Game Development: Runs Like Wind

Announcements about major changes in Haven & Hearth.
nmbr1stunna23
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*Newbiest Reply^

Post by nmbr1stunna23 »

I simply cannot figure out anyway to plant poppycaps in a borrow
qoonpooka
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Re: *Newbiest Reply^

Post by qoonpooka »

nmbr1stunna23 wrote:I simply cannot figure out anyway to plant poppycaps in a borrow
As with trees, treeplanter's pot + soil + water + poppycap, wait on herbalist table for death or sprout. Take sprouted pot, while it's in hand, right-click somewhere in the burrow, select 'plant tree.' Profit.
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Granger
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Re: *Newbiest Reply^

Post by Granger »

qoonpooka wrote:right-click somewhere in the burrow
Keep in mind that planting near the wall they could spread them into the void when chopping them.
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jorb
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Re: Game Development: Runs Like Wind

Post by jorb »

No patch this week, I'm afraid. Aiming for next week.
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Sevenless
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Re: Game Development: Runs Like Wind

Post by Sevenless »

jorb wrote:No patch this week, I'm afraid. Aiming for next week.
Thanks for keeping us informed.
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FictionRyu
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Re: Game Development: Runs Like Wind

Post by FictionRyu »

jorb wrote:No patch this week, I'm afraid. Aiming for next week.
This is all I care about. Weekly, bi-weekly, or whenever you feel like it, I don't care how frequent the updates are..as long as you guys keep us in-the-loop about stuff like that, I'm happy.
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Thedrah
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Re: Game Development: Runs Like Wind

Post by Thedrah »

any possibility we could get a priority list or a road map for updates? no dates just what you want to work on
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jorb
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Re: Game Development: Runs Like Wind

Post by jorb »

Thedrah wrote:any possibility we could get a priority list or a road map for updates? no dates just what you want to work on
Our immediate priority is a push -- no pun intended -- to finish the push-out mechanic. After that we have a couple of pieces of somewhat expensive tech we'd like to develop in object-controlled objects, and a fairly extensive revamp of the client rendering code for the purposes of some promising optimizations.

I'm continuously adding little stuff like herbs, animals, furniture, &c.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

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infectedking
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Re: Game Development: Runs Like Wind

Post by infectedking »

jorb wrote:I'm continuously adding little stuff like herbs, animals, furniture, &c.
Breeding Mallards when?
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jordancoles
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Re: Game Development: Runs Like Wind

Post by jordancoles »

jorb wrote:
Thedrah wrote:any possibility we could get a priority list or a road map for updates? no dates just what you want to work on
Our immediate priority is a push -- no pun intended -- to finish the push-out mechanic. After that we have a couple of pieces of somewhat expensive tech we'd like to develop in object-controlled objects, and a fairly extensive revamp of the client rendering code for the purposes of some promising optimizations.

I'm continuously adding little stuff like herbs, animals, furniture, &c.
Pretty solid roadmap if it all goes according to plan
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