trees and herbilist tables

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Re: trees and herbilist tables

Postby Killface » Mon Apr 12, 2010 4:09 am

Tree spamming takes time on purpose.

This is why there's a special idea thread that only a SELECT FEW accounts may view/post in. Mostly sodomites.

Quit posting any random thoughts that pop into your otherwise empty little heads.

Please?
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Re: trees and herbilist tables

Postby joojoo1975 » Mon Apr 12, 2010 5:01 am

Killface wrote:Tree spamming takes time on purpose.

This is why there's a special idea thread that only a SELECT FEW accounts may view/post in. Mostly sodomites.

Quit posting any random thoughts that pop into your otherwise empty little heads.

Please?



here ya go!

http://www.monettoday.com/wp-content/uploads/2009/02/midol.jpg

mayby next time take a couple before you post.
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Re: trees and herbilist tables

Postby Killface » Mon Apr 12, 2010 5:12 pm

I have a better idea! Lets bump this ridiculous thread AS MUCH AS POSSIBLE with idiotic addendums! Hehe yeah!
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Re: trees and herbilist tables

Postby Sarge » Mon Apr 12, 2010 5:22 pm

Hey Kill

Do you remember Dorn, the really friendly guy that helped us so nicely when we were complete noobs in World 2? The guy that gave us seeds etc etc when ours sucked, after he showed us a new spot that still had trees left when the boatless world had basically none and later gave us all of his crops when he relocated?

The guy you flamed right off the bat, joojoo1975... well that's Dorn.
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Re: trees and herbilist tables

Postby Killface » Mon Apr 12, 2010 5:49 pm

I'm well aware of exactly who he is, though you seem to be fluffing up his contribution quite a bit.
Go over his list of posts he's made in the last month or so, concerning everything from not understanding the basic mechanics of boats to the inability to grasp the concept of quality decay in clay.
Then tell me he should keep flooding the idea thread with this idiocy.

He didn't even spell herbalist table correctly. FFS. I don't see why people can't just take a minute to execute an idea with a little thought behind it, other than randomly spewing things out that pop in their heads. It only makes it that much more difficult for great ideas to be heard and seen in the flood of nonsense.

Captain Save-a-Hoe much?

Allow me to redirect your attention to the Suggestion Guidelines
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Re: trees and herbilist tables

Postby Sarge » Mon Apr 12, 2010 6:17 pm

Killface wrote:I'm well aware of exactly who he is, though you seem to be fluffing up his contribution quite a bit.


Did you take the time to think about that, becuase if you have, I dare you to prove it... I posted twice where he commented, once to say welcome back, and the post in this thread.

Killface wrote:randomly spewing things out that pop in their heads.


... so right back at ya.
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Re: trees and herbilist tables

Postby Killface » Mon Apr 12, 2010 8:14 pm

Sarge wrote:The guy that gave us seeds etc etc when ours sucked,

Never happened, the burden of proof is on you. I moved to my coppermine (later named Haven Hearth by a friend, Gwen) with the clothes on my back dodging rabid boars. I tried to get you to come but you were unable to master simple game mechanics like using rivers to avoid aggressive wildlife, so I gave up and decided it was probably for the best. How did that "hippy commune" you founded shortly after end up BTW? Oh thats right, you couldn't even figure out how to make a village idol and then quit for several months. Eeeesh.

Sarge wrote: ..after he showed us a new spot that still had trees left when the boatless world had basically none

By the time we met the guy, we met in boats. North of Pacho's (or was it Potjeh, or maybe Sabinati?) "Wilderness Tree Farm" west of ROB across a lake. Sorry you misremember, but that's a fact.

Sarge wrote:and later gave us all of his crops when he relocated?
.

You mean, he graciously allowed us to pick plants from the ground where he left them to lay? Why, I owe this man my life!!
He actually told me personally that he moved because he felt like it was getting too crowded, (i.e. we were a nuisance he chose to avoid) but I'm not going to argue the point any further.
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Re: trees and herbilist tables

Postby Swordmage » Mon Apr 12, 2010 8:25 pm

This is an excelent example of a discussion that could be done with PMs.
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