Advanced beehive experiment

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Re: Advanced beehive experiment

Postby mvgulik » Tue Feb 12, 2013 1:27 pm

Zero quality beehive resources:
I think its save to say that Zero quality honey and/or wax are not possible. CQ: Beehive resource quality probably actively capped to a minimum of 1.

Did two runs of planting 1q crop-seeds with a beehive that was already giving 1q honey some time ago. Both times resulted in 1q honey. (Stored the used beehive inside a cabin between the two planting sessions, to only target resources given by the planting stage of the crops. Just in case.)
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Re: Advanced beehive experiment

Postby Cranny » Tue Feb 12, 2013 10:42 pm

mvgulik wrote: Anon9k, What has been your highest quality results from a beehive so far. Don't think anyone else can even come close to your possible results.

IDK the highest, but I found after last DIS raid, a bucket containing Q 910 honey (that was inside a chest someone seem to have intended to steal, but for some strange reason was left there).
After that he raised carrots to over Q 1k, so resources must have been even higher.
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Re: Advanced beehive experiment

Postby drevnyy » Tue Feb 12, 2013 11:11 pm

oh man i would give you my kidney for that carrot
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Re: Advanced beehive experiment

Postby mvgulik » Wed Feb 13, 2013 1:08 am

Cranny wrote:bucket containing Q 910 honey.

Aha, thanks.

... Drinking that honey will probably shatter your teeth. ...
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Re: Advanced beehive experiment

Postby mvgulik » Fri Feb 15, 2013 9:05 pm

Beehive resource collection order:
Tried to test this, and it seems beehive quality is not used for determining which beehive gets the resource dump.
But ... I can't be to sure, as I might messed up the test. :(
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Re: Advanced beehive experiment

Postby mvgulik » Mon Apr 22, 2013 11:07 pm

Just run into something that struck me as odd.

After draining a beehive from its wax and honey. And moving it across a sup-map-section. Within ~5min it somehow contained a other set of wax and honey.

(On the side data: Moved beehive North. Planted 20 new cops not to long before this, and had some other crops(~100) growing up.)
(starting to make more sense while I'm thinking about it ... but not sure yet.)
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Re: Advanced beehive experiment

Postby LadyV » Tue Apr 23, 2013 12:15 pm

mvgulik wrote:Just run into something that struck me as odd.

After draining a beehive from its wax and honey. And moving it across a sup-map-section. Within ~5min it somehow contained a other set of wax and honey.



Did its radius ever come into contact with growing crops?
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Re: Advanced beehive experiment

Postby mvgulik » Tue Apr 23, 2013 10:07 pm

LadyV wrote:
mvgulik wrote:Just run into something that struck me as odd.

After draining a beehive from its wax and honey. And moving it across a sup-map-section. Within ~5min it somehow contained a other set of wax and honey.


Did its radius ever come into contact with growing crops?

Actually all the crops in the area never left the radius of the moved beehive while moving it.

Its probably some sub-map-section (honey&wax) buffering side effect. Although that's just a general guess at this point.
---
(See Xcom's point 6 in first post. Than replace beehive with sub-map-section. And than take in consideration that sub-map-section are probably not updated all at the same time.)
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Re: Advanced beehive experiment

Postby snuby » Thu May 09, 2013 8:45 pm

Just wanted to leave a thanks for all this information. I mangaed to go from absolutely no wax to 3 wax a day, and that with my little farm (aprox 10x17 squares). Leaving an alt online near the farm and increasing the numbers on some of my most proeminent crops (carrots, hemp and wheat) made all the differenca, and I can now afford traveler's sacks and a mine hole!
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Re: Advanced beehive experiment

Postby Pellegri » Sun May 26, 2013 5:59 am

Thank you so much for the effort in getting this together! I can actually start practicing to be an efficient farmer. ^.^
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