Please Ask Simple Questions Here

Ask, answer and discuss any and all topics about the hows, whys, wheres and whens of playing Haven & Hearth.

Re: Please Ask Simple Questions Here

Postby borka » Fri May 17, 2013 5:14 pm

It doesn't spread to tiles where you don't plant grass...
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Re: Please Ask Simple Questions Here

Postby krikke93 » Fri May 17, 2013 5:16 pm

Arcanist wrote:How does grass spread?

If I grass most tiles (the non grass ones being forest) will grass spread onto these tiles?

Grass randomly spawns where the forest has been cut down. In other words, a tree has a radius where grass can't spawn, when you chop that tree, the radius will be gone too. If a tile has no tree radius reaching to it, grass will grow here within time.
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Re: Please Ask Simple Questions Here

Postby borka » Fri May 17, 2013 5:43 pm

Situation: Abandoned village where all buildings have decayed, only paved ground left, as there where all trees chopped it went grassland, later moor, partially heath

partly it was paved on forest ground where trees are in a distance 15 to 20 tiles away, i grassed over this paved parts months ago - still no grass where i didn't planted grass
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Re: Please Ask Simple Questions Here

Postby mvgulik » Fri May 17, 2013 7:44 pm

Mmm. krikke93 is correct that that is the general observed behavior for a long time.

(Interesting ... But this seems not a topic to start digging around to see what might be up here.)
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Re: Please Ask Simple Questions Here

Postby Patchouli_Knowledge » Fri May 17, 2013 10:10 pm

From my observation, only manually created grass can turn into moors and heathlands.
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Re: Please Ask Simple Questions Here

Postby krikke93 » Fri May 17, 2013 10:19 pm

Patchouli_Knowledge wrote:From my observation, only manually created grass can turn into moors and heathlands.

I have moor in my camp, and I'm 100% sure I didn't plant grass there.

What I do notice, is that where grass was originally (grassland), moor grows after chopping trees. But this isn't only the case with grasslands, it's just more common there.
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Re: Please Ask Simple Questions Here

Postby Phaen » Sat May 18, 2013 12:22 am

Grass
Spontaneously appears from forest tiles that are not near any trees.
Can be planted by using seeds on plowed/stomped/paved tiles.
Planted grass is no different from natural grass.

Moor
Plowed grass has a chance to decay into moor instead of decaying back into grass.
When a moor tile is adjacent to a grass tile, it will eventually spread, transforming the grass tile into moor.
You can block the spread with nongrass tiles (I usually use pavement as a border).

Heath
Plowed moor has a chance to decay into heath instead of decaying back into moor.
When a heath tile is adjacent to a moor (and maybe also grass?) tile, it will eventually spread, transforming the moor tile into heath.
Just like with moor, you can block the spread with a border.



note: when I use the word adjacent I am specifically talking about tiles that touch eachother. I'm not sure if corner-to-corner counts. Would have to test it.
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Re: Please Ask Simple Questions Here

Postby Patchouli_Knowledge » Sat May 18, 2013 1:09 am

Ah right, it is plowed grass, not planted. My mistake.
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Re: Please Ask Simple Questions Here

Postby chris1122 » Sat May 18, 2013 1:29 am

fanit937 wrote:
chris1122 wrote:When im out tracking i have never understood what the point of the direction, and delta do. Could anyone explain what there purpose is?
And when someone stealth*intel is lower than your per*expl, then is the pie radius smaller or larger?


Delta:

DDDsDD999 wrote:(When tracking, the delta is just the perp's INT*Stealth versus your PER*EXP, not distance)


Pie:

Patchouli_Knowledge wrote:The width is dependent on the tracker's (perc * exp) vs target's (int * stealth). The higher the tracker's product, the narrower the pie slice is and vice versa. I believe it also narrows down the direction variance as well. Proximity has nothing to do with the width of the pie slice.


To determine if you are getting closer to the target or their hearthfire, take note of any directional changes.


Ok, i went tracking again today, and the delta said 11. so what exactly does that mean? i have 11 more points of per*exp than the targest int* stealth? or somthing different?
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Re: Please Ask Simple Questions Here

Postby SuperNoob » Sat May 18, 2013 2:31 am

delta is just how wide the pie slice is when you track. if you have high expl*perc you'll be able to track more effeciently meaning smaller area that you're being led.
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