Game Development: World 13

Announcements about major changes in Haven & Hearth.

Re: Game Development: World 13

Postby Tristan » Fri Apr 02, 2021 9:30 pm

AlexNT wrote:FWIW, I was able to place a claim in a cave.

Almost able, that is -- the server crashed right as I finished building it.


good job :D
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Re: Game Development: World 13

Postby kirion » Fri Apr 02, 2021 9:31 pm

My bet is on a huge, pangea-like continent surrounded by ocean. Everyone start on the same continent, alright... BECAUSE THERE'S ONLY ONE!
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Re: Game Development: World 13

Postby Zorkgrey » Fri Apr 02, 2021 9:33 pm

Can't find any river crossings. Is it by design or am I unlucky? :)
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Re: Game Development: World 13

Postby Tristan » Fri Apr 02, 2021 9:35 pm

Zorkgrey wrote:Can't find any river crossings. Is it by design or am I unlucky? :)

you are unlucky ;) i found one
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Re: Game Development: World 13

Postby Uriel » Fri Apr 02, 2021 9:37 pm

kirion wrote:My bet is on a huge, pangea-like continent surrounded by ocean. Everyone start on the same continent, alright... BECAUSE THERE'S ONLY ONE!

I think that they spawn chars in difrent locations depending how many chars were spawned.
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Re: Game Development: World 13

Postby loftar » Fri Apr 02, 2021 9:37 pm

shubla wrote:Congrats for the success achieved so far!

Thank you! You have all been very kind to us, both for playing and for using the store.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Re: Game Development: World 13

Postby AlexNT » Fri Apr 02, 2021 9:53 pm

Cannot create new character. Getting this in Vanilla: "The client has run out of video memory. If the error persists, please check if you have anything else running that is using a lot of it."

Nothing else running. GPU is RTX3070 with the latest drivers.

Vanilla, after "New Character" button:

Code: Select all
"The client has run out of video memory. If the error persists, please check if you have anything else running that is using a lot of it."


java.lang.RuntimeException: com.jogamp.opengl.GLException: Caught BGLException: haven.render.gl.GLException$GLOutOfMemoryException: GL Error: 1285 (out of memory) on thread AWT-EventQueue-0
   at com.jogamp.common.util.awt.AWTEDTExecutor.invoke(AWTEDTExecutor.java:58)
   at jogamp.opengl.awt.AWTThreadingPlugin.invokeOnOpenGLThread(AWTThreadingPlugin.java:103)
   at jogamp.opengl.ThreadingImpl.invokeOnOpenGLThread(ThreadingImpl.java:201)
   at com.jogamp.opengl.Threading.invokeOnOpenGLThread(Threading.java:202)
   at com.jogamp.opengl.Threading.invoke(Threading.java:221)
   at com.jogamp.opengl.awt.GLCanvas.display(GLCanvas.java:503)
   at haven.JOGLPanel.uglyjoglhack(JOGLPanel.java:308)
   at haven.JOGLPanel.renderloop(JOGLPanel.java:329)
   at java.lang.Thread.run(Unknown Source)
Caused by: com.jogamp.opengl.GLException: Caught BGLException: haven.render.gl.GLException$GLOutOfMemoryException: GL Error: 1285 (out of memory) on thread AWT-EventQueue-0
   at com.jogamp.opengl.GLException.newGLException(GLException.java:76)
   at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1327)
   at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:1147)
   at com.jogamp.opengl.awt.GLCanvas$12.run(GLCanvas.java:1442)
   at java.awt.event.InvocationEvent.dispatch(Unknown Source)
   at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
   at java.awt.EventQueue.access$500(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.run(Unknown Source)
Caused by: haven.render.gl.BGL$BGLException: haven.render.gl.GLException$GLOutOfMemoryException: GL Error: 1285 (out of memory)
   at haven.render.gl.BufferBGL.run(BufferBGL.java:64)
   at haven.render.gl.GLEnvironment.process(GLEnvironment.java:281)
   at haven.JOGLPanel.redraw(JOGLPanel.java:199)
   at haven.JOGLPanel.access$000(JOGLPanel.java:39)
   at haven.JOGLPanel$1.display(JOGLPanel.java:100)
   at jogamp.opengl.GLDrawableHelper.displayImpl(GLDrawableHelper.java:692)
   at jogamp.opengl.GLDrawableHelper.display(GLDrawableHelper.java:674)
   at com.jogamp.opengl.awt.GLCanvas$11.run(GLCanvas.java:1428)
   at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1293)
   ... 16 more
Caused by: haven.render.gl.GLException$GLOutOfMemoryException: GL Error: 1285 (out of memory)
   at haven.render.gl.BufferBGL.checkdebuggl(BufferBGL.java:80)
   at haven.render.gl.BufferBGL.run(BufferBGL.java:60)
   ... 24 more
Caused by: com.jogamp.opengl.GLException: Thread[AWT-EventQueue-0,6,main] glGetError() returned the following error codes after a call to glTexImage2D(<int> 0xDE1, <int> 0x0, <int> 0x1902, <int> 0x1400, <int> 0xAC2, <int> 0x0, <int> 0x1902, <int> 0x1406, <java.nio.Buffer> null): GL_OUT_OF_MEMORY ( 1285 0x505),
   at com.jogamp.opengl.DebugGL4bc.writeGLError(DebugGL4bc.java:31781)
   at com.jogamp.opengl.DebugGL4bc.glTexImage2D(DebugGL4bc.java:23204)
   at haven.render.gl.BGL$73.run(BGL.java:670)
   at haven.render.gl.BufferBGL.run(BufferBGL.java:56)
   ... 24 more


Ender, after "New Character" button:

Code: Select all
java.lang.RuntimeException: com.jogamp.opengl.GLException: Caught BGLException: haven.render.gl.GLException$GLOutOfMemoryException: GL Error: 1285 (out of memory) on thread AWT-EventQueue-0
   at com.jogamp.common.util.awt.AWTEDTExecutor.invoke(AWTEDTExecutor.java:58)
   at jogamp.opengl.awt.AWTThreadingPlugin.invokeOnOpenGLThread(AWTThreadingPlugin.java:103)
   at jogamp.opengl.ThreadingImpl.invokeOnOpenGLThread(ThreadingImpl.java:201)
   at com.jogamp.opengl.Threading.invokeOnOpenGLThread(Threading.java:202)
   at com.jogamp.opengl.Threading.invoke(Threading.java:221)
   at com.jogamp.opengl.awt.GLCanvas.display(GLCanvas.java:503)
   at haven.JOGLPanel.uglyjoglhack(JOGLPanel.java:308)
   at haven.JOGLPanel.renderloop(JOGLPanel.java:329)
   at java.lang.Thread.run(Unknown Source)
Caused by: com.jogamp.opengl.GLException: Caught BGLException: haven.render.gl.GLException$GLOutOfMemoryException: GL Error: 1285 (out of memory) on thread AWT-EventQueue-0
   at com.jogamp.opengl.GLException.newGLException(GLException.java:76)
   at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1327)
   at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:1147)
   at com.jogamp.opengl.awt.GLCanvas$12.run(GLCanvas.java:1442)
   at java.awt.event.InvocationEvent.dispatch(Unknown Source)
   at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
   at java.awt.EventQueue.access$500(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.run(Unknown Source)
Caused by: haven.render.gl.BGL$BGLException: haven.render.gl.GLException$GLOutOfMemoryException: GL Error: 1285 (out of memory)
   at haven.render.gl.BufferBGL.run(BufferBGL.java:64)
   at haven.render.gl.GLEnvironment.process(GLEnvironment.java:281)
   at haven.JOGLPanel.redraw(JOGLPanel.java:199)
   at haven.JOGLPanel.access$000(JOGLPanel.java:39)
   at haven.JOGLPanel$1.display(JOGLPanel.java:100)
   at jogamp.opengl.GLDrawableHelper.displayImpl(GLDrawableHelper.java:692)
   at jogamp.opengl.GLDrawableHelper.display(GLDrawableHelper.java:674)
   at com.jogamp.opengl.awt.GLCanvas$11.run(GLCanvas.java:1428)
   at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1293)
   ... 16 more
Caused by: haven.render.gl.GLException$GLOutOfMemoryException: GL Error: 1285 (out of memory)
   at haven.render.gl.BufferBGL.checkdebuggl(BufferBGL.java:80)
   at haven.render.gl.BufferBGL.run(BufferBGL.java:60)
   ... 24 more
Caused by: com.jogamp.opengl.GLException: Thread[AWT-EventQueue-0,6,main] glGetError() returned the following error codes after a call to glTexImage2D(<int> 0xDE1, <int> 0x0, <int> 0x1902, <int> 0x1400, <int> 0xAC2, <int> 0x0, <int> 0x1902, <int> 0x1406, <java.nio.Buffer> null): GL_OUT_OF_MEMORY ( 1285 0x505),
   at com.jogamp.opengl.DebugGL4bc.writeGLError(DebugGL4bc.java:31781)
   at com.jogamp.opengl.DebugGL4bc.glTexImage2D(DebugGL4bc.java:23204)
   at haven.render.gl.BGL$73.run(BGL.java:670)
   at haven.render.gl.BufferBGL.run(BufferBGL.java:56)
   ... 24 more
Last edited by AlexNT on Fri Apr 02, 2021 9:59 pm, edited 1 time in total.
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Re: Game Development: World 13

Postby ghandhikus » Fri Apr 02, 2021 9:59 pm

AlexNT wrote:Cannot create new character. Getting this in Vanilla: "The client has run out of video memory. If the error persists, please check if you have anything else running that is using a lot of it."

Nothing else running. GPU is RTX3070 with the latest drivers.

Vanilla, after "New Character" button:

Code: Select all
"The client has run out of video memory. If the error persists, please check if you have anything else running that is using a lot of it."


Ender, after "New Character" button:

Code: Select all
java.lang.RuntimeException: com.jogamp.opengl.GLException: Caught BGLException: haven.render.gl.GLException$GLOutOfMemoryException: GL Error: 1285 (out of memory) on thread AWT-EventQueue-0
   at com.jogamp.common.util.awt.AWTEDTExecutor.invoke(AWTEDTExecutor.java:58)
   at jogamp.opengl.awt.AWTThreadingPlugin.invokeOnOpenGLThread(AWTThreadingPlugin.java:103)
   at jogamp.opengl.ThreadingImpl.invokeOnOpenGLThread(ThreadingImpl.java:201)
   at com.jogamp.opengl.Threading.invokeOnOpenGLThread(Threading.java:202)
   at com.jogamp.opengl.Threading.invoke(Threading.java:221)
   at com.jogamp.opengl.awt.GLCanvas.display(GLCanvas.java:503)
   at haven.JOGLPanel.uglyjoglhack(JOGLPanel.java:308)
   at haven.JOGLPanel.renderloop(JOGLPanel.java:329)
   at java.lang.Thread.run(Unknown Source)
Caused by: com.jogamp.opengl.GLException: Caught BGLException: haven.render.gl.GLException$GLOutOfMemoryException: GL Error: 1285 (out of memory) on thread AWT-EventQueue-0
   at com.jogamp.opengl.GLException.newGLException(GLException.java:76)
   at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1327)
   at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:1147)
   at com.jogamp.opengl.awt.GLCanvas$12.run(GLCanvas.java:1442)
   at java.awt.event.InvocationEvent.dispatch(Unknown Source)
   at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
   at java.awt.EventQueue.access$500(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.run(Unknown Source)
Caused by: haven.render.gl.BGL$BGLException: haven.render.gl.GLException$GLOutOfMemoryException: GL Error: 1285 (out of memory)
   at haven.render.gl.BufferBGL.run(BufferBGL.java:64)
   at haven.render.gl.GLEnvironment.process(GLEnvironment.java:281)
   at haven.JOGLPanel.redraw(JOGLPanel.java:199)
   at haven.JOGLPanel.access$000(JOGLPanel.java:39)
   at haven.JOGLPanel$1.display(JOGLPanel.java:100)
   at jogamp.opengl.GLDrawableHelper.displayImpl(GLDrawableHelper.java:692)
   at jogamp.opengl.GLDrawableHelper.display(GLDrawableHelper.java:674)
   at com.jogamp.opengl.awt.GLCanvas$11.run(GLCanvas.java:1428)
   at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1293)
   ... 16 more
Caused by: haven.render.gl.GLException$GLOutOfMemoryException: GL Error: 1285 (out of memory)
   at haven.render.gl.BufferBGL.checkdebuggl(BufferBGL.java:80)
   at haven.render.gl.BufferBGL.run(BufferBGL.java:60)
   ... 24 more
Caused by: com.jogamp.opengl.GLException: Thread[AWT-EventQueue-0,6,main] glGetError() returned the following error codes after a call to glTexImage2D(<int> 0xDE1, <int> 0x0, <int> 0x1902, <int> 0x1400, <int> 0xAC2, <int> 0x0, <int> 0x1902, <int> 0x1406, <java.nio.Buffer> null): GL_OUT_OF_MEMORY ( 1285 0x505),
   at com.jogamp.opengl.DebugGL4bc.writeGLError(DebugGL4bc.java:31781)
   at com.jogamp.opengl.DebugGL4bc.glTexImage2D(DebugGL4bc.java:23204)
   at haven.render.gl.BGL$73.run(BGL.java:670)
   at haven.render.gl.BufferBGL.run(BufferBGL.java:56)
   ... 24 more



Try running the jnlp or ender with -Xmx2048M
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Location: UK

Re: Game Development: World 13

Postby loftar » Fri Apr 02, 2021 10:03 pm

ghandhikus wrote:Try running the jnlp or ender with -Xmx2048M

It's video memory though, not heap memory.

I suggest you post a thread about this problem instead. It's just going to get buried here.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Re: Game Development: World 13

Postby kirion » Fri Apr 02, 2021 10:18 pm

Gotta say, the anarchist's bowler is... lit! :lol: Probably my fav in a while
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