kaka wrote:This sounds pretty good. Less tedium, more fun.
I only fear the time it takes until it gets implemented.
About half a year I reckon?

kaka wrote:This sounds pretty good. Less tedium, more fun.
I only fear the time it takes until it gets implemented.
Onionfighter wrote:Here is the idea: an item that is relatively simple to maintain, that has an area of effect similar to a village claim or beehive. This item would absorb all the destructive decay hits to your stuff. If left untended, it could last an average of a couple rl days before being destroyed by decay.
The point is to allow tended claims to be a bit more resistive to decay, especially the more fragile stuff, like drying racks (and palisades). This item could be maintained by repairing it instead of all the other stuff. What repairs would cost I haven't decided on yet.
DatOneGuy wrote:Wow, I can't believe this idea is so old and still hasn't been implemented, it' s perfect.
ViciousGamer04 wrote:Onionfighter wrote:Here is the idea: an item that is relatively simple to maintain, that has an area of effect similar to a village claim or beehive. This item would absorb all the destructive decay hits to your stuff. If left untended, it could last an average of a couple rl days before being destroyed by decay.
The point is to allow tended claims to be a bit more resistive to decay, especially the more fragile stuff, like drying racks (and palisades). This item could be maintained by repairing it instead of all the other stuff. What repairs would cost I haven't decided on yet.
Sounds like something a botter would want implemented, imo.
I am against this for what I stated above(would make this too convenient for botters.)... but I would like a slower decay rate on stuff as it's a bit ridiculous(and apparently broken.)
DatOneGuy wrote:ViciousGamer04 wrote:Onionfighter wrote:Here is the idea: an item that is relatively simple to maintain, that has an area of effect similar to a village claim or beehive. This item would absorb all the destructive decay hits to your stuff. If left untended, it could last an average of a couple rl days before being destroyed by decay.
The point is to allow tended claims to be a bit more resistive to decay, especially the more fragile stuff, like drying racks (and palisades). This item could be maintained by repairing it instead of all the other stuff. What repairs would cost I haven't decided on yet.
Sounds like something a botter would want implemented, imo.
I am against this for what I stated above(would make this too convenient for botters.)... but I would like a slower decay rate on stuff as it's a bit ridiculous(and apparently broken.)
You're still just as bad as you were before I see.
This helps players more than it does `botters`. Anyone with a macro can have the macro fix them as it is, they just have to click a little less, big deal. Although I doubt anyone bothers, whatever.
I'm guessing you still think that half the players are sitting around botting inside palisades inside houses 24/7.
factnfiction101 wrote:^I agree with this guy.
ViciousGamer04 wrote:
Eh. At this point I don't know. I only recently sorta' started playing again. Before it was a pretty big % of them. When you locate the bots hideouts it's so fun to torment them(since 96% of the time they're not there near their computer to even do anything back.)
Anyways. Making it more convenient for botters only attracts more botters. This doesn't just make it a "bit more convenient", this makes it a LOT more convenient for botters to survive.
I couldn't tell you how botters bot within H&H but I have gotten quite a few forum members to admit that they do in fact, bot. Of course, by the time they figure out they admitted it unknowingly... if they figure it out(They aren't the brightest.) it'll be like. 20 years from now and chances are they probably still wouldn't be playing H&H. Bahaha.
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