we can add unded, orcs, goblins and implement some form of quest system.

Then rename haven to world of craft. Or maybe even better war and craft.

World of war and craft. Great name, great idea. Thumbs up I support this.
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Re: Haven 2.0: "Hafen"

Postby Cranny » Sat Jan 25, 2014 10:04 pm

Xcom wrote:I like this dragon idea. Maybe we can add unded, orcs, goblins and implement some form of quest system.

Then rename haven to world of craft. Or maybe even better war and craft.

World of war and craft. Great name, great idea. Thumbs up I support this.



You really made me laugh. :mrgreen:
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Re: Haven 2.0: "Hafen"

Postby borka » Mon Jan 27, 2014 4:39 am

Xcom wrote:I like this dragon idea. Maybe we can add unded, orcs, goblins and implement some form of quest system.

Then rename haven to world of craft. Or maybe even better war and craft.

World of war and craft. Great name, great idea. Thumbs up I support this.


:lol: Will there be dragons and magic too ?!? :P
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Re: Haven 2.0: "Hafen"

Postby Lord_of_War » Mon Jan 27, 2014 4:42 am

borka wrote:
Xcom wrote:I like this dragon idea. Maybe we can add unded, orcs, goblins and implement some form of quest system.

Then rename haven to world of craft. Or maybe even better war and craft.

World of war and craft. Great name, great idea. Thumbs up I support this.


:lol: Will there be dragons and magic too ?!? :P

ofc and fairy's and gnomes
One death is a tragedy; one million is a statistic. -- Joseph Stalin #1 Forum troll You mad bro?
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http://www.youtube.com/watch?v=5f2M9t_tEhQ
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