This is the end: For Gregminster!

Forum for discussing in game politics, village relations and matters of justice.

Re: This is the end: For Gregminster!

Postby saltmummy626 » Tue May 17, 2011 9:30 am

RJT wrote:
TerXIII wrote:Projeer, you were murdered because you are Azkanan. You have continually attempted to negotiate above your station, and your character was complete garbage. If this raid didn't come, you would have been killed anyway, and your apprentices that follow in your example of lies, treachery, and CAPITALISM.

Our region is protected. Your ilk will not be indulged.

I warn your village mates not to follow in your example, and to cease undermining all villages around you in search for their mines. You will all be slaughtered if you continue this.

Also, they abused no bug. Your defenses were poor.


Anyone know this guy's coords? Or the coords of Gregminster?


I believe the coords are in the OP now. maybe they arent that place though.
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Re: This is the end: For Gregminster!

Postby McLovin » Tue May 17, 2011 11:22 am

To the people that had attacked our village and killed everyone, i did not know that pro was digging around to find everyones mines and im sure a few others didnt either. he told us about a coin system but that does not give any reason to kill every single person on sight. there is only about 3 or 4 of us who have survived it and the town is ruined with noone to take over. it could have been fixed if the town was left to someone else to change it then all you people would not have a problem with us being there.
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Re: This is the end: For Gregminster!

Postby Projeear » Tue May 17, 2011 11:47 am

Once more into the fray, my friends!

=================================

For those of you requesting the Coordinates;
http://algeralith.info/HavenMap/?x=-71. ... .92&zoom=9

Gregminster is on that sliver of land, (In the south-west).
Please beware that some of the villagers have moved back into the city.
It'd tickle my interests pink to find out who I had aggrieved so badly for this unwarranted attack.

=================================

Well, last year I was having mental issues and threatened a few people IRL for IG nonsense. I went through psychology shenenigans, and came out for the better, I've been clean for months now, ergo the new account name.

I don't understand how attempting to once run a communistic village (Which, by the way, was defined as an experiment (Deadwood)) has any affect on who I am today.

I've been mining around between caverns underground for exploration - my current system is, or was, huge. This sounds like it may have been some dissents from Test Village because I recently dug into their cave system (Unbeknownest to oneself). I came across their palisaded area (Which was a gate and 3 wall segments either way). I had the chance to dig around this and straight into the heart of their operations and rob them blind. Even with several people egging me on, I decided against it, because I've respected my friendship between myself and these people since I started playing.
I did intend to inform them of this, but none of my contacts with them were online at the time, so I decided to tell them later, when they were online.
However, I will not deem or point finger at them without hard evidence.

I've been playing at my current location since before Test Village were even around - I remember meeting with Topherclay on his first character, it was all happier times. In fact, I planned to start up a coin system with them soon.

I've had good relations with others in the area, too, one russian called Darkskeyes has aided me from the beginning at great sacrifice.

If by mining into them they meant when I tapped their mine, that was actually me corkscrewing through to the next cave system.

Addendum; The village defences are poor because most of the people here are new, having only joined within the week, my old friends and passer-byer travellers alike.
======================

TL;DR

1. The only negotiations I've made are peaceful, trade ones. In village matters, anonymous votes are held when the majority of members are online.
2. My character is complete garbage because it's statistics are cleaved in half as opposed to what they could be (300+ Stats, 200+ main skills), due to being murdered in afore-mentioned me-attacking-thieves situation.
3. I have never lied to any of the people in region.
4. I have no treachery to speak of.
5. I have never threatened anyone in the region (As opposed to that camp of thieves, which in fact I did for the betterment of the region, at personal risk).

In my defence that my mining operations were in fact purely for exploration, here is my prospecting and exploration image;

(Coloured rings; Prospecting Range)

The bulk of the failed prospect rings are not on display, but I have explored and exitted all exits, to find that;

Exit 1. Is mine, and leads into my garden.
Exit 2. Is an abandoned fellow who was here before me.
Exit 3. Is another abandoned fellow who was here before me.
Exit 4. Kicks out into the wilds, a claimed location with a single decaying house. I've forgotten the fellows name, which i know due to a runestone of his corpse in the cavern.

The following are in the new cavesystem I explored into;

Exit 5. Palisaded area to the south, belonging to Test Village.

I have found no other exits, and have not mined or prospecting Test Village's cave system. Heck, if anything, it could of been opened as a safer, simpler, underground trade route.

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Witness of the World 4 Great Explosion (w4).
Ex-Lawspeaker of Gregminster (w5).
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Squatter and Rebuilder of Templus Pacis (w6).
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Re: This is the end: For Gregminster!

Postby Draylynn » Tue May 17, 2011 12:18 pm

McLovin wrote:To the people that had attacked our village and killed everyone, i did not know that pro was digging around to find everyones mines and im sure a few others didnt either. he told us about a coin system but that does not give any reason to kill every single person on sight. there is only about 3 or 4 of us who have survived it and the town is ruined with noone to take over. it could have been fixed if the town was left to someone else to change it then all you people would not have a problem with us being there.


The village has been reclaimed by my husband. We are moving back in. Tbh alot of us have worked very hard on the places we own and really don't want to leave.

Need to find out who's mine pro dug into and work out where so we can negotiate how the mine is handled. We would let anyone in the mine who wanted to mine it, but until the person who owns the mine he mined into comes forward (PM) and contacts me to show where etc.
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Re: This is the end: For Gregminster!

Postby Projeear » Tue May 17, 2011 12:33 pm

Draylynn wrote:Need to find out who's mine pro dug into and work out


The only caves i've dug through are Test Village's, and that was passing through.

Here is the only mining operations I've done in their cave, and that was to go through to the next system.

Note: The corner being chipped away there was already there. I've only dug the route.

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Grand Walker of World 1 (w1).
Ex-Lawspeaker of New London, Deadwood and New Deadwood (w3).
Witness of the World 4 Great Explosion (w4).
Ex-Lawspeaker of Gregminster (w5).
Ex-Lawspeaker of Laketown (w6).
Squatter and Rebuilder of Templus Pacis (w6).
Hermit thereafter.
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Re: This is the end: For Gregminster!

Postby Draylynn » Tue May 17, 2011 12:42 pm

Can someone from Test Village contact me, either in game (running around the village atm) or via forum pm.
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Re: This is the end: For Gregminster!

Postby Draylynn » Tue May 17, 2011 7:08 pm

Murder scents are near our village, leads to our mine.
Last edited by Draylynn on Wed May 18, 2011 2:13 am, edited 1 time in total.
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Re: This is the end: For Gregminster!

Postby trondaron » Tue May 17, 2011 7:37 pm

Draylynn wrote: <summary>Pictures of scents leading to my character with questions.</summary>


This is me. My apologies. I wanted to check out the damage to your village and saw someone and made a bad decision in panic. I did not kill the person when I realized they were probably a re-spawn from the village (I have murder for defense).

Please allow me to make amends. I can provide mid Q seeds/wood to help you and your husband restart. I would prefer not to be the one that starts a feud despite my actions to the contrary. I'll leave this here and PM this to you too.

edit: spelling
Last edited by trondaron on Thu May 19, 2011 5:38 pm, edited 1 time in total.
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Re: This is the end: For Gregminster!

Postby Projeear » Tue May 17, 2011 7:43 pm

trondaron wrote:
Draylynn wrote:Well we have battery scents from Test Village leading to a player named Erkumpol. Better still after talking to those involved it was denied to my face, which is insulting in itself.
Murder scents are near our village, whoever has access to our cave system; as the scent leads to a tin deposit we prospected above from Vagards place and is moving towards TV's cave system.
Anyone who wants scents they're still around to confirm it for themselves.

http://www.care4it.ltd.uk/gregminster/tv2.jpg
http://www.care4it.ltd.uk/gregminster/tv1.jpg
http://www.care4it.ltd.uk/gregminster/tv4.jpg
http://www.care4it.ltd.uk/gregminster/tv3.jpg
http://www.care4it.ltd.uk/gregminster/erkumpol.jpg

Test Village: http://algeralith.info/HavenMap/?x=-64. ... .36&zoom=9


This is me. My apologies. I wanted to check out the damage to your village and saw someone and made a bad decision in panic. I did not kill the person when I realized they were probably a re-spawn from the village (I have murder for defense).

Please allow me to make amends. I can provide mid Q seeds/wood to help you and your husband restart. I would prefer not to be the one that starts a feud despite my actions to the contrary. I'll leave this here and PM this to you too.

edit: spelling


It's funny. You people are the only semi-fluent English-speakers we know of in the area, and you're also the only people we've mined under, which coincides with the previously mentioned Gloat by an unknown. Alot of Soft and Hard evidence pointing at you boys.


Also, short story:

Theft scents on our coast a few days ago. Tracked. Led to Test Village. I informed one of their members about this, so we could dig the thief out. The guy went apeshit as if I'd just called for war. I talked him down, him and his chieftain came out to take a look and said they'd take care of it.

Apparently, it was caused by someone picking up their boat - off of a village claim.

Picking up boat on village claim != Theft Scents, it leaves Trespass scents. I call BS.
Grand Walker of World 1 (w1).
Ex-Lawspeaker of New London, Deadwood and New Deadwood (w3).
Witness of the World 4 Great Explosion (w4).
Ex-Lawspeaker of Gregminster (w5).
Ex-Lawspeaker of Laketown (w6).
Squatter and Rebuilder of Templus Pacis (w6).
Hermit thereafter.
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Re: This is the end: For Gregminster!

Postby Draylynn » Tue May 17, 2011 7:56 pm

I take it your Erkumpol, I can accept that answer, we also had Felt come visit us earlier tracking scents.

Well, there's still a murderer in the cave system somewhere underneath our village, biding his time and waiting for people to forget, we will not and we will summon you in time. I don't wanna start a war, I don't care if you came forward and owned up to it, infact I would welcome an explanation to give my villagers peace of mind and we would leave it as that with your murdering character intact - If it was pro that was meant to be hunted and we got caught in the crossfire, or whether it was intentional and we should be moving out.
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