AlexNT wrote:FWIW, I was able to place a claim in a cave.
Almost able, that is -- the server crashed right as I finished building it.
good job
AlexNT wrote:FWIW, I was able to place a claim in a cave.
Almost able, that is -- the server crashed right as I finished building it.
Zorkgrey wrote:Can't find any river crossings. Is it by design or am I unlucky?
kirion wrote:My bet is on a huge, pangea-like continent surrounded by ocean. Everyone start on the same continent, alright... BECAUSE THERE'S ONLY ONE!
shubla wrote:Congrats for the success achieved so far!
"The client has run out of video memory. If the error persists, please check if you have anything else running that is using a lot of it."
java.lang.RuntimeException: com.jogamp.opengl.GLException: Caught BGLException: haven.render.gl.GLException$GLOutOfMemoryException: GL Error: 1285 (out of memory) on thread AWT-EventQueue-0
at com.jogamp.common.util.awt.AWTEDTExecutor.invoke(AWTEDTExecutor.java:58)
at jogamp.opengl.awt.AWTThreadingPlugin.invokeOnOpenGLThread(AWTThreadingPlugin.java:103)
at jogamp.opengl.ThreadingImpl.invokeOnOpenGLThread(ThreadingImpl.java:201)
at com.jogamp.opengl.Threading.invokeOnOpenGLThread(Threading.java:202)
at com.jogamp.opengl.Threading.invoke(Threading.java:221)
at com.jogamp.opengl.awt.GLCanvas.display(GLCanvas.java:503)
at haven.JOGLPanel.uglyjoglhack(JOGLPanel.java:308)
at haven.JOGLPanel.renderloop(JOGLPanel.java:329)
at java.lang.Thread.run(Unknown Source)
Caused by: com.jogamp.opengl.GLException: Caught BGLException: haven.render.gl.GLException$GLOutOfMemoryException: GL Error: 1285 (out of memory) on thread AWT-EventQueue-0
at com.jogamp.opengl.GLException.newGLException(GLException.java:76)
at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1327)
at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:1147)
at com.jogamp.opengl.awt.GLCanvas$12.run(GLCanvas.java:1442)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$500(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Caused by: haven.render.gl.BGL$BGLException: haven.render.gl.GLException$GLOutOfMemoryException: GL Error: 1285 (out of memory)
at haven.render.gl.BufferBGL.run(BufferBGL.java:64)
at haven.render.gl.GLEnvironment.process(GLEnvironment.java:281)
at haven.JOGLPanel.redraw(JOGLPanel.java:199)
at haven.JOGLPanel.access$000(JOGLPanel.java:39)
at haven.JOGLPanel$1.display(JOGLPanel.java:100)
at jogamp.opengl.GLDrawableHelper.displayImpl(GLDrawableHelper.java:692)
at jogamp.opengl.GLDrawableHelper.display(GLDrawableHelper.java:674)
at com.jogamp.opengl.awt.GLCanvas$11.run(GLCanvas.java:1428)
at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1293)
... 16 more
Caused by: haven.render.gl.GLException$GLOutOfMemoryException: GL Error: 1285 (out of memory)
at haven.render.gl.BufferBGL.checkdebuggl(BufferBGL.java:80)
at haven.render.gl.BufferBGL.run(BufferBGL.java:60)
... 24 more
Caused by: com.jogamp.opengl.GLException: Thread[AWT-EventQueue-0,6,main] glGetError() returned the following error codes after a call to glTexImage2D(<int> 0xDE1, <int> 0x0, <int> 0x1902, <int> 0x1400, <int> 0xAC2, <int> 0x0, <int> 0x1902, <int> 0x1406, <java.nio.Buffer> null): GL_OUT_OF_MEMORY ( 1285 0x505),
at com.jogamp.opengl.DebugGL4bc.writeGLError(DebugGL4bc.java:31781)
at com.jogamp.opengl.DebugGL4bc.glTexImage2D(DebugGL4bc.java:23204)
at haven.render.gl.BGL$73.run(BGL.java:670)
at haven.render.gl.BufferBGL.run(BufferBGL.java:56)
... 24 more
java.lang.RuntimeException: com.jogamp.opengl.GLException: Caught BGLException: haven.render.gl.GLException$GLOutOfMemoryException: GL Error: 1285 (out of memory) on thread AWT-EventQueue-0
at com.jogamp.common.util.awt.AWTEDTExecutor.invoke(AWTEDTExecutor.java:58)
at jogamp.opengl.awt.AWTThreadingPlugin.invokeOnOpenGLThread(AWTThreadingPlugin.java:103)
at jogamp.opengl.ThreadingImpl.invokeOnOpenGLThread(ThreadingImpl.java:201)
at com.jogamp.opengl.Threading.invokeOnOpenGLThread(Threading.java:202)
at com.jogamp.opengl.Threading.invoke(Threading.java:221)
at com.jogamp.opengl.awt.GLCanvas.display(GLCanvas.java:503)
at haven.JOGLPanel.uglyjoglhack(JOGLPanel.java:308)
at haven.JOGLPanel.renderloop(JOGLPanel.java:329)
at java.lang.Thread.run(Unknown Source)
Caused by: com.jogamp.opengl.GLException: Caught BGLException: haven.render.gl.GLException$GLOutOfMemoryException: GL Error: 1285 (out of memory) on thread AWT-EventQueue-0
at com.jogamp.opengl.GLException.newGLException(GLException.java:76)
at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1327)
at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:1147)
at com.jogamp.opengl.awt.GLCanvas$12.run(GLCanvas.java:1442)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$500(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Caused by: haven.render.gl.BGL$BGLException: haven.render.gl.GLException$GLOutOfMemoryException: GL Error: 1285 (out of memory)
at haven.render.gl.BufferBGL.run(BufferBGL.java:64)
at haven.render.gl.GLEnvironment.process(GLEnvironment.java:281)
at haven.JOGLPanel.redraw(JOGLPanel.java:199)
at haven.JOGLPanel.access$000(JOGLPanel.java:39)
at haven.JOGLPanel$1.display(JOGLPanel.java:100)
at jogamp.opengl.GLDrawableHelper.displayImpl(GLDrawableHelper.java:692)
at jogamp.opengl.GLDrawableHelper.display(GLDrawableHelper.java:674)
at com.jogamp.opengl.awt.GLCanvas$11.run(GLCanvas.java:1428)
at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1293)
... 16 more
Caused by: haven.render.gl.GLException$GLOutOfMemoryException: GL Error: 1285 (out of memory)
at haven.render.gl.BufferBGL.checkdebuggl(BufferBGL.java:80)
at haven.render.gl.BufferBGL.run(BufferBGL.java:60)
... 24 more
Caused by: com.jogamp.opengl.GLException: Thread[AWT-EventQueue-0,6,main] glGetError() returned the following error codes after a call to glTexImage2D(<int> 0xDE1, <int> 0x0, <int> 0x1902, <int> 0x1400, <int> 0xAC2, <int> 0x0, <int> 0x1902, <int> 0x1406, <java.nio.Buffer> null): GL_OUT_OF_MEMORY ( 1285 0x505),
at com.jogamp.opengl.DebugGL4bc.writeGLError(DebugGL4bc.java:31781)
at com.jogamp.opengl.DebugGL4bc.glTexImage2D(DebugGL4bc.java:23204)
at haven.render.gl.BGL$73.run(BGL.java:670)
at haven.render.gl.BufferBGL.run(BufferBGL.java:56)
... 24 more
AlexNT wrote:Cannot create new character. Getting this in Vanilla: "The client has run out of video memory. If the error persists, please check if you have anything else running that is using a lot of it."
Nothing else running. GPU is RTX3070 with the latest drivers.
Vanilla, after "New Character" button:
- Code: Select all
"The client has run out of video memory. If the error persists, please check if you have anything else running that is using a lot of it."
Ender, after "New Character" button:
- Code: Select all
java.lang.RuntimeException: com.jogamp.opengl.GLException: Caught BGLException: haven.render.gl.GLException$GLOutOfMemoryException: GL Error: 1285 (out of memory) on thread AWT-EventQueue-0
at com.jogamp.common.util.awt.AWTEDTExecutor.invoke(AWTEDTExecutor.java:58)
at jogamp.opengl.awt.AWTThreadingPlugin.invokeOnOpenGLThread(AWTThreadingPlugin.java:103)
at jogamp.opengl.ThreadingImpl.invokeOnOpenGLThread(ThreadingImpl.java:201)
at com.jogamp.opengl.Threading.invokeOnOpenGLThread(Threading.java:202)
at com.jogamp.opengl.Threading.invoke(Threading.java:221)
at com.jogamp.opengl.awt.GLCanvas.display(GLCanvas.java:503)
at haven.JOGLPanel.uglyjoglhack(JOGLPanel.java:308)
at haven.JOGLPanel.renderloop(JOGLPanel.java:329)
at java.lang.Thread.run(Unknown Source)
Caused by: com.jogamp.opengl.GLException: Caught BGLException: haven.render.gl.GLException$GLOutOfMemoryException: GL Error: 1285 (out of memory) on thread AWT-EventQueue-0
at com.jogamp.opengl.GLException.newGLException(GLException.java:76)
at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1327)
at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:1147)
at com.jogamp.opengl.awt.GLCanvas$12.run(GLCanvas.java:1442)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$500(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Caused by: haven.render.gl.BGL$BGLException: haven.render.gl.GLException$GLOutOfMemoryException: GL Error: 1285 (out of memory)
at haven.render.gl.BufferBGL.run(BufferBGL.java:64)
at haven.render.gl.GLEnvironment.process(GLEnvironment.java:281)
at haven.JOGLPanel.redraw(JOGLPanel.java:199)
at haven.JOGLPanel.access$000(JOGLPanel.java:39)
at haven.JOGLPanel$1.display(JOGLPanel.java:100)
at jogamp.opengl.GLDrawableHelper.displayImpl(GLDrawableHelper.java:692)
at jogamp.opengl.GLDrawableHelper.display(GLDrawableHelper.java:674)
at com.jogamp.opengl.awt.GLCanvas$11.run(GLCanvas.java:1428)
at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1293)
... 16 more
Caused by: haven.render.gl.GLException$GLOutOfMemoryException: GL Error: 1285 (out of memory)
at haven.render.gl.BufferBGL.checkdebuggl(BufferBGL.java:80)
at haven.render.gl.BufferBGL.run(BufferBGL.java:60)
... 24 more
Caused by: com.jogamp.opengl.GLException: Thread[AWT-EventQueue-0,6,main] glGetError() returned the following error codes after a call to glTexImage2D(<int> 0xDE1, <int> 0x0, <int> 0x1902, <int> 0x1400, <int> 0xAC2, <int> 0x0, <int> 0x1902, <int> 0x1406, <java.nio.Buffer> null): GL_OUT_OF_MEMORY ( 1285 0x505),
at com.jogamp.opengl.DebugGL4bc.writeGLError(DebugGL4bc.java:31781)
at com.jogamp.opengl.DebugGL4bc.glTexImage2D(DebugGL4bc.java:23204)
at haven.render.gl.BGL$73.run(BGL.java:670)
at haven.render.gl.BufferBGL.run(BufferBGL.java:56)
... 24 more
ghandhikus wrote:Try running the jnlp or ender with -Xmx2048M
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