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viciousgamer04 junk

Postby Moracin » Mon Mar 29, 2010 12:03 pm

kaka wrote:This sounds pretty good. Less tedium, more fun.
I only fear the time it takes until it gets implemented.


About half a year I reckon? :P
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Re: Decay shield

Postby theTrav » Thu Apr 08, 2010 6:33 am

bump digity
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Re: Decay shield

Postby Lothaudus » Thu Apr 08, 2010 11:59 am

but it hasn't been half a year yet
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Re: Decay shield

Postby theTrav » Tue Apr 13, 2010 6:16 am

bump till you can't bump no more!
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Re: Decay Shield - Reducing Tedium

Postby ViciousGamer04 » Thu Jul 29, 2010 11:32 am

Onionfighter wrote:Here is the idea: an item that is relatively simple to maintain, that has an area of effect similar to a village claim or beehive. This item would absorb all the destructive decay hits to your stuff. If left untended, it could last an average of a couple rl days before being destroyed by decay.

The point is to allow tended claims to be a bit more resistive to decay, especially the more fragile stuff, like drying racks (and palisades :) ). This item could be maintained by repairing it instead of all the other stuff. What repairs would cost I haven't decided on yet.


Sounds like something a botter would want implemented, imo.

I am against this for what I stated above(would make this too convenient for botters.)... but I would like a slower decay rate on stuff as it's a bit ridiculous(and apparently broken.)

DatOneGuy wrote:Wow, I can't believe this idea is so old and still hasn't been implemented, it' s perfect.


TOO perfect, and TOO easy to ABUSE(botters n' such.)
Last edited by ViciousGamer04 on Thu Jul 29, 2010 11:36 am, edited 1 time in total.
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Re: Decay Shield - Reducing Tedium

Postby DatOneGuy » Thu Jul 29, 2010 11:36 am

ViciousGamer04 wrote:
Onionfighter wrote:Here is the idea: an item that is relatively simple to maintain, that has an area of effect similar to a village claim or beehive. This item would absorb all the destructive decay hits to your stuff. If left untended, it could last an average of a couple rl days before being destroyed by decay.

The point is to allow tended claims to be a bit more resistive to decay, especially the more fragile stuff, like drying racks (and palisades :) ). This item could be maintained by repairing it instead of all the other stuff. What repairs would cost I haven't decided on yet.


Sounds like something a botter would want implemented, imo.

I am against this for what I stated above(would make this too convenient for botters.)... but I would like a slower decay rate on stuff as it's a bit ridiculous(and apparently broken.)

You're still just as bad as you were before I see.

This helps players more than it does `botters`. Anyone with a macro can have the macro fix them as it is, they just have to click a little less, big deal. Although I doubt anyone bothers, whatever.

I'm guessing you still think that half the players are sitting around botting inside palisades inside houses 24/7.
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Re: Decay Shield - Reducing Tedium

Postby ViciousGamer04 » Thu Jul 29, 2010 11:45 am

DatOneGuy wrote:
ViciousGamer04 wrote:
Onionfighter wrote:Here is the idea: an item that is relatively simple to maintain, that has an area of effect similar to a village claim or beehive. This item would absorb all the destructive decay hits to your stuff. If left untended, it could last an average of a couple rl days before being destroyed by decay.

The point is to allow tended claims to be a bit more resistive to decay, especially the more fragile stuff, like drying racks (and palisades :) ). This item could be maintained by repairing it instead of all the other stuff. What repairs would cost I haven't decided on yet.


Sounds like something a botter would want implemented, imo.

I am against this for what I stated above(would make this too convenient for botters.)... but I would like a slower decay rate on stuff as it's a bit ridiculous(and apparently broken.)

You're still just as bad as you were before I see.

This helps players more than it does `botters`. Anyone with a macro can have the macro fix them as it is, they just have to click a little less, big deal. Although I doubt anyone bothers, whatever.

I'm guessing you still think that half the players are sitting around botting inside palisades inside houses 24/7.


Haha, ahhhh. Forum troll stalking my posts noooeeezz.

Eh. At this point I don't know. I only recently sorta' started playing again. Before it was a pretty big % of them. When you locate the bots hideouts it's so fun to torment them(since 96% of the time they're not there near their computer to even do anything back.)

Anyways. Making it more convenient for botters only attracts more botters. This doesn't just make it a "bit more convenient", this makes it a LOT more convenient for botters to survive.

I couldn't tell you how botters bot within H&H but I have gotten quite a few forum members to admit that they do in fact, bot. Of course, by the time they figure out they admitted it unknowingly... if they figure it out(They aren't the brightest.) it'll be like. 20 years from now and chances are they probably still wouldn't be playing H&H. Bahaha. :lol:
Last edited by ViciousGamer04 on Thu Jul 29, 2010 11:58 am, edited 1 time in total.
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Re: Decay Shield - Reducing Tedium

Postby Potjeh » Thu Jul 29, 2010 11:57 am

Sounds like someone doesn't repair a wall thousand of tiles long on a weekly basis.
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Re: Decay Shield - Reducing Tedium

Postby Sarge » Thu Jul 29, 2010 12:22 pm

Also, didn't know wtf he was talking about before and after he admits to taking a break and asking 'what is new' and therefore still has no clue, he thinks he is able to fly a dismissive comment to a nice idea for a fairly complex issue, without credibility.
Last edited by Sarge on Thu Jul 29, 2010 2:42 pm, edited 1 time in total.
factnfiction101 wrote:^I agree with this guy.
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Re: Decay Shield - Reducing Tedium

Postby sabinati » Thu Jul 29, 2010 2:33 pm

ViciousGamer04 wrote:
Eh. At this point I don't know. I only recently sorta' started playing again. Before it was a pretty big % of them. When you locate the bots hideouts it's so fun to torment them(since 96% of the time they're not there near their computer to even do anything back.)

Anyways. Making it more convenient for botters only attracts more botters. This doesn't just make it a "bit more convenient", this makes it a LOT more convenient for botters to survive.

I couldn't tell you how botters bot within H&H but I have gotten quite a few forum members to admit that they do in fact, bot. Of course, by the time they figure out they admitted it unknowingly... if they figure it out(They aren't the brightest.) it'll be like. 20 years from now and chances are they probably still wouldn't be playing H&H. Bahaha. :lol:


ok you are fucking done posting
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