I take this topic at the same time as general and as specific to express my interpretation of the game with regard to strategies to manage a farm. It is a noob's vision, and would like to listen to criticism:
I learned that a huge amount of land is not necessary for to plant each one of all the plant species. It is enough to have only one or two area(s) covered by the range of a beehive (or more hives together to produce honey) in which it applies a crop alternation principle. Near this land, a large building with three floors for selection and storage of seeds in well-organized compartments. When there is a need of a product, we plant, we harvesting, we make this final product and, in the end, reserves the best seeds in the building, releasing the land to another type of product. I think that this strategy should serve better the communities with few farmers.