mvgulik wrote:@MagicManICT: PS: When was this data collected ?
Date of the post.
mvgulik wrote:@MagicManICT: PS: When was this data collected ?
mvgulik wrote:Well ..., as there are no other formula variations that are doing better than the first one here. Its getting my vote.
( ( SC((LeatherAvQ + WaxAvQ)/2)*3) + ((WaterQ + CauldronQ)/2) )/4
SC( LeatherAvQ*3/2 + WaxAvQ*3/2 )*1/4 + Water*1/8 + Cauldron*1/8
Roger.MagicManICT wrote:Date of the post.mvgulik wrote:@MagicManICT: PS: When was this data collected ?
Xcom wrote:Goes to say that its most likely something you wouldn't guess unless you had a HUGE sample size and countless of hours to waste.
SpakyPD wrote:It should be noted, that when the Leather and Wax goes through softcapping, you have to truncate any decimals. Otherwise you are going to get false results.mvgulik wrote:( ( SC((LeatherAvQ + WaxAvQ)/2)*3) + ((WaterQ + CauldronQ)/2) )/4
SC( LeatherAvQ*3/2 + WaxAvQ*3/2 )*1/4 + Water*1/8 + Cauldron*1/8
MagicManICT wrote:mvgulik wrote:Erm. Is that Zero cauldron quality for real ?Yasgur wrote:That was a nod to statements I've read that clay cauldrons have no quality, or, they halve the quality of the water for purposes of calculation. In either repsect, for this topic it is the same as saying Qcauldron = 0.
Agreed. See my previous post in this thread using a clay cauldron.
SpakyPD wrote:Clay Cauldron testing.
SEW*DEX = 28 (21*40)
Leather Q22
Wax Q24
Water Q60
Cauldron Q10 = Hleather Q21
Cauldron Q29 = Hleather Q22
mvgulik wrote:... (reported) data ...
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