KT Farming

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KT Farming

Postby Bottest » Thu May 30, 2013 3:22 pm

Hellas,
i used the script "harvest area" a long time. But from one day to the other i cant use it anymore. After selecting the area it just says "script finished". Anyone got a clue how to solve it?

Thanx guys :)
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Re: KT Farming

Postby Marsdarth » Thu May 30, 2013 5:20 pm

This has happened today for me also. I haven't fixed it yet.
Last edited by Marsdarth on Thu May 30, 2013 5:37 pm, edited 1 time in total.
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Re: KT Farming

Postby Sarge » Thu May 30, 2013 5:27 pm

I'm assuming the KT bit in your subject = Ken Tower, if so:

Ken explained it to me not too long ago, but I can't remember, it was technical.

However, I do remember how it will be fixed. When the server reboots again, it will fix itself, until then there is nothing you can do.
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Re: KT Farming

Postby Bottest » Thu May 30, 2013 5:57 pm

Sarge wrote:I'm assuming the KT bit in your subject = Ken Tower, if so:

Ken explained it to me not too long ago, but I can't remember, it was technical.

However, I do remember how it will be fixed. When the server reboots again, it will fix itself, until then there is nothing you can do.



Nice, thank for your help :) i tried almost everything, reinstall and so on. But i hope youre right an i can farm again with powwwwwer! XD
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Re: KT Farming

Postby Oddity » Fri May 31, 2013 12:38 am

It's something to do with the server's object id counter overflowing and start counting in negative numbers :)
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Re: KT Farming

Postby nabie » Fri May 31, 2013 5:28 am

Seems like I'm experiencing the same thing as OP. My lumberjack repeatedly opens context menu and starts to chop the same tree in each second :( And it goes in circles on and on with no progress... Or am I doing something wrong?
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Re: KT Farming

Postby Sarge » Fri May 31, 2013 11:26 am

^ I dunno about that dude, but...

I remember when partying people their portraits would also not show up in the top left of the screen anymore.

From Oddity's comment it makes sense then that the shit is reset to a functional state every time the server is rebooted.
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Re: KT Farming

Postby nabie » Fri May 31, 2013 2:16 pm

Then it would be correct to say the whole scripting engine is fundamentally flawed. :|
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Re: KT Farming

Postby kft » Sat Aug 24, 2013 11:19 am

Solution:

open harvest_area.groovy.

remove if id>0. done.



problem: little increasing chance to crash for client.


example below.

--------------------------------------

void processHarvestTile(tile)
{
int id;
int stage;
def p = getMyCoord()
id = findMapObject("", 2, tile.tileX - p.tileX, tile.tileY - p.tileY);
// if (id > 0) {
stage = getObjectBlob(id, 0);
if (stage >= flower_stage)
{
if (getCursor() != "harvest")
{
sendAction("harvest");
waitCursor("harvest");
}
doClick(id, 1, 0);
waitHourglass();
}
// }
}
--------------------------------------
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Re: KT Farming

Postby Aokigahara » Sat Aug 24, 2013 2:27 pm

Good, so it isn;t just me. lol Shit was driving me nuts.
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