Tree growth bonuses on terrain

Ask, answer and discuss any and all topics about the hows, whys, wheres and whens of playing Haven & Hearth.

Tree growth bonuses on terrain

Postby NeoBasilisk » Fri Jul 05, 2013 9:37 pm

The wiki states that most trees only get a bonus to growing time if they're on their native coniferous/broadleaf forest terrain. Hazelnut/Willow are listed as exceptions with Mudflat/Swamp. Someone is telling me that certain trees also get bonuses on Moor and Grassland. Is this true?
NeoBasilisk
 
Posts: 579
Joined: Thu Jun 06, 2013 12:48 am

Re: Tree growth bonuses on terrain

Postby Sevenless » Fri Jul 05, 2013 10:43 pm

Birch, which is seen natively on grassland, does not get a growth bonus when growing on grassed terrain via seeds.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life

The Art of Herding
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
User avatar
Sevenless
 
Posts: 7609
Joined: Fri Mar 04, 2011 3:55 am
Location: Canada

Re: Tree growth bonuses on terrain

Postby Gallade » Sun Jul 07, 2013 5:26 pm

Sevenless wrote:Birch, which is seen natively on grassland, does not get a growth bonus when growing on grassed terrain via seeds.


What about forest terrain that was reverted to grassland due to a lack of native trees? Would it support birches?
"Our village is so big, you can hop on a wagon at the idol and ride it all day in the same direction, and you'll still be on our claim"
"Dang, are your wagons that slow?"


If I wanted to get a load of bull from you I'd have brought my cows for you to impregnate!
User avatar
Gallade
 
Posts: 143
Joined: Tue Feb 14, 2012 6:20 pm

Re: Tree growth bonuses on terrain

Postby MagicManICT » Sun Jul 07, 2013 5:35 pm

The terrain doesn't keep it's old information when it changes. You'll have to terraform it back into the proper type.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
User avatar
MagicManICT
 
Posts: 18435
Joined: Tue Aug 17, 2010 1:47 am

Re: Tree growth bonuses on terrain

Postby Sevenless » Sun Jul 07, 2013 10:49 pm

MagicManICT wrote:The terrain doesn't keep it's old information when it changes. You'll have to terraform it back into the proper type.


when chopping trees in village, it's wise to leave a tree or two to keep the terrain from turning until you know where the tree farm will go.

Trees protect a 21x21 centered on themselves from changing (10 radius? it's not round though).
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life

The Art of Herding
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
User avatar
Sevenless
 
Posts: 7609
Joined: Fri Mar 04, 2011 3:55 am
Location: Canada

Re: Tree growth bonuses on terrain

Postby Gallade » Mon Jul 08, 2013 5:55 pm

I know though that trees planted in an alien environment will grow slower, but have a change of slowly changing tiles to those of their native biome. How fast are we talking about?
"Our village is so big, you can hop on a wagon at the idol and ride it all day in the same direction, and you'll still be on our claim"
"Dang, are your wagons that slow?"


If I wanted to get a load of bull from you I'd have brought my cows for you to impregnate!
User avatar
Gallade
 
Posts: 143
Joined: Tue Feb 14, 2012 6:20 pm

Re: Tree growth bonuses on terrain

Postby DDDsDD999 » Tue Jul 09, 2013 1:30 am

Trees take a week to grow on their native terrain (+/- a decay tick for the last stage), they take 2 weeks to grow on non-native terrain.

I'm pretty sure you can't grow trees on swamp/mudflat. (Yes, hazels do naturally spawn on mudflat, but rarely at that)
Image
Image
Image
Image
Image
User avatar
DDDsDD999
 
Posts: 5669
Joined: Fri Jul 02, 2010 12:31 am

Re: Tree growth bonuses on terrain

Postby SuperNoob » Tue Jul 09, 2013 1:54 am

DDDsDD999 wrote:Trees take a week to grow on their native terrain (+/- a decay tick for the last stage), they take 2 weeks to grow on non-native terrain.

I'm pretty sure you can't grow trees on swamp/mudflat. (Yes, hazels do naturally spawn on mudflat, but rarely at that)

willow trees show up in swamps naturally...now I have to test growing a tree in a swamp :(
SuperNoob
 
Posts: 521
Joined: Sat May 11, 2013 1:41 am

Re: Tree growth bonuses on terrain

Postby Robben_DuMarsch » Tue Jul 09, 2013 4:49 am

Anyone know how long it takes for a tree to convert the soil type underneath it, on average?

(Also unrelated question, does anyone know the soak value for a Wagon?)
User avatar
Robben_DuMarsch
 
Posts: 2311
Joined: Wed Sep 28, 2011 2:58 am

Re: Tree growth bonuses on terrain

Postby MagicManICT » Tue Jul 09, 2013 2:48 pm

Been a while, but if I recall right, a tree will convert the tile it's on and about a half dozen to a dozen other tiles in its vicinity (something like a 11x11 area or around there). Of course, if the area is already being converted, the efficiency start dropping and fewer tiles change each generation.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
User avatar
MagicManICT
 
Posts: 18435
Joined: Tue Aug 17, 2010 1:47 am

Next

Return to How do I?

Who is online

Users browsing this forum: Claude [Bot] and 4 guests