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nmbr1stunna23
- Posts: 10
- Joined: Fri Feb 03, 2017 7:33 pm
*Newbiest Reply^
I simply cannot figure out anyway to plant poppycaps in a borrow
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qoonpooka
- Posts: 400
- Joined: Tue Jun 04, 2013 11:28 pm
Re: *Newbiest Reply^
As with trees, treeplanter's pot + soil + water + poppycap, wait on herbalist table for death or sprout. Take sprouted pot, while it's in hand, right-click somewhere in the burrow, select 'plant tree.' Profit.nmbr1stunna23 wrote:I simply cannot figure out anyway to plant poppycaps in a borrow
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: *Newbiest Reply^
Keep in mind that planting near the wall they could spread them into the void when chopping them.qoonpooka wrote:right-click somewhere in the burrow
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game Development: Runs Like Wind
No patch this week, I'm afraid. Aiming for next week.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: Game Development: Runs Like Wind
Thanks for keeping us informed.jorb wrote:No patch this week, I'm afraid. Aiming for next week.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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FictionRyu
- Posts: 1655
- Joined: Wed Jun 01, 2011 5:12 am
Re: Game Development: Runs Like Wind
This is all I care about. Weekly, bi-weekly, or whenever you feel like it, I don't care how frequent the updates are..as long as you guys keep us in-the-loop about stuff like that, I'm happy.jorb wrote:No patch this week, I'm afraid. Aiming for next week.
Scooby Doo taught us that the real monsters are humans.
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Thedrah
- Posts: 943
- Joined: Fri Apr 08, 2011 2:20 am
- Location: behind you
Re: Game Development: Runs Like Wind
any possibility we could get a priority list or a road map for updates? no dates just what you want to work on
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game Development: Runs Like Wind
Our immediate priority is a push -- no pun intended -- to finish the push-out mechanic. After that we have a couple of pieces of somewhat expensive tech we'd like to develop in object-controlled objects, and a fairly extensive revamp of the client rendering code for the purposes of some promising optimizations.Thedrah wrote:any possibility we could get a priority list or a road map for updates? no dates just what you want to work on
I'm continuously adding little stuff like herbs, animals, furniture, &c.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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infectedking
- Posts: 1472
- Joined: Sat Dec 08, 2012 4:59 am
Re: Game Development: Runs Like Wind
Breeding Mallards when?jorb wrote:I'm continuously adding little stuff like herbs, animals, furniture, &c.
Any Questions about the game or anything, hit me up on skype: deadlytroll1 Or you can find me in the hedgehug realm chat on discord.dafels wrote:I like to be under Frosty's command.
W7: Hermit
W8: Peaceful Farmer of F&I
W9: Peaceful Farmer of F&I
W10: deserter-Peaceful Farmer of F&I
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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: Game Development: Runs Like Wind
Pretty solid roadmap if it all goes according to planjorb wrote:Our immediate priority is a push -- no pun intended -- to finish the push-out mechanic. After that we have a couple of pieces of somewhat expensive tech we'd like to develop in object-controlled objects, and a fairly extensive revamp of the client rendering code for the purposes of some promising optimizations.Thedrah wrote:any possibility we could get a priority list or a road map for updates? no dates just what you want to work on
I'm continuously adding little stuff like herbs, animals, furniture, &c.
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.
