Game Development: Bumble Pyre

Announcements about major changes in Haven & Hearth.
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jorb
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Game Development: Bumble Pyre

Post by jorb »

We've been developing, and here's what's new.

Image

New Implementations
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  • Added "Bough Pyre". A lit Bough Pyre will, over the course of about 15 real life minutes, give or take, neutralize a Wild Beehive, leaving it prone to raiding. Do note that nothing in the pyre presently prevents the beehive from despawning if the map section unloads, so you kind of have to watch it, but we're hoping to fix that down the road.
  • Added "Coade Stone", a highly specific clay/ceramic which, in its brick form, can be used as stone.
  • Added "Springtime Bumblebee". Spring is upon the Hearthlands, and a new insect appears with it!
  • Added "Gold Cutlery", symbel item.
Key Fixes
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  • Purses may now hold gems.
Small Fixes
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  • Gloves, but not Plate Gloves, may now be carried in belts. Suggested here.
  • Beaver Gauntlets are no longer gloves.
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As always, if you liked what we did here: Support the patch.

Today's Patch Item, for the fair price of $9, is the "Homburg Hombre".
Store Description wrote:Image$9 This hat rode with Pancho Villa, paid in gold, and smelling of powder.
All Gold subscribers have been awarded the "Homburg Hombre", free of charge.

In the Pipe
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  • Mostly nonsense this week, as we spent a good deal of our development time simply talking.
  • Again urging any custom client maker who wishes to stay relevant to get with the new rendering times. Support for the old resources will be dropped at some point.
  • Our primary development direction is toward object-controlled-objects.
  • Time to... like us on Facebook?
  • Time to... follow us on Twitter?
Enjoy!
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Robertzon
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Joined: Mon Jan 03, 2011 11:51 pm

Re: Game Development: Bumble Pyre

Post by Robertzon »

wow new bricks
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czaper2
Posts: 389
Joined: Mon Aug 26, 2013 12:48 pm

Re: Game Development: Bumble Pyre

Post by czaper2 »

Fix the Mine support radii button please, it and show quality on items doesn't work on the hotbar.
magisticus
Posts: 268
Joined: Sat Aug 30, 2014 2:57 am
Location: Tavistock, Devon, UK

Re: Game Development: Bumble Pyre

Post by magisticus »

nice, mostly very nice

hoping coade stone isn't going to insta fuck with qualities though, i'm assuming you get to use fuel twice on it
Last edited by magisticus on Sun May 16, 2021 10:18 pm, edited 1 time in total.
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Redlaw
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Joined: Sun Oct 02, 2011 10:58 pm

Re: Game Development: Bumble Pyre

Post by Redlaw »

Nice an easier way to raid beehives and bricks that act like stone.
Necroliter
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Re: Game Development: Bumble Pyre

Post by Necroliter »

Bee dungeon when? :)
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linkfanpc
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Re: Game Development: Bumble Pyre

Post by linkfanpc »

Not bad, new spring stuff is kewl.
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DatSheep
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Re: Game Development: Bumble Pyre

Post by DatSheep »

Yes!!!! Much appreciated @ bough pyres! I only managed to find one empty hive this entire world, was losing hope.

New clay/stone looking fresh, bumblebee is cute. Store Hat this time around is kinda meh, but whatreyagonnado. Hoping to see a ukranian flower crown one day either ingame or as a storehat!
Something died in my basement and gave me rubella
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xTrainx
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Location: Venezuela

Re: Game Development: Bumble Pyre

Post by xTrainx »

Nice bee repellent but wheres the midge repellent? This is worse than darkest dungeon midges
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shubla
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Location: Finland

Re: Game Development: Bumble Pyre

Post by shubla »

Added "Bough Pyre". A lit Bough Pyre will, over the course of about 15 real life minutes, give or take, neutralize a Wild Beehive, leaving it prone to raiding. Do note that nothing in the pyre presently prevents the beehive from despawning if the map section unloads, so you kind of have to watch it, but we're hoping to fix that down the road.
If you are on path to fix stupid things such as raiding beehive nests by alts, why not fix animals next and make them slower the more dmg is dealt into them?
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